Warhammer Online Producer Discusses Game Features 54
BigDownload.com has a great interview with Jeff Hickman, Senior Producer for Warhammer online, that offers a great preview of many of the game's features. The interview spends quite a bit of time discussing the "RvR" (Realm vs. Realm) style of gameplay and what that will mean for players. "We generally start everything in our game with a thought toward PvP. PvP isn't the first thing we think of, but it's one of the first things. We think of Warhammer Online as a PvP game that also has monster and PvE content. So, when we balance our careers, we balance the content around player verses player, not fighting monsters. We balance the classes against each other. Then, instead of balancing those classes against the monsters, we balance the monsters against the classes. Our philosophy is to make the best PvP game in the world and build the PvE content around it. We know how much damage each class can do and take, plus all the utility each class can provide. So, instead of balancing each ability, we just need to modify the overall damage output and absorption of each career."
Re:PvP vs. PvE? (Score:2, Informative)
Re:Soo.. (Score:3, Informative)
This world is oriented around guys with swords, spears and axes. Normally at least a couple dozen of them.
Intrigued (Score:3, Informative)
The graphics look pretty detailed, and the breadth of costume choice looks good, but maybe too much uncanny valley there.