Slashdot stories can be listened to in audio form via an RSS feed, as read by our own robotic overlord.

 



Forgot your password?
typodupeerror
Wii Entertainment Games

Castlevania Coming to the Wii? 61

Posted by ScuttleMonkey
from the getting-over-the-controller-aversion dept.
CVG picked up on a recent blurb in Preview magazine mentioning a Wii version of Castlevania. This comes as a surprise after Koji Igarashi's hesitance concerning the Wii in general and more specifically the Wii-mote. "It says the book will be 'cross-promoted with 2008 video game releases, which include games for Nintendo Wii and DS (Fall 2008).' We already knew about a new Castlevania DS game, but the Wii version is news to us. We've contacted Konami, but unfortunately they were unable to comment on the matter."
This discussion has been archived. No new comments can be posted.

Castlevania Coming to the Wii?

Comments Filter:
  • Probably for VC (Score:4, Interesting)

    by Prien715 (251944) <agnosticpope@g[ ]l.com ['mai' in gap]> on Wednesday June 04, 2008 @04:17PM (#23659173) Journal
    I bet anything this is just a re-release of one of the older games on VC.

    Not that I'd mind re-buying Symphony of the Night for $10....
    • Re: (Score:3, Insightful)

      by Gogo0 (877020)
      I would pay for a VC release of Dracula X for the tg16. That is the sort of thing the VC could be awesome at; re-releasing games that are very good but never got a real chance for one reason or another.
    • Re:Probably for VC (Score:4, Informative)

      by JebusIsLord (566856) on Wednesday June 04, 2008 @05:41PM (#23660627) Homepage
      It's been on Xbox Live for over a year now, FYI.
      • It was also one of the first PSN classic PSX releases for PS3's store. And you can copy your PSX saves from memory cards and load the with it :)
      • Re: (Score:3, Informative)

        by steveo777 (183629)
        It's got some goodies, too, but I've found SotN is very difficult to play with the 360 controller. The D-pad really is not conducive to playing side scrollers and the analog stick just doesn't feel right. Thankfully I've never (and will never) toss my PS copy of SotN. Still one of the best games of all time.
        • Same with the PSP. Both the one in the Chronicles and using the DA firmware, the stick just doesn't cut it for casting the spells (Think Street Fighter II/Mortal Kombat style sequences)
  • Whip? (Score:5, Funny)

    by LandDolphin (1202876) on Wednesday June 04, 2008 @04:23PM (#23659297)
    Wonder if the game will come with a Wii Whip?
    • Re: (Score:3, Funny)

      by Anonymous Coward
      also compatible with the Wiikink game
    • Re: (Score:3, Funny)

      by Kingrames (858416)
      Holy hell I'd buy the game just for the satisfaction of whipping evil a new one.

      I want my wiip.
  • Why Hesitant? (Score:4, Interesting)

    by morari (1080535) on Wednesday June 04, 2008 @04:34PM (#23659475) Journal
    The DS has come pretty weird input methods as well, yet Castlevania seems to be doing fine on that front. I'd love to see something akin to Aria of Sorrow make it to the Wii. I don't want a 3D game, I want giant, high-resolution sprite filling the screen! Whoever decided that 2D games aren't good enough for consoles anymore was stupid.
    • Re: (Score:2, Funny)

      by philspear (1142299)
      Konami has historically decided what we need is 3d releases for the console only, despite how much we don't want it and refuse to buy the 3d ones. So, I would assume they would be hesitant to put it on the wii because it doesn't offer as hardware for overkill on 3d graphics which no one will buy.

      Also they know we would like a castlevania for the wii, so they may have decided we need it exclusively for one of the less popular consoles. Possibly the phantom console. I'm suprised they haven't declared their
    • by zooblethorpe (686757) on Wednesday June 04, 2008 @05:03PM (#23659975)

      I don't want a 3D game, I want giant, high-resolution sprite filling the screen! Whoever decided that 2D games aren't good enough for consoles anymore was stupid.

      I'm not sure if you're pining for the old-school graphics, or for the 2D platformer gameplay. If it's the latter, seriously, have a look at the WiiWare title LostWinds [frontier.co.uk]. It might bore hardcore gamers, but it's a fun little game (apparently to be episodic) with very well done graphics and fun gameplay. It's kept my wife enthralled for days, which is saying something as she's terribly dyslexic and no gamer by a long shot.

      Cheers,

      • by morari (1080535)

        I'm not sure if you're pining for the old-school graphics, or for the 2D platformer gameplay.

        It's a little bit of both, actually. I tend to like 2D platformers phenomenally more than 3D ones. As a genre, the 3D platformer seems needless difficult due to my inability to judge distance and height in jumping puzzles. Graphically, it doesn't matter so much. An interesting art style is an interesting art style regardless. I find however that 3D games usually don't have the creative flare that their 2D counterparts once had.

        I've actually been meaning to pick up LostWinds. It does look quite interestin

        • Yeah, some folks have noted the short length as a negative, but then again it is only $10, and is the first in what promises to be a string of episodes. The first run-through took me about 5 hours of leisure playing, but now I'm going back through and looking for things I missed the first time around -- apparently you get a different ending or something if you get everything before finishing. Of the current WiiWare titles, I'd say without pause or doubt that LostWinds is the best of them, across the board

        • by andi75 (84413)
          My favorite Platformer was Pandemonium 2. It's 2D gameplay, but with a 3D view (don't worry, camera gets it right almost all the time). Too bad it was written in Glide and is almost impossible to run properly without windows 98 and a 3dfx card...
  • by Dorceon (928997) on Wednesday June 04, 2008 @04:41PM (#23659591)
    Screenshots from the upcoming DS game revealed a menu item on the title screen for Wii connectivity.
    • Pretty sure that simply means that the DS version can talk to other DS versions over the wiifi and means nothing about what might or might not be on the wii. Now it MIGHT mean it can talk to a wii version, but it's hardly conclusive. We can hope!

      As yah, I like my wii, but my 360 sure looks a lot better. Really wish they had gone 1080....

      EK
  • by Stormwatch (703920) <rodrigogirao@hotmai[ ]om ['l.c' in gap]> on Wednesday June 04, 2008 @04:42PM (#23659605) Homepage
    The last game of the series was Castlevania: Bloodlines for the Sega Genesis, back in '94.

    Then Konami started ANOTHER series with the same name, but more aptly nicknamed "Metroidvania" by some...
    • Now I don't get that. Are you complaining about the direction the 2d games have taken since 94? You like the extemely linear, repetitive early games?
    • by Chris Burke (6130)
      The last game of the series was Castlevania: Bloodlines for the Sega Genesis, back in '94.

      Then Konami started ANOTHER series with the same name, but more aptly nicknamed "Metroidvania" by some...


      Are you seriously trying to knock Symphony of the Night?

      I mean, I guess I can see what you're saying, as long as it comes with the further statement that "Metroidvania" is by far the better game than "Castlevania".

      And I sure hope Konami doesn't listen to anyone who feels otherwise.
      • I mean, I guess I can see what you're saying, as long as it comes with the further statement that "Metroidvania" is by far the better game than "Castlevania".
        Well, I happen to disagree. But the comparison is no knocking, I loved Super Metroid back then. It's just that they don't seem to be parts of the same lineage. The gameplay is too different, the whole ambiance is very different, the character design is a whole different style. They really don't feel alike.
    • Re: (Score:2, Interesting)

      by LightWing (1131011)
      Looks like someone has never heard of Rondo of Blood [wikipedia.org]

      Though you may be familiar with Dracula X on the SNES (the watered down version of Rondo released in the States).

      It's a good game, actually. It's something like Castlevania 3 in that there are level forks, except that in Rondo the level forks can be hidden within another level (instead of the post-level cross roads). It's also the last Castlevania that harkens back to pre-symphony of the night gameplay.

      Gameplay wasn't the only aspect that changed.
      • by KDR_11k (778916)
        Cv2's bosses are especially pathetic since they don't lock the doors on you... Speedruns I've seen just had the player run past the boss without caring about it.

        Most people consider AoS and DoS better than COTN by the way. They might be easy (especially DoS with the throwing weapons) but the mechanics seem the most advanced out of the bunch to me which is a very important thing IMO.
    • by Tarlus (1000874)
      Castlevania is a more recent traditional CV game than Bloodlines.
    • Ever played Simon's Quest [wikipedia.org]?
  • by Steeltalon (734391) on Wednesday June 04, 2008 @05:11PM (#23660113)
    Back when it was first released they had it patterned after, and making use of, old horror movies. The original games even had the appearance of an old reel of film in the opening. I'm not sure when the change occurred, but the general feel of the line of games has long since turned into anime. Don't get me wrong, anime is fine. I think that Castlevania needs to be about the horror movies, though, and have some realistic appearance to the characters. I'd like to say that I'm looking forward to this, but unless it's got the horror film look and some real connection to Simon Belmont, I'm not interested.
    • by Dripdry (1062282)
      For the people who I've introduced to Castlevania, they found Symphony of the Night to be the scariest. While it does have a certain adventure element, it seems to be the darkest/goriest of all the games. I'm not a fan of the anime feel, either, so here's to hoping that they can take things in a good direction and get back some of the scare-factor.
    • by ProppaT (557551)
      I can understand what you mean. I personally haven't felt a Final Fantasy game has felt like a Final Fantasy game since VI came out. After that it was about spiky hair and gender bending.

      I really wish that when companies take a loved franchise and alter it drastically that they just split it off into new IP. Personally, I like the Metroidvania's better than the old ones (with Castlevania IV holding a very dear place in my part), but I can definitely see how it would be off setting to people looking for a
  • It is time to bring back Alucard
    • Re: (Score:2, Informative)

      by swedd (795861)
      It is time to bring back Alucard


      If you haven't already, get Castlevania: Dawn of Sorrow and unlock the hidden character mode for your Alucard fix.

      Probably the only token 'replay' mode in a Castlevania that I've enjoyed more than the actual game.

  • Modern console versions of the CV series have been decidedly weak. Let's see how this comes along.
  • The first thing to do in this town is get a white crystal.
  • ...as long as it continues in the same vein as Symphony of the Night and its descendents. IMNSHO, it was the best thing that ever happened to Castlevania. The 3d incarnations on PS2/Xbox were crud, not interested at all if they're going back in that direction.
  • by Dwedit (232252) on Wednesday June 04, 2008 @11:38PM (#23663865) Homepage
    Super Castlevania IV on the SNES introduced the ability to do tricks with the whip by moving the control pad while holding down the Whip button.
    I wonder if a Wii version would allow you to whip the Wii-mote for a swing action, then do more whip tricks by flailing the Wii Remote around?
  • anyone mind posting the text of the article?

"If truth is beauty, how come no one has their hair done in the library?" -- Lily Tomlin

Working...