The 30 Dumbest Video Game Titles In History 113
An anonymous reader writes "Not every game involves taking an axe to the head of a criminal; some classics from the 80's involved massacring camels from aircraft, or in the case of "How to Be a Complete Bastard" for the C64, something altogether different(unless you're a camel). CNet has collected the 30 most ridiculous game names and concepts from the last 25 years. Quite frankly, how some of these — including "Touch Dic" from Korea — ever made it onto store shelves is beyond me."
Dumb or ridiculous? (Score:5, Insightful)
WHAT?! (Score:5, Insightful)
Seriously. I like that game. It has nice music too.
The article refers to its levels as being all essentially the same, but that's not really true. There aren't bosses at the end of levels either. I wonder if they actually played the game.
Minter Madness (Score:5, Insightful)
I nominate this article for the (Score:3, Insightful)
Re:WHAT?! (Score:4, Insightful)
The article admits that the game is a classic. Read the blurb:
Premise: A horror shooter, in which you battle through over 50 levels of zombies, destroying them with an imaginative variety of weapons. Think Resident Evil meets Half Life 2.
This has to be one of the greats. Dozens of levels, all essentially the same, big bosses at the ends of stages, gallons of shooting and piles of mutants. The tongue-in-cheek title may have killed its chances of success, but it reflected the innocence with which the game approached mindless violence. Published by Konami, this genuine cult classic was the precursor of the amazing Silent Hill games.
Re:WHAT?! (Score:2, Insightful)
(Cultural spoof notwithstanding, many video game players at that time mostly weren't allowed to watch zombie movies in the 70s and 80s.)
Re:Just the mandatory top worst list (Score:5, Insightful)
Man, Battlefield Tycoon... It'll be awesome! You'll be put in the chair of the CEO of EA Games, and forced to come up with new excuses for releasing the same formula over and over. Then you'll have to do some clever marketing, so that the public will keep on buying your overpriced rehashed goodies, while at the same time keeping eye on your profit, and pushing your staff in 24/7 crunch time.
It'll be so awesome, they'll have to make a sequel, Battlefield Tycoon 2. Twice the options in the marketing department, three times the excuses, and a killer crunch time mode.
After a couple of sequels, we'll try and be original again. We'll release Battlefield Tycoon Tycoon. You get to sit in the chair of the CEO of EA games, forced to come up with new excuses for releasing the same formula over and over ...
That sounded better in my head...
Comment removed (Score:2, Insightful)