Penny Arcade Game Sees Record Breaking Numbers 124
Kotaku is reporting that the new Penny Arcade game is showing record breaking numbers, earning $330,000 in the first three days, surpassing previous record holder Worms HD. Penny Arcade's Mike Krahulik was very pleased with the result saying: "Given that our price point was double the other games on that list I'm pretty f***ing happy. We fully expected some people to complain about the $20 price tag but we honestly felt like our game was worth it. Pricing something like this is tricky. Obviously you have to look at the length of time it will take someone to complete the game but you also need to factor in the quality of the experience."
Port it to WiiWare (Score:3, Insightful)
Figures are 360 only!! (Score:4, Insightful)
-It is for more platforms that most mainstream games (Mac/Windows/Linux/Xbox360)...
I agree with the game being amazingly well done, and a lot of fun to play. But the reported figures are from one platform only (the 360) so they don't even really go so far as to show the benefits of the multi-platform release...
One thing it does go to show is that the value of the game lies in the artistry and storytelling, and since (in my opinion) the Penny Arcade guys are great at both it was a natural the game would be good - not to mention that as gamers they would know if the control scheme sucked and make them fix it.
Re:I'm not suprised. (Score:3, Insightful)
And that is why this game rocks. Without the writing it's just a fairly well-thought-out stereotypical RPG game, one that I would bore of within a half-hour of play. The writing is something else though, just enough intrigue to keep you going, and many bust-out-loud laughing moments.
Re:activation (Score:5, Insightful)
Re:And if you're thinking about the Xbox version.. (Score:3, Insightful)
Re:If you're thinking about the PC version: DRM (Score:1, Insightful)
It also has to do with the level of trust in the vendor, and showing appreciation for what they've done.
I am glad they decided to make a Linux port. I am glad they aren't charging me the $40-$60 that most other game developers would be charging for a much crappier game. I am glad to support that vendor and Penny Arcade in their future endeavors.
And if showing that support means I have to deal with the least restrictive copy protection (short of none) that I have ever seen, then it's a price I am willing to pay.
If this were Sony, or EA, or Microsoft, or any other vendor that I don't trust as far I could spit, I wouldn't put up with it. But they haven't earned my respect the way PA or HotHead have done.
Re:Why post AC? (Score:3, Insightful)
Both sides of the DRM debate are really irrational about the whole issue; it's not a "moral" issue on either side. The seller wants to be fairly compensated for their product, the buyer wants to have full access to the thing that they buy, and they don't want to lose access at some later date because of issues with the DRM.
If these issues can be worked out, then there is no problem. So saying that people are losing their morals as the hassle goes away is pretty ridiculous.
It's not Portal... (Score:3, Insightful)
Re:It's not Portal... (Score:3, Insightful)
This really isn't.
Oh, and Portal was a better game. Quality over quantity.