Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Penny Arcade Game Sees Record Breaking Numbers 124

Kotaku is reporting that the new Penny Arcade game is showing record breaking numbers, earning $330,000 in the first three days, surpassing previous record holder Worms HD. Penny Arcade's Mike Krahulik was very pleased with the result saying: "Given that our price point was double the other games on that list I'm pretty f***ing happy. We fully expected some people to complain about the $20 price tag but we honestly felt like our game was worth it. Pricing something like this is tricky. Obviously you have to look at the length of time it will take someone to complete the game but you also need to factor in the quality of the experience."
This discussion has been archived. No new comments can be posted.

Penny Arcade Game Sees Record Breaking Numbers

Comments Filter:
  • Port it to WiiWare (Score:3, Insightful)

    by Gr33nNight ( 679837 ) on Wednesday May 28, 2008 @04:06PM (#23575473)
    I'll purchase it in a heartbeat.
  • by SuperKendall ( 25149 ) on Wednesday May 28, 2008 @04:43PM (#23576097)
    The game was amazingly done, and it has many qualities that would bring me to expect it to do well. Mainly:

    -It is for more platforms that most mainstream games (Mac/Windows/Linux/Xbox360)...


    I agree with the game being amazingly well done, and a lot of fun to play. But the reported figures are from one platform only (the 360) so they don't even really go so far as to show the benefits of the multi-platform release...

    One thing it does go to show is that the value of the game lies in the artistry and storytelling, and since (in my opinion) the Penny Arcade guys are great at both it was a natural the game would be good - not to mention that as gamers they would know if the control scheme sucked and make them fix it.

  • by p0tat03 ( 985078 ) on Wednesday May 28, 2008 @04:49PM (#23576211)

    -The script was hilarious.

    And that is why this game rocks. Without the writing it's just a fairly well-thought-out stereotypical RPG game, one that I would bore of within a half-hour of play. The writing is something else though, just enough intrigue to keep you going, and many bust-out-loud laughing moments.

  • Re:activation (Score:5, Insightful)

    by IthnkImParanoid ( 410494 ) on Wednesday May 28, 2008 @04:50PM (#23576215)
    Yeah, that online activation is terrible, far worse than:
    • Creating an account at the game's website
    • With an email address!
    • And a real name!
    • And a credit card number!
    • And a billing address!
    to get the game in the first place.
  • 11% of households may own an HDTV but I would bet many pennies that the overlap between HDTV owners and Xbox 360 owners is much higher. Honestly, I know about 10 people who own 360s in real life and they all have HDTVs.
  • by Anonymous Coward on Wednesday May 28, 2008 @05:00PM (#23576383)
    Nice slippery-slope fallacy there.

    It also has to do with the level of trust in the vendor, and showing appreciation for what they've done.

    I am glad they decided to make a Linux port. I am glad they aren't charging me the $40-$60 that most other game developers would be charging for a much crappier game. I am glad to support that vendor and Penny Arcade in their future endeavors.

    And if showing that support means I have to deal with the least restrictive copy protection (short of none) that I have ever seen, then it's a price I am willing to pay.

    If this were Sony, or EA, or Microsoft, or any other vendor that I don't trust as far I could spit, I wouldn't put up with it. But they haven't earned my respect the way PA or HotHead have done.
  • Re:Why post AC? (Score:3, Insightful)

    by SatanicPuppy ( 611928 ) * <SatanicpuppyNO@SPAMgmail.com> on Wednesday May 28, 2008 @05:36PM (#23576941) Journal
    So copy protection is immoral? No one is forcing you to buy it.

    Both sides of the DRM debate are really irrational about the whole issue; it's not a "moral" issue on either side. The seller wants to be fairly compensated for their product, the buyer wants to have full access to the thing that they buy, and they don't want to lose access at some later date because of issues with the DRM.

    If these issues can be worked out, then there is no problem. So saying that people are losing their morals as the hassle goes away is pretty ridiculous.
  • It's not Portal... (Score:3, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Wednesday May 28, 2008 @06:36PM (#23577919) Journal
    Yes, it was pretty damned good, but I still assert that Portal is the best $20 ever spent on a game.
  • by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Wednesday May 28, 2008 @09:45PM (#23580161) Journal
    Portal was replayable. And I have, at least some ten times, maybe more.

    This really isn't.

    Oh, and Portal was a better game. Quality over quantity.

Remember, UNIX spelled backwards is XINU. -- Mt.

Working...