The Changing Face of World of Warcraft 328
Back in March Blizzard released patch 2.4 and significantly altered a good portion of the overall gameplay and provided a much more casual experience. Since then Blizzard has continued to make the game more approachable through new dungeons and removing attunements and other restrictions throughout the game. While this may open up a lot of new content to the masses and help the game's overall appeal, does this continuing trend promise to alienate the high-end players who thrive on new challenges? Should Blizzard care?
Mega Million (Score:2, Interesting)
Re:iIt has done so already. (Score:2, Interesting)
Re:Good changes (Score:5, Interesting)
Re:How does this alienate the high-end? (Score:3, Interesting)
Re:More Money in Casual players (Score:2, Interesting)
Re:Does it alienate players ? (Score:1, Interesting)
What don't feel you got enough entertainment for your subscription rate?
I say bullshit.
Blizzard had to make these changes. Why? Well I'll tell you.
The PVP servers were turning into crap, since the younger (who have more time and less maturity) players gathered "uber" gear and would spend their free time harrassing low level characters or characters with lesser gear. Our guild spend more time helping out the "lowbies" than we do on serious questing or PvP because of these shenanigans. I don't mind the random attacks (teaches a player not to take the common route in a war zone), but not being able to complete a quest because they hang around the quest giver is a little rough...
While I personally like the "wild west" atmosphere of the PVP server, it is getting a little out-of-hand. So Blizzard had to make it where these lowbies can get better gear and fast so they can defend themselves. I prefer this over some game master interfering with game play.
Now if they can do something about the AFKers in the battlegrounds. Hey Blizzard! How about only award "Marks of honor" to players who actually done damage or healed another player? Set a reasonable minimum value for each, jeez all weekend I had the misfortune to be in a pug in WSG with only 4 active players...
WoWs influence outside of WoW (Score:4, Interesting)
At this point I'm kind of set off by MMORPGs. Just like Hollywood, the gaming industry has a way of creating cookie cutter results. What fun is it going to be for a real gamer if they start to dumb down in order to draw in the casual player? Not that I play 60 hours a week or something but I certainly don't mind a challenge. How many more MMORPGs will be dumbed down to follow WoW's lead?
Also, as a side note; Age of Conan came out today. I took some interest until I found out that it was 50 USD without ever stepping foot in the game and the games website seemed to have little content (not that I spent much time there). Why is it that a gaming company still thinks that we should shell out bucks to buy a game that we need to subscribe to? I'd be much happier and more likely to try it if I could download the content and play for 15 USD a month. I'm a hell of a lot more willing to pay 15 to see if I like a game instead of 50 for a game that I can't play without shelling out another 15 if my interest in it wanes for a few months.
Re:Does it alienate players ? (Score:3, Interesting)
And no, I ahve never felt I was screwed. No more then I feel I am screwed when the people who get to the theater first have to wait longer for the movie then the person who walks in last.
Fortunatly, I only did the initial grind for a few things, not worth my time. OTOH some people find being one of the first with a Dragon mount worth the extra effort. The players I know that got one knew they would become easier to get latter on but got one anyways. Yes, that's a tiny sample size, but I would be surprised if it didn't reflect what all the Hardcore players know.
Too bad they force you to play~
Re:Does it alienate players ? (Score:3, Interesting)
Re:Not for casual players (Score:2, Interesting)
I actually think the downfall was the drop to 25-man raids from 40. In MC, you really only had 25 players who where on their game and contributing to the kill. If you don't believe me, think about the the last time you were in there and how many were alive when a boss was at 75%, 50%, 10%?
Those other 15 "raiders" were the real entertainment. They were the ones who kept the game a game and not just a mindless grind.
In the 25 mans, everyone must bring their "A" game or you wipe. There is no room for goofing around anymore.
Re:Good changes (Score:3, Interesting)
however, what with the recent changes, we have been able to go into dungeons and down bosses we never thought we'd ever get to see. we're downing bosses in Tempest Keep, Serpentshrine Cavern, Black Temple, and Mount Hyjal, and we're plowing through Zul'Aman picking up three of the timed chests on the way. it sure beats farming karazhan over and over and over!
anyway, we're having tons of fun seeing all this year-old content for the first time, and countless guilds across countless realms are probably having the same positive experience.
sure the hardcore will grumble, but so what. it makes absolutely perfect sense for Blizzard to allow the majority of its players in to see teh cotnent they spent the majority of their resources developing! doubly so now that the current expansion is reaching the end of its life cycle.
Wrath of the Lich King will be here soon, and tehn the hardcore will once again be on top by a wide margin.
And i am sure that towards the end of THAT expansion's life cycle, Blizzard will again make the highest-end stuff more attainable for the majority of the players, but not after the hardcore have had their fun in form of 6 months worth of lourding their accomplishments over us casuals.
Re:How does this alienate the high-end? (Score:3, Interesting)
Re:Not for casual players (Score:3, Interesting)
Besides, most of the dead weight I've seen isn't particulary entertaining.
Re:Already lost them... (Score:4, Interesting)
Yes, and what people did you know? Perhaps just the very small percentage of folks who just discovered that their obsession with raiding actually marginalized their value as customers to Blizzard. So those folks left "in droves"? Big Whoop. WoW isn't EQ and Blizz eventually recognized that being held hostage to the demands of "serious raiders" was not a good way to serve the vast majority (90%+) of their customer base.
Be brutally honest and you will recognize that there are probably more Chinese gold farmers in the game than "Serious raiders".
Re:hmm (Score:3, Interesting)
Take it as a flame if you want, but the game felt mindless to me. My mage pretty much used the same 3 or 4 spells over and over and over. I signed up for a world of adventure, not something more boring than my cubicle.
Re:hmm (Score:4, Interesting)
Strawman
"Then your opinion is completely invalidated. "
I suggest yopu loom up the word 'Opinion'
". If you played WoW, then I bet, even if you were handed top of the line gear when Naxx came out, you wouldn't have even downed Anub'Arak"
Irrelevant to the point.
"Encounters when they first come out are HARD."
And this ties into some sort of point?
"They're hard and imbalanced."
Imbalanced isn't exactly a glowing statment. It is a poor reason for something to be 'Hard'
"Stop being jealous, and l2p. "
Who is Jealous? The poster doesn't even indicate an jealousy.
Stop putting your frustration out on others. l2a( Learn to Argue).
The poster is correct, high-end players do the same thing over and over again. Thinking otherwise means you've never done it, or have deluded yourself into thinking it has value to you.
Yes I play, yes I ahve done high end raids, no not very often and I do it behind the curve. My value in the game isn't doing the same thing over and over again.
I suggest you don't actually know what hard is.
Nothing in th game is 'hard' Difficult at times, but not hard. Getting a group that plays well together is hard.
Re:hmm (Score:3, Interesting)
Yeah, the gaming is obviously a draw, but, at least for me, and for most of the folks I play with, it's not the biggest part.
Glorified chat room.
IRC with a 3D interface.
Blah, blah...
I never understood that. Why do people claim the biggest part of their continued stay in a virtual fantasy world is the "social aspect"? Why continue paying for a game you aren't even really playing anymore?
Do these friends you've made just not exist outside of the game? Or is it that these "friendships" are so tenuous that the game is the only thing that keeps you together?
Re:Churn (Score:3, Interesting)
Re:Churn (Score:2, Interesting)