Unreleased Atari 2600 Game Found At Flea Market 253
VonGuard writes "I was at the flea market in Oakland yesterday when a pile of EPROMs caught my eye. When I got them home I found that they were prototypes for Colecovision games. A few were unpublished or saw limited runs, like Video Hustler (billiards). Others were fully released, like WarGames. But the crown jewel is what look to be a number of chips with various revisions of Cabbage Patch Kids Adventures in the Park for Atari 2600. This game was never released and has never been seen. It was a port of the version for Colecovision, and this lot of chips also included the Coleco version. So now I have to find someone who can dump EPROMs gently onto a PC so we can play this never-before seen game, which is almost certainly awful."
nice (Score:5, Informative)
It's not surprising that the roms turned up there - it's close to Milpitas. Usually I say there's nothing more to be had at flea markets - all the vendors these days are selling various combinations of the same grey market goods from Asia...but every now and then I guess there's still a gem.
Re:Where do you live ? (Score:1, Informative)
Re:What happens to today's games? (Score:3, Informative)
Like this, you mean...?
http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax/ [waxy.org]
MAME Dumping Project (Score:5, Informative)
http://www.mameworld.net/gurudumps/DumpingProject/ [mameworld.net]
Re:Where do you live ? (Score:3, Informative)
Re:MAME Dumping Project (Score:2, Informative)
Re:Cool (Score:5, Informative)
(just joking)
Although I can imagine some teenager asking that question. The Atari VCS/2600 is older than many people alive today (almost 31 years). As for why Atari did not erase the EPROMS, in 1984 they were on the verge of collapse and probably didn't care. They had more important things to worry about... like not going bankrupt.
Best Atari games?
- Space Invaders
- Breakout
- Defender
- Missile Command
- Berzerk
- Phoenix
- Joust
- Jr. Pac-man (only VCS version of Pac-man that was arcade-accurate)
Re:Where do you live ? (Score:5, Informative)
http://www.flickr.com/photos/vonguard/2429248669/ [flickr.com]
Remember this is an unreleased game. It's likely that they would use UV EPROMS right up until the final release when they'd commit to a binary to be produced as mask roms [wikipedia.org]. That way they could use the time honoured method of burning a batch of EPROMS, testing them, erasing them under UV and burning a new batch.
Actually back when these things were still used I never worked on a project that was high volume enough to justify a mask prom. The break even point was about ten thousand chips IIRC. I worked on a system where the production run was only a few hundred per firmware revison so we always used EPROM. Then again you could get chips that were physically EPROM but had a plastic package and no window. They could be programmed in the field, but only once.
Here's a picture of the chip
http://www.flickr.com/photos/vonguard/2429242881/in/set-72157604647023310/ [flickr.com]
It's a Intel D2763-4. Apparantly it's 8K*8, available in either windowed or OTP versions. It's not really clear how it differs from the very popular 2764.
http://www.cpushack.net/chippics/EPROM/2763/ [cpushack.net]
reading them (Score:5, Informative)
Note that if you try to use a standard 2732 or 2716 EPROM in an Atari 2600 cart, the chip enable (on pin 20 -- driven by A12) needs to be inverted. (The OTP parts used by Atari had this inversion logic built in.) Just use a BC547 and a couple of 4k7 resistors (one in series with the base and one as a pull-up from collector to +5V). If it seems a bit temperamental, drop the collector load down to 3k3 or 2k2.
You can use bigger chips eg. 27512 to hold several ROM images -- just attach 4k7 pull-up resistors to each of the high-order address lines, with switches to pull them to 0V.
Carts with ROMs > 4K need some extra logic to switch the high-order address lines, dependent on values being written to some address somewhere. Carts with integral RAMs (yes, they existed; all of them TTBOMK were static RAM which at least makes it simpler, no need for refresh logic
Get thee to AtariAge! (Score:5, Informative)
atariage.com [atariage.com] is the place you need to go. There are plenty of people all over the country who will go out of their way to your place to dump the chips. There are also prototype version collectors who will be interested in dumping all the rest of your chips as well, in case there's an undiscovered version in your pile of chips.
And bare EPROMs are the easiest to dump. If you have a standard programmer, assuming these are standard EPROMs, which they should be, you can do it yourself. Just don't read the important chip first until you know you've got the procedure right.
In the meantime, keep the chip windows covered and keep the chips away from light. The older they are, the more likely they will be vulnerable to "bit rot", which is the chip erasing itself even with weak light, usually after 15-25 years. Once the process begins, it can take weeks or months for the whole chip to be blank.
Re:Flea Markets, Goodwill, Bargain Bins (Score:3, Informative)
The integrated sound system was designed by Bose (after an initial design by Bang & Olufsen was deemed not good enough), and it marks the first time Apple externalised the PSU of a desktop machine - it is contained within the floor-standing subwooofer. The design is a clear forerunner of the modern iMac all in one, but is thinner than any production iMac. Noteworthy was that your purchase was delivered in a limousine, and set up for you by a concierge.
I have two, but one is missing its "fatback", meaning I can't upgrade it - not even to add ethernet
If anyone could help me source the part, I'd love to hear from you before I gut it to retro fit the innards of an Intel MacMini.
Re:Where do you live ? (Score:3, Informative)
Google Maps Linky [google.com]
Further down the threads, he links to his Flikr photos of these roms.
Second Linky [flickr.com]
Re:Cool (Score:3, Informative)
/Take that, turkey!
Re:Cool (Score:5, Informative)
Re:Flea Markets, Goodwill, Bargain Bins (Score:2, Informative)
Re:Cool (Score:4, Informative)
Re:Flea Markets, Goodwill, Bargain Bins (Score:1, Informative)
http://www.apple-history.com/?page=gallery&model=tv
It Finally Surfaces! Maybe... (Score:3, Informative)
On a side note, one of the other EPROMs he found is labeled "Sword". This may be the lost Coelcovision game The Sword and the Sorcerer that was thought to be complete but not released.
Oh and a little bit of trivia, Cabbage Patch Kids is actually a port of an MSX game called Athletic Land. It was simply hacked into CPK to fit the license.
Tempest
Re:Flea Markets, Goodwill, Bargain Bins (Score:3, Informative)
http://lowendmac.com/500/macintosh-tv.html
It's much better on the real thing (Score:3, Informative)
Re:Cool (Score:2, Informative)
Re:Cool (Score:3, Informative)
Although the 2600 itself was the older system, its version of Star Raiders came out much later (1982 according to Wikipedia). I haven't played that version, but given how primitive the 2600 hardware is compared to the 400/800, I'd give credit to *anyone* who could get a passably faithful version of Star Raiders on that system, regardless of the limitations.
Anyway, the 1979 original was an incredible feat for its time. Yes, it was running on (what was then) state of the art hardware, and of course more polished games came along later (for both the 400/800 and other 8-bit machines). But by the standards of its contemporaries, it's just incredible- relatively advanced "full" 3D graphics, basic strategy elements and (for what is basically a shoot-'em-up) real hunter-killer depth to the fighting itself. Yet running in 16K (8K ROM + 8K RAM) on new and relatively unknown hardware.
This was just a year after Space Invaders had first been released, and it wasn't even running on "arcade" hardware, but a home system (albeit an expensive one).
Yes, Elite probably had more depth (and deserves credit for its influence too), but that came out five years later, during which time both the market and experience in developing software on the 8-bit machines had improved massively. Look at the first and last games to be released for a long-lived console and you'll see a massive difference in technical quality- experience with the system and techniques is just as important as having advanced hardware.
Star Raiders came out around three years before the Commodore 64 was even released!