Computer Games Make Players Less Violent 192
Stony Stevenson writes "A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm. The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger, but this very much depended on personality type," said team leader Jane Barnett from Middlesex University."
Finally. (Score:4, Insightful)
Re:This just in... (Score:3, Insightful)
Who'd really thunk it? Most people who play games, do crosswords, go out to their garage for a
few hours and tinker, take up gardening or do other activities surprise are able to relax.
Warcrack/Gaming Addiction (Score:2, Insightful)
Response to games is personality dependent (Score:2, Insightful)
Re:Cigarettes can too... (Score:3, Insightful)
Re:Finally. (Score:5, Insightful)
The parents who are campaigning against video game violence are likely the same parents who threaten to sue their school when their kid comes home with a few bruises after a fun game of football in gym class. Not that I was ever any good at sports (this is
Flawed Logic (Score:3, Insightful)
Re:This just in... (Score:3, Insightful)
Drug Problem (Score:3, Insightful)
This study would mean that "gamers are less violent" overall if it tested their stress levels all the time, including when (if) they're not gaming, but agains their will/preference. And then it would still need to establish a direct correlation between stress levels and violence. What if being physically (not virtually) violent lowers their stress levels? Good for the gamer, bad for their victims.
What this study has probably shown is that gamers have incorporated their gaming "fix" into managing their stress. But it doesn't show whether gamers have become dependent on the games, whether their stress levels would go up without the games, whether they'd go up more than if they'd never played them, whether they've increased their "stressability" by gaming.
Instead, these results are the videogame version of scientific conclusions. Play again? Another score!
Re:From the no shit sherlock school of thought (Score:1, Insightful)
Re:Middlesex University (Score:5, Insightful)
I've even been scolded by people for play-fighting with my son.
But then, I've had people come up to my wife and I out of the blue and tell us what nice, well behaved kids we have - at restaurants, on delayed flights that turned into multiple day ordeals...
Sure, it's not just the games and playing, but if you let the kids let "it" out, it seems obvious to me that they can relieve their own built up tension. Stress isn't limited to adults, kids have a lot of pressures to deal with, too. Maybe not as much as adults, maybe their problems even seem trivial to us, but to a 10 year old they're not.
I'd say it's a great life lesson in constructively dealing with stress.
Re:WoW is fine, but what about shooters? (Score:3, Insightful)
Re:That may not be true (Score:2, Insightful)
misleading headline (Score:3, Insightful)
The argument for video games making people more violent is that people have an innate resistance to killing others and that playing video games reduces that innate resistance. Whether this theory is valid or not, this study doesn't address the issue at all.