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Games Entertainment

Spore System Specs Released, Creature Creator Coming Soon 125

Will Wright's long-awaited game, Spore, seems to be nearing completion, with a release slated for September. In anticipation of this release, EA has outlined the system requirements and will still be releasing their Creature Creator demo for experimentation on June 17th.
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Spore System Specs Released, Creature Creator Coming Soon

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  • by FredFredrickson ( 1177871 ) * on Wednesday June 11, 2008 @08:17PM (#23757137) Homepage Journal
    After hearing about the copy-protection scheme announced earlier last month- I'm not interested in buying. No way am I connecting every other week to prove I purchased this game.
  • by Dr. Eggman ( 932300 ) on Wednesday June 11, 2008 @08:50PM (#23757465)
    I built mine around August for about $1300. A GeForce 8800 GTX, an Intel Core 2 Quad, and 2 gigs of dual channel DDR2 1066 RAM ranked among the fancier pieces. I had assumed Spore would require a beefy CPU to run, as I also foresaw a general move in gaming towards focus on multicore machines. Oyi, did I ever guess wrong!

    I mean sure, Oblivion flies, I'm all set for future Source-based games, and Crysis runs like a dream but at what cost? AT WHAT COST!?! Oh right, $1300. At any rate, it certainly seems I was wrong in my prediction of what direction things are going; more and more I see games come out with surprisingly low recommended specs. Sure Valve's Source engine, Crytek's CryEngine 2, and (soon too) ID Tech 5, all support multicore CPUs, but I'm not seeing the games really making them essential.
  • by jthill ( 303417 ) on Wednesday June 11, 2008 @10:45PM (#23758517)

    So I go check it out, and I see this:

    How do you see one of these Creatures in your Spore Creature Creator? Right Click on the thumbnail image of the creature. Save the image to your desktop. Drag the saved image from your desktop into the Spore Creature Creator. Voila! The Creature is in your game.

    Whoever thought that up deserves a few moments of quiet respect.

  • by ZephyrXero ( 750822 ) <.moc.oohay. .ta. .orexryhpez.> on Thursday June 12, 2008 @02:27AM (#23759919) Homepage Journal
    Hmm...I wonder what kind of specs you'll need to run the game decently through WINE? Hell, really I just hope it runs at all. Hopefully the release of the creature creator next week will help give the WINE devs plenty of time to make sure the full game will play when it's released ;)

    Also...since there's an official Mac port, that does mean the game should have an optional OpenGL render right?

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