Explaining the Dearth of Console MMOGs 123
spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
New consoles are their own MMO (Score:3, Interesting)
From an interview on gamasutra [gamasutra.com] that was linked here a while back that this article pricked to life out of my memory:
I think this is more and more becoming a reality. Even in the nailed-down online component of Mario-Kart Wii, there's the world-wide Time Trial leaderboard where you can download the ghost of the best recorded time on the planet and see if you can beat it, and if you do, upload that score and have worldwide bragging rights.
Re:Login is the least of your worries (Score:3, Interesting)
http://www.nintendoworldreport.com/media/2389/1/9342.jpg [nintendoworldreport.com]