Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Encryption Security Entertainment Games

Atari Founder Proclaims the End of Gaming Piracy 831

OMGZombies writes "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords' though it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'"
This discussion has been archived. No new comments can be posted.

Atari Founder Proclaims the End of Gaming Piracy

Comments Filter:
  • by Q-Hack! ( 37846 ) * on Monday May 26, 2008 @12:17PM (#23545315)
    said to be 'uncrackable by people on the internet and by giving away passwords'>

    Sounds like a challenge!

    No encryption scheme is 100%; some are just better than others. When will people learn!
  • I wonder.. (Score:5, Insightful)

    by gmerideth ( 107286 ) <gmerideth&uclnj,com> on Monday May 26, 2008 @12:20PM (#23545349) Homepage
    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with. I for one prefer to spend my money on gas these days than games.
  • Play it (Score:5, Insightful)

    by pipatron ( 966506 ) <pipatron@gmail.com> on Monday May 26, 2008 @12:21PM (#23545361) Homepage

    if you can watch it and you can hear it, you can copy it.

    if you can play it, you can copy it.

  • idiot. (Score:0, Insightful)

    by Anonymous Coward on Monday May 26, 2008 @12:22PM (#23545371)
    Don't know how TPM works, but if it depends on some "check" being performed, its easy to disassemble the program and remove the offending instructions.

    If its something more clever, such as an encryption scheme, the program can be decrypted by analyzing memory contents after the program is ran.

    How many times has the industry claimed to have found the holy grail in anti-piracy measures only to be foiled and severely embarrassed soon afterward?
  • by somersault ( 912633 ) on Monday May 26, 2008 @12:23PM (#23545387) Homepage Journal
    Yeah, people saying stuff like that is always pretty funny and depressing at the same time. The consumers just keep lapping it up.. even companies that you'd think would be fairly tech-savvy seem to fall for this stuff - I remember when the Wii came out it had some kind of encryption on the CPU output to stop modchips piggybacking onto it, but that must have been cracked too as when I see comments about people modding their Wiis, I'm pretty sure they're referring to the consoles. The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration - I'd like to see someone crack that open :)
  • by Urthwhyte ( 967114 ) on Monday May 26, 2008 @12:24PM (#23545409)
    This will definitely go over well with the people who were mad over even small things like the BioShock phonehome fiasco...what could possibly go wrong?
  • by Z00L00K ( 682162 ) on Monday May 26, 2008 @12:24PM (#23545413) Homepage Journal
    You will get a situation where two alternatives exists:
    1. You will have the perfect copy-protection, but only a select few will buy your game.
    2. There will be a crack that solves the problem of copy-protection.
    And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip.

    Copy protection has been tried before - always with dubious result.

  • by GigaHurtsMyRobot ( 1143329 ) on Monday May 26, 2008 @12:26PM (#23545425) Journal

    There is no such thing as un-crackable. There is, however, a level where cracking becomes cost-inefficient.

    I still doubt TPM will take us to that level, because it will have to have almost universal adoption and that will take many years. Software or hardware exploits will be found, and adoption/versioning issues will keep them from being fixed.

    They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

  • by joshtheitguy ( 1205998 ) on Monday May 26, 2008 @12:26PM (#23545431)
    A TPM chip is not the answer.

    What I see happening is a demand for the manufacturers that will not release boards with this TPM and avoidance of any company embedding them. They will eventually be cracked anyways, so even when they do exist they will eventually become uneffective.

    Look at all the anti-piracy measures for the available consoles. They have been cracked, sometimes taking longer but it will be done. Hell it might even bring about mod chips for PCs and as the post's title goes, I'll gladly fire up my soldering iron to bypass this bullshit.

  • by Ours ( 596171 ) on Monday May 26, 2008 @12:26PM (#23545433)
    As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... The "apparently being embedded on most of the new computer motherboards" will transform into "mostly implemented on most MBs... poorly". Make sure to have the right model of that ASUS MB to play that game you just bought or else get the crack.
  • by Cally ( 10873 ) on Monday May 26, 2008 @12:27PM (#23545445) Homepage
    "apparently embedded in most motherboards" -- not meaning to sound snide, but where the hell have you been for the last five years? Google things like TPM, Palladium, trustworthy computing, untrusted computing, Ross Anderson...
  • by TechyImmigrant ( 175943 ) * on Monday May 26, 2008 @12:27PM (#23545449) Homepage Journal
    A TPM is great for keeping my keys from Nolan Bushnell. It is also great to let me be sure which image of code I'm running on my machine.

    It is not great at letting Nolan Bushnell look into my machine and see what code I'm running.

    He smoketh the crypto crack. He should read the TPM spec and see what it really does.
  • Re:I wonder.. (Score:5, Insightful)

    by AutopsyReport ( 856852 ) on Monday May 26, 2008 @12:29PM (#23545465)
    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

    Sure they have, but that doesn't affect the cost of doing business. They are losing customers if they don't keep making advances to try to prevent theft.

    There are a lot of people out there who would pay money for a game but choose not to because they can get it for free. If I'm not mistaken, that's what they are trying to prevent -- losing the "would-be" customers to piracy, not those who never had any intention of purchasing it in the first place.
  • What's the point? (Score:2, Insightful)

    by BrotherBeal ( 1100283 ) on Monday May 26, 2008 @12:31PM (#23545483)
    A hardware-based security module may have implications for game authentication. Whoopee. Not only is this nearly devoid of content, but the content that's there is essentially bullshit. The TPM is gaining a userbase, this is true - but they are FAR from ubiquitous. This isn't something you can easily install yourself either - to implement something like this would be a pretty impressive hardware hack (it's not just a chip you solder on). Making this a requirement for a PC game is just asking for failure. Either you're going to limit your market share to that of the TPM, or you're going to have to allow a workaround for the majority of PC's which will get cracked and circumvent the whole idea. Neither of these bodes well for this guy's point.
  • by popra ( 879835 ) on Monday May 26, 2008 @12:31PM (#23545491)
    what exactly makes games so special that a chip like this could hinder piracy for games but not for movies?
  • by Robocoastie ( 777066 ) on Monday May 26, 2008 @12:31PM (#23545493) Homepage
    they won't learn. The announcement is just a marketing ploy to get the suits at the software companies to pressure the motherboard makers to include this chip thereby causing Bushnell to make lots of money. The end result will be (as usual) that the paying customer will have a bitch of a time actually installing the game as it will likely be like windows and other encrypted games that only work on the first set of hardware installed and only activate once. IOW the legitimate user will be inconvinienced while the "pirates" have an easier time using it. So then the legitimate user will seek out the pirated versions to actually play the game they bought.
  • Famous last words (Score:5, Insightful)

    by Orange Crush ( 934731 ) * on Monday May 26, 2008 @12:32PM (#23545499)

    Reasons why he's dead wrong (in no particular order and by no means comprehensive):


    -TPM in and of itself won't protect against piracy at all if the implementation is botched.
    -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.
    -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.
    -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.
  • by Mordok-DestroyerOfWo ( 1000167 ) on Monday May 26, 2008 @12:32PM (#23545505)
    This is assuming of course that motherboard manufacturers will comply. I'm sure there will be a couple of savvy companies out there that will see the benefit of refusing to embed this chip. The gamers will flock to those companies. Even if this chip does turn out to be "uncrackable" (which I doubt very much) economic forces will prevail in the end.
    • defectivebydesign
    • trecherouscomputing

    I own my computer. I bought the hardware. I should be able to do whatever I want with it. The reasons the concept of copyright has been created are not compelling enough to essentially force every computer to have a police chip in it to make sure we honor it.

  • by BLKMGK ( 34057 ) <{morejunk4me} {at} {hotmail.com}> on Monday May 26, 2008 @12:35PM (#23545545) Homepage Journal
    Umm so like they just woke up from a coma and heard about Trusted Computing? ROTFL! Mind you Atari had jack to do with this technology.

    Trusted Computing uses the TPM module, it's in many but FAR from all computers. It's in this laptop, it can be ADDED to my desktop's motherboard. It's designed to store measures of critical OS and hardware components like the BIOS to prevent tampering. Modify a file who's hash is stored in the TPM and is checked by a critical process and the system won't boot. There's a random number generator in there and yeah probably a private keypair too. So what I can only EVER play my game on this one machine now? It's locked to this machine? Games upgrade their stuff more than anyone else and he thinks this is the great panacea? You could do this today with your own code much the way Vista does, has that helped adoption? The TPM might be a more effective way to do it but it won't guarantee sales.

    There are several games on the market and coming to market that I have not nor will I purchase simply because the DRM is too intrusive. Games that require me to be connected to the 'net for "verification" to play standalone or that can only be purchased and downloaded via DRM'd mechanisms aren't of interest to me. I and others have voted with our wallets.

    Want to KILL the commercial game industry? Implement this! This guy sounds like your typical PHB who has stumbled upon something in a trade rag, seized upon the idea, and is trumpeting to anyone in management that will listen what a great idea he's found. In short he's a fool. He also sounds like he believes that everyone who's pirating games now will suddenly be forced to start buying them, wow is he and the music industry going to be in for a shock when they finally figure out this isn't the case!

    GL Atari, was nice knowing you.
  • by Robocoastie ( 777066 ) on Monday May 26, 2008 @12:38PM (#23545571) Homepage
    EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with. They shouldn't give a damn if I mod it or even find a way to make it control the temperatures on my refrigerator. I have had it with these proprietary attitudes companies have and have slowly come to fully understand "freedom" that OSS-only people talk about. The problem is that with DRM chips like this starting to come out its only a matter of time before the computer motherboards have EULA's on them like game consoles do as well and forbid us to use them for anything but an "approved" OS. The stupid code built into DELL motherboards and their version of Windows is bad enough as it is. Equally stupid is having to re-activate windows everytime we change hardware. I even had to call MSFT for re-activation after I upgraded RAM!
  • Hiya (Score:5, Insightful)

    by xstonedogx ( 814876 ) <xstonedogx@gmail.com> on Monday May 26, 2008 @12:40PM (#23545603)
    Long time paying customer here. Just a quick note to let you know that I would buy more games if your prices were lower (because you weren't pissing money away on stupid schemes like this) and you spent more time focusing on how to get money out of me (by offering value) rather than trying to get money out of people who have proven they are not able to/going to pay.

    Anyway, thanks for letting me know about TPM. I'll be sure not to purchase hardware from vendors including it on their MBs, since I obviously cannot trust them.

  • by KDR_11k ( 778916 ) on Monday May 26, 2008 @12:43PM (#23545627)
    Why would they flock to the TPM-free company? Lacking a decoder won't mean the copy restriction doesn't apply to you, it just means you can't play it even if you want to.
  • by Gazzonyx ( 982402 ) <scott.lovenberg@gm a i l.com> on Monday May 26, 2008 @12:43PM (#23545631)

    As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... [...]
    Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code?
  • by slazzy ( 864185 ) on Monday May 26, 2008 @12:46PM (#23545667) Homepage Journal
    I for one won't buy a motherboard with a chip that "calls home" - too great a risk of invasion to privacy for my business. If the chip doesn't call home, it will be cracked in hours, not days.
  • by JustinOpinion ( 1246824 ) on Monday May 26, 2008 @12:46PM (#23545673)

    I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles.
    Just to preempt the inevitably replies saying something along the lines of: "most people don't have the knowledge or inclination to mod their hardware... if a hack requires physical changes to the machine, this will prevent 99% of people from pirating."

    It's important to remember that you only need 1% of people (or even 0.1%) to have the knowledge and inclination to perform these mods, if it allows them to make unencrypted copies of the data. All you need is a small group of dedicated hackers who generate cracked copies of games, and release these in the usual way (bit-torrent, etc.). Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses.

    TPM doesn't make copyright infringement impossible. It merely adds another layer of complexity for the hackers. Alas, hackers enjoy the challenge of breaking through these layers.
  • by TechyImmigrant ( 175943 ) * on Monday May 26, 2008 @12:46PM (#23545675) Homepage Journal
    The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only.

    "They" don't get to authenticate anything on my machine.

    For Bushnell to do what he wants to do, he requires a level of control over the initial provisioning of TPMs that he's not going to get.
  • by evilpenguin ( 18720 ) on Monday May 26, 2008 @12:48PM (#23545707)
    I am an old fart programmer (anything past 40 is WAY old in technology) so gaming long since left me behind. Face it, asteroids was as advanced as I got.

    That said, I would hope the industry would LEARN from the failure of music DRM and the HD DVD stuff (note how Blu-Ray is failing to fly off the shelves -- it was the format war, not DRM that kept it from selling, right? RIGHT!?!?)

    I am sick and tired of being treated like a criminal. And that's what all this technology does. I don't share the optimism that every solution will be defeated. Impenetrable control is possible. But luckily the industry hasn't been very good at this so far. But compare the ease of defeating CSS with the difficulty of defeating ACCS and you see they are learning.

    The best way to defeat this is to refuse to buy hardware that has the controls. I sincerely hope Blu-Ray dies an ignimonious death. As much as I want an HD video format (and as long as I only have 1MBit bandwidth), DVD is good enough.

    Stop treating me like a criminal and I'll buy your crap. Until then, get bent.
  • Re:I wonder.. (Score:5, Insightful)

    by gsslay ( 807818 ) on Monday May 26, 2008 @12:49PM (#23545717)

    wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.
    Of course they do. And other piracy occurs because people like something for nothing. But why should the developers care? Their business is selling games to people who can afford it. They are under no obligation to provide cheaper games if they're maximizing their profits by selling them at a higher price.

    Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. Now they'll be forced to pay up if they really want the game. It''s a no-brainer win situation for the developers.
  • by Anonymous Coward on Monday May 26, 2008 @12:49PM (#23545723)
    Eventually the free market will produce easily hackable gaming platforms. Called "personal computers".
  • by PC and Sony Fanboy ( 1248258 ) on Monday May 26, 2008 @12:49PM (#23545725) Journal
    whoops... here's the link for TPM & Apple ...
    http://www.osxbook.com/book/bonus/chapter10/tpm/
  • by gstoddart ( 321705 ) on Monday May 26, 2008 @12:50PM (#23545737) Homepage
    I continue to be irked by the fact that 3rd parties increasingly have more control over my PC than I do.

    I'm not interested in pirating someone's games or music, but I'm just waiting until a fairly obvious operation suddenly becomes disallowed to me because some peckerwood decided I should never be able to do that on my own damned PC for fear that I might be doing something they don't like.

    If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an appliance they could control and which would force us to become a monetized revenue source with marketing options controlled by them.

    I'm getting tired of crappy solutions which are mostly just restricting what I can already do.

    Cheers
  • Re:I wonder.. (Score:5, Insightful)

    by TheRaven64 ( 641858 ) on Monday May 26, 2008 @12:51PM (#23545763) Journal
    I wonder if there are more people who would pay for a game if they couldn't pirate it than there are who would pay for a game but won't because of draconian copy protection measures. I used to buy several games a year, but when I stopped being able to play them on my laptop without keeping the CD in the drive (which flattens the battery and generates a lot of heat) or be connected to the Internet all of the time, I stopped. I still play quite a few games. When I don't have much time, I'll spend a little bit playing a selection of online flash games. When I have more time I'll play something like Vega Strike or Battle for Wesnoth.
  • by Weaselmancer ( 533834 ) on Monday May 26, 2008 @12:52PM (#23545771)

    He must not have had his Wheaties that morning. That's the really dumbest thing I've seen him say in a long time.

    He says this:

    a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'.

    But he also says this:

    ...it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'

    So tell me Nolan, exactly how does that work? Do the bytes that make up movies have a different flavor somehow than the bytes in a computer program?

    In short Nolan, never underestimate the power of fifteen year old kids who live in the Netherlands. Be prepared to eat those words.

    PS: Wiki has a page up on TPM already. [wikipedia.org] Along with links to already existing attacks. [wikipedia.org]

  • what exactly makes games so special that a chip like this could hinder piracy for games but not for movies?
    Noninteractive media allow for analog reconversion [wikipedia.org]. Interactive media do not.
  • by 3seas ( 184403 ) on Monday May 26, 2008 @12:53PM (#23545785) Homepage Journal
    ...how are they now going to explain the drop in game sales?

    They won't be able to blame piracy, which in actuality has been a promotional tool.
    Without that promotional tool, well.... out of sight, out or mind.

    Its been long established and even in some cases intentionally applied, that the non-legal distribution of software helps promotion of the software in sales.

    This non-legal spread of software started before the word "Piracy" was coined by Bill Gates (as it applies to software). And Bill Gates profited off of the non-legal spread of his BASIC for the Altair computer.

    I believe there are studies of this same drop in sales regarding music as piracy is cracked down on by unreasonable aggressive RIAA legal system tactics.
  • Re:Hiya (Score:3, Insightful)

    by gsslay ( 807818 ) on Monday May 26, 2008 @12:54PM (#23545797)
    Note from developer here. Just a quick note to let you know we don't care if you would buy more games if the prices were lower. We make more money by selling fewer games at a higher price. But thanks for letting us know.
  • Re:Yes. (Score:4, Insightful)

    by NiceGeek ( 126629 ) on Monday May 26, 2008 @01:00PM (#23545857)

    In fact there's at least one console, the 360, that has one.
    Yeah, and no one has been able to play copied games on that right?
  • by poetmatt ( 793785 ) on Monday May 26, 2008 @01:01PM (#23545869) Journal
    My thoughts exactly, I'll be searching for motherboards that don't include a TPM chip. I don't pirate games, but I don't care to have unwelcome hardware on my motherboards.
  • The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only.
    Until you grant setgid Administrators to the game's binary, which the game's installer will "helpfully" do for you.

    "They" don't get to authenticate anything on my machine.
    Then "You" don't get to play these games.
  • by nurb432 ( 527695 ) on Monday May 26, 2008 @01:11PM (#23546007) Homepage Journal
    Who do you work for? I want to be sure to avoid your products.

    "there's no reasonable way to hack it" ..... don't underestimate the resources of the truly hardcore.
  • by gstoddart ( 321705 ) on Monday May 26, 2008 @01:18PM (#23546101) Homepage

    EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.

    Not only that, but we have to bear the cost of buying machines which have features we don't want in them. The manufacturers sure as hell aren't doing it for free or recovering their costs from the ones who want this TPM crap installed.

    An EULA on hardware would be evil -- it's a general purpose computing device, I own it, I retain right of first sale. You (well, not you ;-) as a 3rd party have no options to control what I do with it.

    Sadly, the media companies seem to have far more control over such things than we do. :(

    Cheers
  • by doti ( 966971 ) on Monday May 26, 2008 @01:19PM (#23546109) Homepage
    And how this is stealing?
  • The motive (Score:1, Insightful)

    by Anonymous Coward on Monday May 26, 2008 @01:21PM (#23546129)
    They should be smart enough to know it's not 100%, and will eventually be cracked...but do they care? No. The real motive is stated right in the article:

    "As soon as the installed base of the TPM hardware chip gets large enough, we will start to see revenues coming from Asia and India at a time when before it didn't make sense."
  • Re:I wonder.. (Score:3, Insightful)

    by gstoddart ( 321705 ) on Monday May 26, 2008 @01:25PM (#23546173) Homepage

    wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

    Well, if you can't afford it, don't play it.

    I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense).

    On the one hand, I don't want hardware installed in my machine that limits my legitimate uses. On the other hand, it's not obvious why the people who can't afford it are the problem of the game publishers.

    The middle ground isn't to encourage piracy/borrowing/unlicensed copies on the basis you can't afford it. It isn't OK to cripple the hardware of everyone to protect the rights of content holders who have yet to prove that my machine will be infringing -- that's like outlawing cars because someone might speed or use it as a getaway car.

    Significant, non-infringing uses should preclude "possible, suspected infringement, by some people".

    Cheers
  • by Anonymous Coward on Monday May 26, 2008 @01:39PM (#23546343)

    in a related event, god said: thou shalt not steal.
    Good thing for us God is just a figment of your imagination.
  • by fwarren ( 579763 ) on Monday May 26, 2008 @01:39PM (#23546349) Homepage

    in a related event, god said: thou shalt not steal.

    Yes, the sheepel should just not buy any game, music or video that infringes upon their rights of free use.

    If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?

    If they would just not buy anything that broke those rules. Locked down media would not be an issue. Corporations would not be pushing "by you purchasing this, you give up your fair use rights". Instead they would have to deal with fair use as they always have. On a level playing field with their customers.

    To bad the more they see ways to remove pesky "fair use" rights and the more laws they make against circumvention of digital protection. They have to deal with the other end. Bandwith becoming cheaper, and it is easier to distribute and use a "broken" copy of a digtial product than it is to use the original.

  • by mark-t ( 151149 ) <markt AT nerdflat DOT com> on Monday May 26, 2008 @01:45PM (#23546403) Journal
    It won't prevent anyone from pirating once a hack has been found, because you can just create a virtual machine that is equivalent to a hardware hacked one on any platform you choose, and then run the pirated software on the virtual machine. The actual machine will never know about the actual software running in the VM.
  • by kvezach ( 1199717 ) on Monday May 26, 2008 @01:48PM (#23546449)
    There's another option in practice: assume developers make bugs, find and use a buffer overflow, and then inject code that dumps the entire game. In theory, there will be no bugs and so you can't get at the content (which is bottled up inside sealed storage), but in practice... have you ever heard of a bug-free program?

    That won't work with multiplayer any more than fake CD keys will, but that's nothing new. I can't say I like the way the corporations are trying to make general purpose PCs into special-purpose appliances, though; it feels too much like "Right to Read".
  • by _KiTA_ ( 241027 ) on Monday May 26, 2008 @01:55PM (#23546519) Homepage

    in a related event, god said: thou shalt not steal.
    Do invisible men talk to you often? There are pills for that now, you know. You can talk to a real live Doctor too, he or she can help you get over this strange delusion.
  • by hedwards ( 940851 ) on Monday May 26, 2008 @02:09PM (#23546653)
    It makes me terribly uncomfortable when these types of chips get integrated into hardware in this sort of stealth manner. But, not totally, TPM modules can be used for security purposes as well which help the owner of the hardware out.

    What makes me particularly uncomfortable is that the software manufacturers don't advertise what security features they're including in the software. These days, they don't even bother to mention that the discs are not CDROMs, despite being discs that appear to be. They generally break the specification and work unreliably. The Office XP disc which came with my laptop a few years ago, would be incredibly loud compared to other discs, and the entire laptop would shake. (I don't understand why and I can't figure out how a particular disc would behave like that)

    Any company that pulls that kind of crap on me can expect to never sell another disc to me. More likely than not, I'll just stop buying commercial games from those studios all together. Open source games have come a really long way, and many of them are incredibly well done in pretty much every aspect. Supertux, Secret Maryo Chronicles and quantum minigolf are good examples. Then there are the obsolete but still fun games which have been given over to the OSS community to maintain and update.

    I don't mind a bit of protection, but realistically, every form has been broken up until this point, and it seems fantastic to me that this would change at some point, it definitely seems like a challenge that the crackers are going to win. Much of the time it's done with in a matter of weeks. Why I should have to type in a serial number and insert the disc, when pirated copies out there don't require either one is really beyond me. Seems to me that software pirates have far better customer service than most of the commercial outfits do.
  • Re:I wonder.. (Score:5, Insightful)

    by barc0001 ( 173002 ) on Monday May 26, 2008 @02:10PM (#23546661)
    Bullshit. They're losing customers because they treat everyone like thieves. Stardock doesn't and last I looked they're doing quite well.

    The principle problem I have is the companies and how they want it both ways. When you purchase software you're not buying it, you're "licensing" it. But if something happens to the media your licensed software came on, like it was scratched or broken and rendered unusable, you have to purchase another media at full price, despite the fact you've already "licensed" it.

    Use services like Steam and this problem goes away. Although Steam has a few issues if you don't have an active net connection as well, so that could be improved on. But I vastly prefer their idea that once you buy a game, you can reinstall it on as many of your machines as you want so long as you're only playing it on one at a time. And there's no media to lose or need to have in the CD tray.

    ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did.
  • Re:I wonder.. (Score:4, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Monday May 26, 2008 @02:20PM (#23546747) Journal

    Well, if you can't afford it, don't play it.
    Not the point. Some people will anyway. The question is, what do you do about it?

    Because saying "if you can't afford it, don't play it" is not a solution.

    I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense).
    Basic economics. If lowering the price by less than 50% will more than double the number of people who want to play your game, that's a win. (It's more complicated than that, but the principle is the same.) They may not have been customers before, but they could easily be potential customers.

    It's amazing how many people toss economics out the window in favor of vigilantism where piracy is concerned.
  • by Schemat1c ( 464768 ) on Monday May 26, 2008 @02:21PM (#23546763) Homepage

    in a related event, god said: thou shalt not steal.

    Law are meant to keeps law abiding citizens abiding.
    Bzzzt, wrong. Laws are meant to protect corporate and government interests.

    Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented?
  • by The Excluded Middle ( 716082 ) on Monday May 26, 2008 @02:22PM (#23546771) Homepage
    Cryptography 101 says that if you have ANY encryption scheme where Alice, Bob, and Eve are all the same person, it just won't work. The thing about marketing claims like this--and it is a marketing claim, doubt it not--is that if it is cracked, their entire business falls apart rather quickly.

    You would have thought that any company involved in any measure of cryptography would have read Bruce Schneier. Wanna take bets on how long it takes before this scheme is cracked?
  • DMA (Score:5, Insightful)

    by giminy ( 94188 ) on Monday May 26, 2008 @02:23PM (#23546787) Homepage Journal
    There is a glaring hole in the "TPM fixes everything" thing, as with every other piracy "solution". This time, it's called DMA.

    A game or other program could license itself to a particular piece of hardware, given that that particular piece of hardware (the motherboard) has a cryptochip. How does a program then verify that it is only running on that particular hardware? It sounds like, from the article, the ploy is to encrypt part of the game program (or all of it) with the onboard TPM's public key, so that only the motherboard with that particular key can decrypt the game. Part of the registration or installation process would be to contact the vendor and obtain the part of the program in question, encrypted for your particular TPM.

    That's great, but (and I love the word 'but' when referring to someone's Genius Plan to Implement DRM)...the game has to live in RAM unencrypted, or it would be too slow to play. In this case, I can make a specialized PCI/PCIe card whose sole purpose is to dump RAM. It will just DMA read all available memory and put it on its own 4GB compactflash card or some such. As soon as the unencrypted game hits my RAM, I'll have it to do with as I please. If the motherboard implements an IOMMU? I'll just hit my RAM with compressed air and freeze it, then read the bits out and hack as I please.

    DRM won't work because its trust metric is screwed up. It basically says, "I trust that I'm going to run on particular hardware
  • by Bri3D ( 584578 ) on Monday May 26, 2008 @02:28PM (#23546849) Journal
    Errrrr, I'm not quite sure how you call getting the encryption keys and being able to copy discs "not broken." Sure, the scheme hasn't been *cryptographically* broken, and it's possible it never will be, but if the discs can be copied (oh look: http://en.wikipedia.org/wiki/AnyDVD [wikipedia.org] they can), the media companies have lost and for their purposes, it's broken.

    The only current widespread, popular DRM I can think of that hasn't been broken is the copy-protection on PS3 games, and that's likely because only Sony fanboys seem to care about PS3 games.
  • by TechyImmigrant ( 175943 ) * on Monday May 26, 2008 @02:30PM (#23546885) Homepage Journal

    Defeating TPM is like reproducing a functional professor zorg's guide to alien etiquette.
    Defeating a TPM is like recreating a TPM. It isn't that hard.

    Either the game vendor's keys came with your TPM when you got it.. That's a problem.

    Or the game makes a key pair in your TPM when it is installed. That is not a problem. Make your own TPM that lets you export the private keys. The application won't know the difference.

    TPMs, as the spec says, do not protect against someone with physical access.
  • Re:I wonder.. (Score:3, Insightful)

    by Blakey Rat ( 99501 ) on Monday May 26, 2008 @02:34PM (#23546911)
    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

    I'm sure X% of people pirate games because they can't afford it. That said, "can't afford" is a very fluid notion-- I have a step-sister who "can't afford" health insurance, but just bought a brand new 42" TV. She sees no problem with that.

    Frankly, people who genuinely can't afford games probably also can't afford computers or consoles to run the games on. People who claim they can't afford games are probably lying.

    Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with.

    Probably, but it might result in a huge amount of additional income from people who can afford the games and pirate them anyway. A group you're leaving out in your analysis. :)
  • Still, out of curiosity, I just had to check...

    Nope. Doesn't stop piracy. [thepiratebay.org]

    And they just lost another purchase -- I might have bought NWN because of the Linux port, but I'm not going to tolerate a complete lack of an offline mode, with no features to make up for it...
  • by Dan667 ( 564390 ) on Monday May 26, 2008 @02:57PM (#23547185)
    Crack for TPM released in 3, 2, 1 ....
  • by StCredZero ( 169093 ) on Monday May 26, 2008 @03:03PM (#23547225)
    Some kind of Secure Hardware Environment is inevitable. A combination of identity (which cost $$$, so is not disposable), network verification in realtime, and proprietary hardware can make this work. You will be able to copy a game, but you won't be able to make it run for very long. The only thing TPM lacks is a way of automatically generating "patches" of a game once a day or more often. The program's author should be able to obfuscate faster than the users can hack. This combined with the attestation facilities of TPM will make copy protection obsolete. It will be replaced by execution protection.
  • by Antique Geekmeister ( 740220 ) on Monday May 26, 2008 @03:40PM (#23547579)
    The TPM is built into many, if not most, Intel and AMD CPU's. This misfeature will be integral to most motherboards in the very near feature. Microsoft has not yet insisted on it to use their latest OS and software, but it's only a matter of time, and that will spell out a death sentence for motherboards that do not support it.
  • by edxwelch ( 600979 ) on Monday May 26, 2008 @03:45PM (#23547633)
    > No encryption scheme is 100%
    although the PS3 is still holding out after 2 years of intensive hacking
  • by bigstrat2003 ( 1058574 ) * on Monday May 26, 2008 @03:51PM (#23547707)
    (Replying to parent post since I can't reply to all the replies to that at once)

    All of you guys have COMPLETELY missed his point. He's neither dragging religious debate into this, nor is he saying modding is stealing. He is saying that "thou shalt not steal" was a similar absolute statement, which people break all the damn time. The point is that making absolute, sweeping statements like "no one can break this encryption" is pointless.

    I think some people here are just a bit too trigger-happy with their flamethrowers. Jeez.

  • by Antique Geekmeister ( 740220 ) on Monday May 26, 2008 @04:04PM (#23547825)

    "and that will spell out a death sentence for motherboard manufacturers that do not support it."

    Fixed it properly. The Windows monopoly is very strong, and Intel has been caught cooperating with them before in some unsavory market manipulations. AMD is interesting and useful, but show no signs of bucking against thei particular "feature".

  • EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.


    This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

    Don't fool yourselves. *ANY* game console is already defective by design.
  • by mrapps ( 1025476 ) on Monday May 26, 2008 @04:18PM (#23547943)
    There's not been a EULA invented I haven't ignored.
  • by h4rm0ny ( 722443 ) on Monday May 26, 2008 @04:28PM (#23548029) Journal

    And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you?
  • by vidarh ( 309115 ) <vidar@hokstad.com> on Monday May 26, 2008 @05:39PM (#23548695) Homepage Journal
    In fact it just hit me that TPM will actually make it more attractive for large scale pirates. Whereas before they've had to compete with a lot of home users casually copying stuff, the professional for-profit pirate operations will get a boost from this by weeding out a lot of their competition if doing the copying becomes harder in any meaningful way.
  • See, that is one kind of modding that actually should be banned...
  • by chartreuse ( 16508 ) on Monday May 26, 2008 @06:07PM (#23548953) Homepage
    "Law are meant to keeps law abiding citizens abiding." v. "Laws are meant to protect corporate and government interests."

    I think you're both right. Laws are meant to promote good conduct and accountability. Laws are used to protect corporate and government interests.
  • by greyhueofdoubt ( 1159527 ) on Monday May 26, 2008 @07:44PM (#23549697) Homepage Journal
    I guess my point is that in your example, the original car maker put forth the capital for R&D and manufacturing, and then your neighbor just presses a button to make a duplicate (and I know it's a nonsensical situation that would change the market irreversibly if such a device were to exist).

    Ok let me change gears. I also don't cry for buggy-whip makers, but they lost their jobs because of changing technology, not because someone came up with a cheaper way to make whips.

    Actually, I just don't think _any_ car analogy will work here. Ok, here's one: Your neighbor comes over with his micrometer and contour gage and recreates *plans* for your car. Then he goes out and buys the steel and plastic and makes it himself. He can try to sell it, but then people should know that they have a choice between a toyota Corolla and bob's garage Corolla. Maybe there isn't a difference; if not, then the market will probably shift towards bob. And in this situation, I would still have to side with the car makers. Your argument doesn't really work when you *want* the car but buy the copy when your defense (the buggy whips) is that you no longer want the car and that is why you shouldn't have to pay them. You still do want a car. You still do want to play games. You are just looking to circumvent the costs that other people have payed for centuries (i.e., paying someone else to do something for you, like programming a game).

    I think that in the real world if everyone made cheap copies of toyotas, then toyota would go out of business. Then you would either be stuck with 2008 toyotas forever, or someone would come up with something new. They would invest the capital to create something new. They would become the new toyota and the cycle repeats.

    Like I said, I don't think that you can equate music/games/movies with buggy whips. People WANT music/games/movies whereas buggy whips and steam engineers are simply not NEEDED anymore. There is a world of difference there- Mars, Inc. going out of business because no one eats Snickers anymore vs. Mars, Inc. going out of business because no one pays for snickers anymore, even though they are taking and eating snickers like wildfire.

    -b
  • by mollymoo ( 202721 ) * on Monday May 26, 2008 @07:57PM (#23549771) Journal

    This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

    Don't fool yourselves. *ANY* game console is already defective by design.

    I want a locked-down, dedicated platform to play my games on, thanks. I like having dedicated hardware for it, knowing the same device will do me for 4 or 5 years and every game will work fine. Having played PC games for years, in the end I just gave up because of the hardware upgrade treadmill and number of people using hacks. It's just no fun if the other guy can see through walls and aim perfectly in an instant. So far, I'm not aware of any hacks for PS3 games beyond a lag switch, which is external hardware anyway. If you don't want to buy a console then here's a radical idea: don't play console games. Is that so hard? There are plenty of PC games.

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...