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First Person Shooters (Games) Entertainment Games

First Details of New Bond Game Released 20

CVG is reporting that the first tidbits of Activision's new Bond game have been detailed in GamesMaster magazine. Pulling from both Casino Royale and the Quantum of Solace films, the new game will feature mostly FPS gameplay with some third-person elements. "GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're 'being' Bond, which sounds like an idea straight from the 'brand' department. The mag compares the game's cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then."
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First Details of New Bond Game Released

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  • Because nothing was better than the look on your best friend's face just after you killed him with that useless Klobb SMG. :)
  • by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Tuesday June 03, 2008 @04:55PM (#23643643) Homepage

    I have, through subverted and purely fictional means, managed to get a copy of the short pitch for the game after a developer cleaned it up. This was quickly sent to the marketing department where is was cleaned up then pared down a little.

    It's going to be a First Person Shooter (or F.P.S.) which is both trendy and cool. We will be aiming for the great success the Bond license had during Goldeneye, but with all the quality of our recent hits like Agent Under Fire, From Russia With Love, and Rogue Agent.

    The game will feature a cover system, which our game-review reading manager says is "in", and when you use the system you will get a jarring transformation where you pop out of the back of your own head into a 3rd person view. When switching back out of cover mode, you will get to be jammed back into your head.

    The other third person sequences (expected to include vehicle chases, helicopter shooting sequences, and an ice/lava level) with have the fantastic control scheme from Rogue Squadron III. This piece of code was given to us for free as long as we don't mention where it came from. This should allow us to expand the game by 5-10 hours as we include the time test players walk into walls and have to repeat levels due to poor controls.

    Since this will be tied into movies, we get a free marketing budget and can steal all the scenes from the film. Since that's not long enough, we'll make it up with scenes from a different film, and pre-rendered cutscenes that bring the uncanney valley to life with new fervor; coupled with the amazing line reading of Hollywood's best studio's production crew's janitor's uncle's roommate's nephew's wooden dialog readings.

    We expect great sales, but due to poor reviews and an average Metacric score pushing 65%, none of us will get paid.

He has not acquired a fortune; the fortune has acquired him. -- Bion

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