Darling Brothers, UK Indie Game Devs, Upgraded to CBE 110
scriptedfun writes "The BBC reports that David and Richard Darling, the brother tandem who founded Codemasters back in the mid-'80s from their bedroom, were recently made Commanders of the Order of the British Empire (CBE) for their 'services to the computer games industry.' Their story is definitely inspiring for modern-day independent game developers." Naming such honorees annually is one of the perks of being Queen.
D: (Score:1, Interesting)
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Re:seeking approval (Score:5, Interesting)
Partly because it's not worth making a fuss over within the context of modern, laser-guided wrongdoings, but mostly for the improved ability to secure last-minute restaurant reservations.
Codemasters (Score:4, Interesting)
elite (Score:5, Interesting)
Re:whoops! (Score:5, Interesting)
From where I am C64 did not exist, it was more like MSX vs Spectrum vs Apple II.
The problem with Spectrum-to-MSX ports (and Codemasters are not alone) it's that developers simply added a Spectrum hardware emulator layer (both machines used Z80 processors) and, presto, port done.
Often the game was slower than the original version.
There are games which list 'joystick' as 'kempston' in the MSX version. C'mon!
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For those of us growing up with C64 the Codemasters guys were much more famous than rock stars.
Re:Codemasters (Score:3, Interesting)
Saying that, the Dizzy games, BMX Simulator, Rockstar Ate my Hamster, ATV Simulator and Grand Prix Simulator, were well worth the 1.99 I paid for them!
Re:whoops! (Score:3, Interesting)
Here it was ZX Spectrum (first) vs. C64 (clear second, but still successful) vs. Amstrad CPC (some way behind, but still usually a chosen "third format" for mainstream games).
Owners of other formats, e.g. Atari 8-bit, Commodore 16/Plus4, BBC Micro/Electron had lesser and patchier support. I'd go so far as to say that MSX was even behind them, because I can't recall seeing any MSX games on sale in the shops.
I think that MSX did little here because it came out pretty late, trying to become a "standard" in an established market that had already "standardised" around other formats, mainly the Spectrum and C64. Plus, I read that the MSXs were quite conservatively specced for the price. (I heard it did quite well in the Netherlands due to Philips' support, but other than that I think that MSX was only really successful in Japan).
As for the Apple II; although there were some here (my Dad used them at his work), they were *never* a widespread home format and not even in education, where the BBC Micro had its niche.
Incidentally, what you say about MSX conversions apparently also applied to the Amstrad CPC, which due to its shared Z80 architecture, got a lot of Spectrum games copied over without taking advantage of the CPC's superior capabilities.