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Wii Entertainment Games

Castlevania Coming to the Wii? 61

CVG picked up on a recent blurb in Preview magazine mentioning a Wii version of Castlevania. This comes as a surprise after Koji Igarashi's hesitance concerning the Wii in general and more specifically the Wii-mote. "It says the book will be 'cross-promoted with 2008 video game releases, which include games for Nintendo Wii and DS (Fall 2008).' We already knew about a new Castlevania DS game, but the Wii version is news to us. We've contacted Konami, but unfortunately they were unable to comment on the matter."
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Castlevania Coming to the Wii?

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  • Probably for VC (Score:4, Interesting)

    by Prien715 ( 251944 ) <agnosticpope@nOSPaM.gmail.com> on Wednesday June 04, 2008 @05:17PM (#23659173) Journal
    I bet anything this is just a re-release of one of the older games on VC.

    Not that I'd mind re-buying Symphony of the Night for $10....
  • Why Hesitant? (Score:4, Interesting)

    by morari ( 1080535 ) on Wednesday June 04, 2008 @05:34PM (#23659475) Journal
    The DS has come pretty weird input methods as well, yet Castlevania seems to be doing fine on that front. I'd love to see something akin to Aria of Sorrow make it to the Wii. I don't want a 3D game, I want giant, high-resolution sprite filling the screen! Whoever decided that 2D games aren't good enough for consoles anymore was stupid.
  • by Stormwatch ( 703920 ) <rodrigogirao@POL ... om minus painter> on Wednesday June 04, 2008 @05:42PM (#23659605) Homepage
    The last game of the series was Castlevania: Bloodlines for the Sega Genesis, back in '94.

    Then Konami started ANOTHER series with the same name, but more aptly nicknamed "Metroidvania" by some...
  • by Steeltalon ( 734391 ) on Wednesday June 04, 2008 @06:11PM (#23660113)
    Back when it was first released they had it patterned after, and making use of, old horror movies. The original games even had the appearance of an old reel of film in the opening. I'm not sure when the change occurred, but the general feel of the line of games has long since turned into anime. Don't get me wrong, anime is fine. I think that Castlevania needs to be about the horror movies, though, and have some realistic appearance to the characters. I'd like to say that I'm looking forward to this, but unless it's got the horror film look and some real connection to Simon Belmont, I'm not interested.
  • Re:Toe to toe (Score:5, Interesting)

    by rkanodia ( 211354 ) on Wednesday June 04, 2008 @06:54PM (#23660839)
    I know three people, myself included, who bought a Wii on the launch day or shortly after. All three of us had the 'black dots' problem within weeks of each other. Luckily, we had all registered the Wiis for the three extra months of warranty, so the repairs were free, but it did leave a sour taste in my mouth.
  • by LightWing ( 1131011 ) on Wednesday June 04, 2008 @08:23PM (#23661727)
    Looks like someone has never heard of Rondo of Blood [wikipedia.org]

    Though you may be familiar with Dracula X on the SNES (the watered down version of Rondo released in the States).

    It's a good game, actually. It's something like Castlevania 3 in that there are level forks, except that in Rondo the level forks can be hidden within another level (instead of the post-level cross roads). It's also the last Castlevania that harkens back to pre-symphony of the night gameplay.

    Gameplay wasn't the only aspect that changed. If you'll remember, Castlevania 1 was and is extremely difficult (I dare you to kill death without any sub weapons). Castlevania 2... all right, maybe thats a precursor to symphony of the night, but Super Metroid came before it. That, and CV2 had the most pitiful bosses encountered (and if it weren't for Galamoth, I'd feel the same way about SotN). Although if you want hard... try to beat Haunted Castle. That game is beastly.

    After symphony a lot of their originality kind of fell off. They tried to re-do what they had with that formula and experimented on what variations didn't make it stale and old (where Circle had been quite good, HoD, AoS, DoS, and PoR, can apparently do no better than stand in SotN's shadow. Although at least PoR brought back some level of challenge to the game, it had some rather difficult bossess (and no lame fighting bosses again for screwing up those stupid seals in DoS).

    In before tl;dr
  • by Dwedit ( 232252 ) on Thursday June 05, 2008 @12:38AM (#23663865) Homepage
    Super Castlevania IV on the SNES introduced the ability to do tricks with the whip by moving the control pad while holding down the Whip button.
    I wonder if a Wii version would allow you to whip the Wii-mote for a swing action, then do more whip tricks by flailing the Wii Remote around?

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