Not just Linux; it runs on 64 bit Linux. Friend of mine ran it on Ubuntu 64 bit with no issues. (Well, other than he now wants a fruit fucker of his own. Whyfor? Er, I can guess, but I didn't ask..)
32 bit Linux apps run on Linux 64 anyway as long as either the dependencies are packaged (what happens with most games) or installed in 32 bit form (that comes down to your package manager, but most modern distros dont have problems with sorting this out)
From what I noticed the XBLA arcade version is unlocked through the XBLA store, not through a key-code, so I think it would be exception where it is activated separately from the computer versions.
I played the demo on the 360 last night, and decided I'd purchase it, but I'm still not sure for which platform. I think I'll probably go with the 360 in the end though.
I'm a fan, so I purchased it immediately. However, there's at least one terribly frustrating thing that I'm pretty shocked is there: a rather long, unskippable intro movie that plays every time you start the game. The graphics look great, and so far the writing and humor have been up to my high expectations, but this one thing makes it feel like Jerry and Mike never actually played the retail version before launch. I can't believe they wouldn't have had that fixed. I hope they release a patch to correct this.
Umm, wouldn't that have to be a response to "I can't skip it on the Mac version", in order to make sense as an old one-button joke? As it stands, I'm not sure how to respond outside of a non-sequitur polygamous sheep playdough.
Anyway, the opening cut scene was skipped after I created my first character. I did notice that the first time I started it up, I couldn't skip it, and when I started it up after quitting without starting a game, I couldn't skip it. But once I created a game, it worked as I would expect, and I went right to the menu (I don't even remember if it started to play, or if I was hitting buttons to skip it, but I definitely remember not being annoyed or delayed when I went to restart my game).
Slightly too mouse-driven for my taste, but the demo was great fun. Lots of little asides to spread that PA humor around, good atmosphere, and (so far) pretty solid gameplay. I had probably better wait until after work to buy the full copy, though...
I played for about an hour last night. It's supposed to have a duration of about 6 hours (it's episodic, remember). The graphics, sound, writing, voices are all terrific; professional, polished, flawless. The humor falls in line with what you'd expect - hilarious and sometimes subtle. (On Desperation Street make sure you look at each house and the contents of their mailbox.)
Not a single graphics glitch or sound glitch was experienced. Game moves and loads quickly, looks good, has an extremely easy interface to learn.
I have fundamental issues with the authorization that's required for the license - see Bioware/Mass Effect - but at least it's only one time, and it doesn't appear to be tied to your hardware. (A post on the official forums said someone could use their license key on their laptop and their desktop, different operating systems, with no problem.)
The only problem that's annoyed me thus far is the pathfinding. It could use some work -- especially when an item falls into the path of the character.
Still, for $20.00 for 6 hours of laughing my ass off... well worth the cash.
I have fundamental issues with the authorization that's required for the license - see Bioware/Mass Effect - but at least it's only one time, and it doesn't appear to be tied to your hardware. (A post on the official forums said someone could use their license key on their laptop and their desktop, different operating systems, with no problem.)
I emailed tech support about this. My Linux system is (clearly) not spec-ed for games. They let me know that I could use my same license key to activate the Mac version on my laptop. No hardware fingerprinting. No license limits. I can live with a system like that.
I played through the demo last night, and was reasonably well entertained. The artwork is very well stylized in a way that reminds you of the comic, and I think it works pretty well. The art style works really well with the type of mood that they're trying to create in the game, and the narration worked well too.
Combat in the game is a strange mix of turn-based and sort of real-time clicking, it was different from anything I've played before but I don't have that much experience with those sorts of games. The demo didn't have enough combat for me to become comfortable with the combat system, so I can't give a complete opinion, but it seems like it works well enough.
If you've read penny arcade over the years, the notion of a character that you created (and which most likely you identify as yourself for the purpose of the game) interacting with characters that you've been watching for years is pretty neat.
I'll probably buy the game after next week when I'm done with a crunch at work. It's certainly worth at least downloading the demo. I don't think it's the type of game that will appeal to everyone just because of the gameplay, but for what it is it appears to be carefully crafted and generally high quality. Certainly not a cheap cash-in of their PA brand or anything like that.
Great fun, if a bit too short. Personally I would have wished for more complex gameplay when it came to clues (like in Discworld Noir if anyone have tried that). Looking for clues and combining them in various ways to advance the case. Of course that's just me. However, if the developers see a steady inflow of cash from this game and upcoming episodes then it stands to reason that the amount of content should increase (one would hope). Especially seeing as they now have an existing engine/platform for witch to great new modules.
That being said I found the game witty and highly entertaining; with very few drawbacks. Though on notable drawback for me was the fact that each time you traveled to Pelican Bay you got to hear the same piece of music; and that got annoying fairly quick.
The technical support forums for the game clearly show some people having sound issues on Linux, but I managed to get away clean.
For reference, I'm running Ubuntu 8.04 with PulseAudio on an AMD X2 using whatever integrated sound (Realtek, I think) is built into the motherboard. Sound works perfectly well, no stuttering, no lag.
Surprisingly, I had no problems running it on a AMD64 / Ubuntu Hardy Heron multi-screen setup. (Usually 32-bit apps need some futzing around to make it work)
Yeah, I had some sound stuttering problems and freezing. I enabled hardware acceleration for sound in the in-game menu and the problems disappeared. Ubuntu 8.04/AMD64, here. Realtek onboard audio, but not sure which drivers it's using.
Try closing all other applications that could possibly have the audio device open.
Running "lsof | grep dsp" and "lsof | grep snd" as root is a good way to find out which applications those are.
I'm surprised that a program written in 2008 doesn't support ALSA, but there you go. I had to close up firefox (because of Flash) before the sound device was freed up.
Not to lay blame solely on the game writers. I'm also surprised that a sound driver for modern hardware doesn't support kernel-level mixing. Yes, I k
"Doesn't support ALSA unless you tweak the configuration first" still sucks, don't get me wrong, but it's at least an improvement over "Doesn't support ALSA at all". On Fedora 8, rhythmbox seems to use Alsa by default for me, and VLC tries "Pulse Audio" then falls back automatically to Alsa when it finds I don't have the former configured... but I had to set up Alsa by hand to make it default to software mixing, even though that's supposed to be the default behavior now when hardware mixing isn't available
Grabbed this last night on my Mac. Gameplay Notes: I kind of wish there was a way to use keyboard/gamepad controls on the computer versions, as there are no real control options. I can deal with the mouse, but my only real complaint is that it feels laggy during gameplay. I tried going back to a wired mouse and ditching my bluetooth, but the lag was still there. I might try out the wacom tablet to see if playing on that reduces the lag or not.
Aside from the niggling control issues, everything about the ga
I'm a big fan of PA, and aside from the page hits, and occasional ad click, I really haven't had much of a chance to support them. I'm not big enough of a gamer to roll out wearing shirts with D20 or WoW references on them. I probably would have bought this game even if it were merely mediocre, but it's actually very entertaining. I just bought the full version, and won't be able to play it until I get home, but there were several laugh out loud moments in the demo, which is seems very promising to me.
I'm also very, very pleased with their decision to fully support Linux. There were a few hiccups to start off, but after changing some basic settings in the in-game menu the game ran smoothly. Their forums offer support for every OS and the HotHead staff, for the time being, seem to be on the ball with answering support questions. I give PA two thumbs up and three cheers for their efforts. I will definitely be purchasing the next installments, no questions asked.
You might also consider their books. They have commentary on every strip which is very entertaining and sometimes illuminating. It's also fun to just sit down and read instead of having to start at the old computer.
Thanks. I had considered buying the books, but then wondered what, other than having a hard copy, would make it worth the buy if I can just look at them online. Bird are Weird!, here I come!
I saw that this was released on their website - and to be honest, didn't know it was out for PC and Xbox360. I knew there was the Xbox version, but anyways... I downloaded the dmo and played it for a little bit. It seems like there are a lot of inventory items that I picked up that I just don't remember what they all do. My mind kind of gets messy like that in Final Fantasy games too, so I guess I shouldn't let that get me down. However, the game seems pretty solid. Running at 1680x1050 gets a little st
I was going to rant about posting a torrent to a crack of the game, and how it was nothing but contemptible to do so.
HOWEVER -- this isn't that. (thank god for checking the torrent link before I posted!:)) It's a torrent of the demo, apparently the same as you can download from their website. Kudos to you for posting that, then. =)
That may be, but on release day, 6AM, I was pulling about 6KB/s from their servers. I was real glad for the torrent links on the forums that let me download the whole thing in about 8 minutes. An 'official' torrent probably wouldn't have been a terrible idea.
Still, for Greenhouse's very first game, it wasn't bad. Apparently it was only that slow for a very short period of time.
I just downloaded the demo at over 4 megabytes/second (yah, MB not Mb) so I don't think they are lacking bandwidth.
That depends on your location and congestion between you and their servers. Work pulled this down at about 1MB/sec, but home was a measly 22kb/sec. This is where a torrent helps, especially for legal files. A peer that is closer to my ISP would add to the speed.
I find it fascinating that an online comic can bridge the gap to a game. Keeping the game episodic and using the original artwork keeps the comic feel.
I haven't followed PA consistently, so I don't have much of an opinion on their content. An online comic I think that would translate well to a game is Girl Genius (http://www.girlgeniusonline.com/index.php). Heck, I think that whole universe would translate well to a MMO, though the female characters wouldn't be able to see the ground or run without toppling over.:-)
If this process is easily mass produced, I could see past and current comic books becoming games.
Coincidentally, the noir style and mechanical old-fashioned setting in this PA game reminds me very much of Girl Genius, even though the usual setting of the comics is more real life-ish.
The tutorial help mentions it only fleetingly, but the enemy's lifebar flashes right at the moment you need to block. If you hit the block button quickly enough after that (I'd guess 1/10th of a second leeway), you'll get a counterattack.
I also found it a little easier to start by holding the button partially down, then complete the press on cue. But that was on the 360 using the triggers; it might not work as well on a keyboard.
Let me be the first to say... (Score:5, Funny)
And yes, it runs on Linux... (Score:5, Informative)
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Re:And yes, it runs on Linux... (Score:4, Informative)
The game had a simultaneous online release for: PC, Mac, Linux, and Xbox 360.
That's some nice cross-platform support.
Parent
Re:And yes, it runs on Linux... (Score:5, Informative)
Parent
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I played the demo on the 360 last night, and decided I'd purchase it, but I'm still not sure for which platform. I think I'll probably go with the 360 in the end though.
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And yes, it runs on Linux... and Mac (Score:5, Informative)
Parent
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http://www.penny-arcade.com/images/1999/19990305h.jpg [penny-arcade.com]
Looks good so far, but... (Score:4, Informative)
Re:Looks good so far, but... (Score:4, Informative)
Parent
Re:Looks good so far, but... (Score:4, Insightful)
Anyway, the opening cut scene was skipped after I created my first character. I did notice that the first time I started it up, I couldn't skip it, and when I started it up after quitting without starting a game, I couldn't skip it. But once I created a game, it worked as I would expect, and I went right to the menu (I don't even remember if it started to play, or if I was hitting buttons to skip it, but I definitely remember not being annoyed or delayed when I went to restart my game).
Parent
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Downloading the demo now to test it
It's fun, too! (Score:3, Informative)
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It's great, if you enjoy their humor. (Score:5, Informative)
Not a single graphics glitch or sound glitch was experienced. Game moves and loads quickly, looks good, has an extremely easy interface to learn.
I have fundamental issues with the authorization that's required for the license - see Bioware/Mass Effect - but at least it's only one time, and it doesn't appear to be tied to your hardware. (A post on the official forums said someone could use their license key on their laptop and their desktop, different operating systems, with no problem.)
The only problem that's annoyed me thus far is the pathfinding. It could use some work -- especially when an item falls into the path of the character.
Still, for $20.00 for 6 hours of laughing my ass off... well worth the cash.
Re:It's great, if you enjoy their humor. (Score:5, Informative)
Parent
The demo entertained me. (Score:4, Interesting)
Combat in the game is a strange mix of turn-based and sort of real-time clicking, it was different from anything I've played before but I don't have that much experience with those sorts of games. The demo didn't have enough combat for me to become comfortable with the combat system, so I can't give a complete opinion, but it seems like it works well enough.
If you've read penny arcade over the years, the notion of a character that you created (and which most likely you identify as yourself for the purpose of the game) interacting with characters that you've been watching for years is pretty neat.
I'll probably buy the game after next week when I'm done with a crunch at work. It's certainly worth at least downloading the demo. I don't think it's the type of game that will appeal to everyone just because of the gameplay, but for what it is it appears to be carefully crafted and generally high quality. Certainly not a cheap cash-in of their PA brand or anything like that.
Re:The demo entertained me. (Score:4, Interesting)
That being said I found the game witty and highly entertaining; with very few drawbacks. Though on notable drawback for me was the fact that each time you traveled to Pelican Bay you got to hear the same piece of music; and that got annoying fairly quick.
Parent
Linux + Sound = BAD! (Score:3, Informative)
Re:Linux + Sound = BAD! (Score:5, Informative)
For reference, I'm running Ubuntu 8.04 with PulseAudio on an AMD X2 using whatever integrated sound (Realtek, I think) is built into the motherboard. Sound works perfectly well, no stuttering, no lag.
Parent
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Running "lsof | grep dsp" and "lsof | grep snd" as root is a good way to find out which applications those are.
I'm surprised that a program written in 2008 doesn't support ALSA, but there you go. I had to close up firefox (because of Flash) before the sound device was freed up.
Not to lay blame solely on the game writers. I'm also surprised that a sound driver for modern hardware doesn't support kernel-level mixing. Yes, I k
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If I have RhythmBox open (not even playing music), VLC will refuse to play back any sound. (This is using ALSA on Ubuntu 8.04 btw.)
That's at least fixable (Score:2)
Well worth it (Score:1)
Gameplay Notes: I kind of wish there was a way to use keyboard/gamepad controls on the computer versions, as there are no real control options. I can deal with the mouse, but my only real complaint is that it feels laggy during gameplay. I tried going back to a wired mouse and ditching my bluetooth, but the lag was still there. I might try out the wacom tablet to see if playing on that reduces the lag or not.
Aside from the niggling control issues, everything about the ga
Played the demo, bought game. (Score:4, Interesting)
I'm also very, very pleased with their decision to fully support Linux. There were a few hiccups to start off, but after changing some basic settings in the in-game menu the game ran smoothly. Their forums offer support for every OS and the HotHead staff, for the time being, seem to be on the ball with answering support questions. I give PA two thumbs up and three cheers for their efforts. I will definitely be purchasing the next installments, no questions asked.
Re:Played the demo, bought game. (Score:5, Informative)
Parent
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XBLA edition (Score:2, Interesting)
Played about 25 minutes of the demo last night (Score:2)
It seems like there are a lot of inventory items that I picked up that I just don't remember what they all do. My mind kind of gets messy like that in Final Fantasy games too, so I guess I shouldn't let that get me down. However, the game seems pretty solid. Running at 1680x1050 gets a little st
I agree with the game (no spoilers) (Score:1)
Torrents Here (Score:5, Informative)
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HOWEVER -- this isn't that. (thank god for checking the torrent link before I posted!
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I am kind of surprised they just posted a link to a 200MB file without having a torrent version be an option.
I didn't see a torrent of the MacOS version of the demo.
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Still, for Greenhouse's very first game, it wasn't bad. Apparently it was only that slow for a very short period of time.
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According to their website, a key is good for up to three registrations, so a warez'd key is going to become useless very quickly.
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udp://tpb.tracker.thepiratebay.org:80/announce
http://tpb.tracker.thepiratebay.org/announce [thepiratebay.org]
http://tracker.ip-cloak.com/announce [ip-cloak.com]
http://track.sextorrent.to:2710/announce [sextorrent.to]
http://tk.comicat.com/announce [comicat.com]
http://tpb.tracker.prq.to/announce [tracker.prq.to]
http://torrent-download.to:5869/announce.php [torrent-download.to]
http://eztv.tracker.thepiratebay.org/announce [thepiratebay.org]
http://tracker.bitnova.info:6969/announce [bitnova.info]
Innovative (Score:3, Interesting)
I haven't followed PA consistently, so I don't have much of an opinion on their content. An online comic I think that would translate well to a game is Girl Genius (http://www.girlgeniusonline.com/index.php). Heck, I think that whole universe would translate well to a MMO, though the female characters wouldn't be able to see the ground or run without toppling over.
If this process is easily mass produced, I could see past and current comic books becoming games.
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No PSN version :( (Score:2)
Ratings (Score:5, Informative)
GameRankings.com:
http://www.gamerankings.com/htmlpages2/935227.asp?q=precipice [gamerankings.com]
Metacritic:
http://www.metacritic.com/games/platforms/pc/pennyarcadeadventuresepisode1?q=precipice [metacritic.com]
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The tutorial help mentions it only fleetingly, but the enemy's lifebar flashes right at the moment you need to block. If you hit the block button quickly enough after that (I'd guess 1/10th of a second leeway), you'll get a counterattack.
I also found it a little easier to start by holding the button partially down, then complete the press on cue. But that was on the 360 using the triggers; it might not work as well on a keyboard.