Warhammer Online Producer Discusses Game Features 54
BigDownload.com has a great interview with Jeff Hickman, Senior Producer for Warhammer online, that offers a great preview of many of the game's features. The interview spends quite a bit of time discussing the "RvR" (Realm vs. Realm) style of gameplay and what that will mean for players. "We generally start everything in our game with a thought toward PvP. PvP isn't the first thing we think of, but it's one of the first things. We think of Warhammer Online as a PvP game that also has monster and PvE content. So, when we balance our careers, we balance the content around player verses player, not fighting monsters. We balance the classes against each other. Then, instead of balancing those classes against the monsters, we balance the monsters against the classes. Our philosophy is to make the best PvP game in the world and build the PvE content around it. We know how much damage each class can do and take, plus all the utility each class can provide. So, instead of balancing each ability, we just need to modify the overall damage output and absorption of each career."
Soo.. (Score:3, Insightful)
PvP vs. PvE? (Score:3, Insightful)
positive feedback loop (Score:1, Insightful)
Lets say that on one server, the greenskins conquer the dwarfs, and get lots of shiny loot doing so. Eventually they get pushed back and the RvR thing restarts, but then the greenskins are given a slight advantage with better gear - wouldn't they continue to dominate?
Re: So stupid (Score:2, Insightful)
Re:PvP vs. PvE? (Score:5, Insightful)
Re:Not sold on this.. (Score:3, Insightful)
But in all honesty, people get upset when a MMORPG doesn't completely rewrite the genre, but the best example of a game in the genre innovated exactly nothing.
Re:So stupid (Score:2, Insightful)
Re:Please make a server where users have only 1 li (Score:3, Insightful)
If you want to look at a better balanced PvP game, look at Dark Age of Camelot, designed by Mythic before they made this game. They had very balanced PvP and took PvP balance seriously.
Another game that has really good PvP balance is Guild Wars.
WoW is a pathetic joke at balance. The developers made a choice to make the game completely gear-dependent, so it's very possible that if 2 level 70s duel each other, one of them might not be able to win just because his gear isn't good enough. That isn't balance; that's carebear PvP for little kids that need an "I Win" button.