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First Person Shooters (Games) Entertainment Games

Duke Nukem Forever Preview On Jace Hall Show 341

An anonymous reader writes "The Jace Hall Show launched today on Sony's Crackle with a real gameplay preview of Duke Nukem Forever. Jace Hall is a former video game producer and Warner Bros exec and apparently this is his foray into online celebrity. DNF is 12 years in development ... it might be real after all." And if you have had enough self-indulgent gaming-news patter, another reader says "If you want to simply skip right ahead, it's about 4:20 in."
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Duke Nukem Forever Preview On Jace Hall Show

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  • it might be real? (Score:1, Interesting)

    by pha7boy ( 1242512 ) on Thursday June 05, 2008 @09:55PM (#23677433)
    yeah, you know, Santa might be real as well. I'm not holding my breath.
  • by Quinn_Inuit ( 760445 ) <Quinn_Inuit.yahoo@com> on Thursday June 05, 2008 @10:00PM (#23677477)
    You mean people still expect video games to have some sort of quality control done to them prior to launch? Wow. I always wait a year to get a new game. MOO3 I waited about three years and the fans were _still_ patching it. (They did a really good job, though.)
  • by Ramsés Morales ( 13327 ) on Thursday June 05, 2008 @10:14PM (#23677593)
    It will never live up to the expectations, but if it is good and fun, people will buy it. But I guess that no game can be profitable after 12 years of development.
  • by lilfields ( 961485 ) on Thursday June 05, 2008 @10:30PM (#23677717) Homepage
    I think this is known as Doom 3 syndrome...I remember it being pumped at Quakecon for years...then I got a multiplayer preview...which was fun...then finally the game was released...and I never actually finished the single player. The multiplayer is actually kind of fun...and my friend made a really cool mod. Anyhow that's irrelevant, the moral to the story is that Doom 3's single player was completely disappointing, though in all actuality it probably wasn't that bad...but my expectations were set so high after getting the leaked alpha E3 demo...that it just wasn't enjoyable. I did buy it though...I'd expect the same of Duke Nukem Forever.
  • was re: Prey (Score:1, Interesting)

    by Anonymous Coward on Thursday June 05, 2008 @10:36PM (#23677771)
    Someone post a link to the video of them showing off Prey running on an MMX processor and a Voodoo 2 or whatever it was and saying it was nearly finished back before the announcement of Pentium 2s.
    Then recall that they announced they were working on Prey before they announced they were working on Duke Nukem Forever... and that Prey only came out 18 months ago.
  • Re:A bit let down (Score:3, Interesting)

    by urcreepyneighbor ( 1171755 ) on Thursday June 05, 2008 @10:43PM (#23677831)

    Prey
    At least that had Art Bell in it.

    Maybe I'm in the minority, but the run-and-gun genre is just so damn... boring. Maybe I'm just too damn old.

    See bad guy, shoot, run, see another bad guy, shoot, run....
  • by Nim82 ( 838705 ) on Thursday June 05, 2008 @11:00PM (#23677929)
    ...but what about the dopefish?
  • by deepershade ( 994429 ) on Thursday June 05, 2008 @11:01PM (#23677939)
    Incorrect. Everyone expects it to bomb. You're not alone in your opinion. Everyone expresses that they believe the game will suck, therefore, it won't take all that much to live up to the expectations.
  • by SaintOfAllChucks ( 1200371 ) on Thursday June 05, 2008 @11:27PM (#23678117)
    As long as this game has been in development unless it is heralded in by the second coming of Christ himself it will be a let down. I also have no thrill in the possibility of having to explain to kids I teach about the humor and what the gamers of my generation thought was awesome back in the mid 90's.
  • Trailers (Score:5, Interesting)

    by TheLink ( 130905 ) on Thursday June 05, 2008 @11:37PM (#23678165) Journal
    Yeah. I mean look at TF2, they intentionally made it look cartoony.

    Duke Nukem _is_ a cartoony character :). Making the graphics more realistic can be counter productive.

    That said, trailers can be very deceptive, you might have just seen all the best parts and that's it.

    A little bit of editing goes a long way, for example:

    http://www.youtube.com/watch?v=KmkVWuP_sO0 [youtube.com]

    http://www.youtube.com/watch?v=2T5_0AGdFic [youtube.com]

    http://www.youtube.com/watch?v=ekXxi9IKZSA [youtube.com]
  • by TubeSteak ( 669689 ) on Friday June 06, 2008 @12:24AM (#23678477) Journal

    But I guess that no game can be profitable after 12 years of development.
    They could update Duke Nukem 3D & Shadow Warrior to run on the new engine.

    Toss them in a box and charge $10~$25 for the pair of games.
    Offer $5 off if you buy it with DN: Forever
  • by budgenator ( 254554 ) on Friday June 06, 2008 @12:27AM (#23678495) Journal
    yeah that sounds good. Games are like computers, every time you think you've got the optimum price to performance ratio, there a new breakthrough so you start over refactor for the new tech. There is a saying "The road to failure is paved with perfection, The road to success is paved with good-enough".
  • Bleh (Score:2, Interesting)

    by thetoadwarrior ( 1268702 ) on Friday June 06, 2008 @01:16AM (#23678731) Homepage
    It looks like an amateur Doom 3 mod.
  • by Cochonou ( 576531 ) on Friday June 06, 2008 @02:24AM (#23678987) Homepage
    Yeah !
    That was about time we saw such a gun in another game than a sprite-based First Person Shooter.
  • by Ash Vince ( 602485 ) on Friday June 06, 2008 @02:36AM (#23679047) Journal
    I had an entirely different problem with Doom3 that prevented me from playing it all the way through. I did play it in a darkened room on a 6800gtx bought just for the purpose so everything was smooth and I could appreciate the scenery. The problem was that it scared the hell out of me. I found it too atmospheric so I could only play it for an hour or so then I needed a break.

    If anything I think they did too good a job on the level design so it made me fell slighty claustrophobic. It reminded me of the first Alien movie where they really nailed how it must feel to spend time in a cramped, sealed environment in space.
  • by toxicity69 ( 925460 ) on Friday June 06, 2008 @03:52AM (#23679345)

    I am 23, and I have been waiting for this since 1996. Shit I made maps for it when I was 12.

    Same. At this point, even if DNF is just the same as the old Duke Nukem, its still a great game because the Duke Nukem theme is cool; and the old Duke game doesn't work on Vista, and barely on XP. So even if its the same, as long as it works, I can play a Duke Nukem multiplayer game with my friends again (hopefully it has multiplayer).

  • by Hal_Porter ( 817932 ) on Friday June 06, 2008 @04:05AM (#23679397)

    It's one thing to have things teleporting into a room when you first arrive there (a la Doom 1), but it is entirely another thing to have some monster waiting in some tiny, undetectable compartment, ignoring you until you've walked past it exactly 7 times. The irrationality of such rubbish spoiled the immersion, and thus the game...
    Didn't Duke Nukem 3D spoof this with the monster in the toilet?
  • Re:it might be real? (Score:2, Interesting)

    by cytg.net ( 912690 ) on Friday June 06, 2008 @04:29AM (#23679513)
    I hereby swear, by the great spaghetti monster, that I, indeed, shall shell out the bucks to buy this game irl should it ever surface in this desert of the real.
    I would even be tempted to buy a backup copy as well!
  • by TheRaven64 ( 641858 ) on Friday June 06, 2008 @08:55AM (#23680697) Journal
    It was fun in multiplayer too. You could lay pipebomb traps, and if you weren't paying attention then someone would come and pick up the pipe bombs and throw them at you. You could put laser trip mines in the lifts, so people would explode when they came up if they didn't remember to look up. You could also use long laser beams to detonate the mines yourself when someone walked near them and thought they were clever for avoiding them. The shrink ray was great fun - if you got hit by it then you had to run away quickly before someone trod on you. Unlike Quake, swimming players in Duke3D actually looked like they were swimming. You could fly with the jetpack, get up to a high point, and then strafe people on the streets by - only to get hit by the shrink ray, which stopped your jetpack from working.

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