The Changing Face of World of Warcraft 328
Back in March Blizzard released patch 2.4 and significantly altered a good portion of the overall gameplay and provided a much more casual experience. Since then Blizzard has continued to make the game more approachable through new dungeons and removing attunements and other restrictions throughout the game. While this may open up a lot of new content to the masses and help the game's overall appeal, does this continuing trend promise to alienate the high-end players who thrive on new challenges? Should Blizzard care?
If this is anything like my face... (Score:1, Funny)
Re:Good changes (Score:3, Funny)
You might want to flee~
WoW has "raids", computers have "RAID". (Score:5, Funny)
Re:hmm (Score:5, Funny)
I've never had an insult leveled at me that I understood so little as this one. It's like you're talking some moon-man gibberish language.
BUt you probably never spent the time.
Since I've never really played WoW your guess is right.
Re:WoW has "raids", computers have "RAID". (Score:2, Funny)
Really Athletically Inept Dorks?
Ridiculously Armored Interactive Dissemblances?
Re:Does it alienate players ? (Score:1, Funny)
Re:iIt has done so already. (Score:2, Funny)
Re:hmm (Score:5, Funny)
Re:Not for casual players (Score:4, Funny)
Yeah. Isn't that how it is in real life too - you build up your stats (CV) and gear to get higher-paying jobs (instances), which both build the CV further and drop better gear ? And while you're at it, you need to join a guild (social network) to succeed at those higher-end dungeons. Repeat until you die. Sure sounds like my life, except that I'm stuck at level 1 due to a chicken-and-egg problem ;(.
The only real difference between WoW and Real Life is that in Real Life, you aren't allowed to split the Boss's head with an axe.
Re:hmm (Score:3, Funny)