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Graphics It's funny.  Laugh. Software Entertainment Games

Register, Others Call Plagiarism in "Limbo of the Lost" Game 400

Fallen Andy writes "'The Register' has an article describing 'Limbo of the Lost' (developed by Majestic and sold in the U.S by Tri Synergy) which seems to have 'borrowed' copiously graphics assets from other games. Over at the GamesRadar forum there is a thread with some screenshots. Finally, this game has its own Wikipedia entry. Warning to all — move the soft drink away from the keyboard and monitor before you look at those screenshots. Blatant this is, very blatant indeed."
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Register, Others Call Plagiarism in "Limbo of the Lost" Game

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  • by NiceGeek ( 126629 ) on Wednesday June 18, 2008 @04:26PM (#23844683)
    I know you were going for humor, but even people who download music, etc. aren't taking credit for creating said music.
  • by Anonymous Coward on Wednesday June 18, 2008 @04:33PM (#23844795)
    But, based on my understanding of several recent different but similar situations involving movies and music, we can all safely assume that those people would not have bought the game to begin with.

    We can also take comfort in knowing that the companies from whom the graphics were lifted probably keep the lion's share of the profit from game sales and the graphic artists make almost nothing, by comparison.

    Also, if the guy at 'Limbo of the Lost' bought the game it is his to do with what he wishes because he didn't agree to any stupid 'don't lift graphics' clause and shrinkwrap licenses have never been proven in court anyway so no one has any legal standing to complain about anything. This includes if he wants to make a mashup of the game's graphics and his own cool gaming idea and call it 'Limbo of the Lost'.

    And furthermore copyright law has been subverted by corporate interests and is just a shadow of what the found fathers wanted it to be. Copyright is OUR rights not theirs it makes sure WE get the copyrightable content but it has been changed around to give CORPORATIONS all the control. Do I want DRM on my hard drive so I can play a game but keep me from taking screenshots? No! I'll never install Vista. If this was available in WINE I would play it but it isn't. I don't even run NDISWRAPPER!

    So, in conclusion, no. I don't think anyone has stolen anything. Information wants to be free.

    As in I don't pay anything for it.
  • by chill ( 34294 ) on Wednesday June 18, 2008 @04:33PM (#23844801) Journal
    ...it is sampling, just like in the music industry.

    For example, listen to the opening sequence of Queen's Under Pressure featuring David Bowie. Then, after having your stomach pumped as a precaution, the opening bits of Vanilla Ice's Ice, Ice Baby.

    For the Google impaired, here is a YouTube link [youtube.com] doing a comparison.

    Just equate Limbo of the Lost with Ice, Ice Baby and you will understand. Of course, that would mean Majestic Studios is really Vanilla Ice...
  • by inviolet ( 797804 ) <slashdot@@@ideasmatter...org> on Wednesday June 18, 2008 @04:45PM (#23844985) Journal

    And furthermore copyright law has been subverted by corporate interests and is just a shadow of what the found fathers wanted it to be. Copyright is OUR rights not theirs it makes sure WE get the copyrightable content but it has been changed around to give CORPORATIONS all the control.

    Guess what? The CORPORATIONS that own this stuff are composed of people and owned by people. You can become one of those people for about $50 a share. A corporation is the modern expression of the Right of Free Assembly, and is used to administer cooperative division-of-labor and ownership of property.

    Would you prefer that property can only be owned whole, by single individuals? Do you realize that it would be impossible to undertake any large, capital-intensive project in that environment?

  • by PoliTech ( 998983 ) on Wednesday June 18, 2008 @04:57PM (#23845207) Homepage Journal

    ...it is sampling, just like in the music industry.
    I would have to second this opinion. Given that the Backgrounds are evidentally static screenies, then I don't see a lot of difference between this, music mix CDs and/or video mashup.

    Heck, I use the background images from Bejeweled as wallpaper. Does that make me an IP infringer? If I give the wallpaper to the guy in the next office am I then a pirate?

    This is simple Fair use IMHO, although they should give credit to the sources.

  • Comment removed (Score:2, Interesting)

    by account_deleted ( 4530225 ) on Wednesday June 18, 2008 @04:58PM (#23845221)
    Comment removed based on user account deletion
  • by lantastik ( 877247 ) on Wednesday June 18, 2008 @05:16PM (#23845533)
    I started to wonder how they got rips of all of those games in to their engine. Then I started to wonder if they just stole the engine. I did a search and came up with this page:
    http://209.85.141.104/search?q=cache:GTYHJgCqVCYJ:www.bluesnews.com/cgi-bin/board.pl%3Faction%3Dviewthread%26threadid%3D88482+%22Limbo+of+the+Lost%22+engine&hl=en&ct=clnk&cd=1&gl=us [209.85.141.104]

    I'm still wondering how they were able to import all those assets and levels so flawlessly into their own engine?

    That must have been a tremendous job just to write the different converters but then again I don't understand why Steve Bovis, was not able to code a simple CD check into the main menu???
    ...this was the follow-up to that question:

    They didn't.

    "Wintermute Engine Development Kit is a set of tools for creating and running graphical âoepoint&clickâ adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds). The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates." - http://dead-code.org/home/ [dead-code.org]

    All the backgrounds they stole are screenshots from other games. They made a 3D character to move (with scaling) on 2D backgrounds.
  • by Conspiracy_Of_Doves ( 236787 ) on Wednesday June 18, 2008 @05:17PM (#23845573)
    They have a genuine 3d version of Myst

    Realmyst [realmyst.com]

  • The Article rocks! (Score:3, Interesting)

    by Anachragnome ( 1008495 ) on Wednesday June 18, 2008 @05:18PM (#23845583)
    The thing I like the most about the article is that the it specifically states the NAMES of the morons that thought they could get away with this.

    All to often, articles simply list the name of the company in question, and the people actually behind the theft(I consider it theft) hide behind that, thus circumventing any real lasting public derision.

    The article destroyed any credibility these idiots may have had in the gaming marketplace, and rightfully so. A simple Google search by potential employers/investors will be all it takes to bring up that article.

    Back to McDonald's with you, fryboy!
  • I retract the above. (Score:2, Interesting)

    by RustinHWright ( 1304191 ) on Wednesday June 18, 2008 @05:19PM (#23845607) Homepage Journal
    Silly me. I thought that they at least had created dynamic environments using the old data.

    These are static screenshots? Pathetic. I say lobotomize 'em all and hand them over to the creators of the original images as body slaves.

  • by lantastik ( 877247 ) on Wednesday June 18, 2008 @05:21PM (#23845643)
    Sorry, I hate replying to my own stuff, but I found some backups to this information:
    http://forum.dead-code.org/index.php?topic=2904.msg18305#msg18305 [dead-code.org]

    http://forum.dead-code.org/index.php?topic=2746.msg17668#msg17668 [dead-code.org]
  • better analogy (Score:3, Interesting)

    by RingDev ( 879105 ) on Wednesday June 18, 2008 @05:28PM (#23845725) Homepage Journal

    Think about Space Invaders, Galaga and Galaxian - same gameplay, different sprites.
    I don't think that's quite the right analogy though.

    Think of this more like someone took a picture of the screen when you were playing Space Invaders, then used that image as a background for their RTS space domination game.

    I think this case could really present itself to be a very interesting legal president. It sure looks like it could fall under fair use and derivative work. The game is vastly different than all of the games that the artwork was taken from. Which would move it into the derivative work direction. Then the question would seem to be, does Bethesda's copyrights extend beyond the actual content of the game and into images taken of the game? If it does, it would imply that distributing screen shots and FRAPS videos with out the game copyright holder's permission would be a violation as well.

    And even if that is the finding, they could still argue fair use. If 2 Live Crew can sell a single of Pretty Woman, if Vanila Ice can go platinum while taking a note for note copy of Queen, well, why can't this company use modified screen shots of existing work to develop an entirely new game?

    Not sure I entirely like the thought, but I'm not entirely sure I like the alternative either.

    -Rick
  • by edraven ( 45764 ) on Wednesday June 18, 2008 @05:53PM (#23846079)
    Bonus points for referencing a plot that Kurosawa borrowed and a plot that was borrowed from Kurosawa.
  • by jackspenn ( 682188 ) on Wednesday June 18, 2008 @06:06PM (#23846279)
    Does anybody else find it funny that the game is called "Limbo of the Lost" and it took 17 years for the makers to produce a plagiarized game. Think they felt like they were lost? Think they felt like they were in limbo? Think they were drinking when they decided to just steal others bits? Well if you do not find any of that funny, have a look at the makers and tell me does "Russian Mob" pop into your head at any point?

    http://www.kentonline.co.uk/images/paper/PD1403578_l.jpg [kentonline.co.uk]
  • by spun ( 1352 ) <loverevolutionary@@@yahoo...com> on Wednesday June 18, 2008 @09:48PM (#23848991) Journal
    That is my point: the idea that the corporation will act ethically and with your best interest at heart is wrong, and people are being shielded from the consequences of that wrong assumption. Corporations are, for the most part, just mafia with better PR. Corruption built in to the system, no one feels personally responsible for any wrongdoing. And yet it keeps happening.

    What would happen to the stock market if the government started to go after corporate criminals with the same zeal it goes after minority street criminals?
  • by lena_10326 ( 1100441 ) on Thursday June 19, 2008 @12:06PM (#23858645) Homepage
    Who owns the copyright to rendered images? The game manufacturer or you? After all, a screenshot of a rendered image created by a raycasting engine is not a digital bit-by-bit copy of the data model and textures built into the game. A screenshot is a recording of that unique perspective in the game that the player experienced, which is highly dependent on the actual graphics hardware of the PC and the settings for the hardware and software configuration. It also varies by time, position, viewing angles, and placement of other players.

    Let's say you love FPS games (Quake,Unreal,etc) and you build a website (with revenue generating ads) around awesome screenshots and movie recordings of insane frag sessions (see YouTube). Are you guilty of copyright infringement? No. So, why would these guys be guilty? They used screenshots of rendered scenes and therefore did not use exact digital copies of the textures on disk.

    If I use a raycasting engine and I set it up to raycast a scene, then I own the copyright to that rendered image, not the owner of the raycaster. It is the same here, however rather than specifying "sphere at x1,y1 and retangle at x2,y2", I am creating the scene by positioning the viewport.

    Let's take another angle on this. I write a movie script and I want to set it to animation, so I use an FPS game to act it out. I merge the audio and video and put it up on my for profit website. Am I guilty of copyright infringement? No. It's an original work using rendered images from a raycasting engine. (This has been done quite a number of times.)

    Before you use the "for profit" defense, know that for USA copyright law a violation without profit or without profit motive is still actionable by the copyright holder (see RIAA). Likewise, the inverse of profiting from copyright infringement is no guarantee of conviction. Profit is irrelevant in regard to guilt, but can be relevant with assessing damages awarded.

    Also, some will likely respond to this post saying conviction of infringement is not based on making exact duplicates, but rather is in the fact you made a low grade copy or used small snippets of the copyrighted data. That really doesn't apply here because a rendered scene is data generated on the fly driven by user inputs and configuration settings of the machine. It is not a duplication of the textures and models on the disk. It's not valid to draw a parallel between an exact or low grade copy of a song to that of a data model rendered to an image, because a rendered image is not a version of the model, but a low grade copy of a song is a version of the original.

    Last point. Is this game a derivative and thus potentially a violation of the copyright holder's exclusive rights to derivatives? No, because this guy's game uses no shared code. No shared model data. No shared textures. He used rendered scenes. If it were a derivative, then we could also apply this argument to compilers and say all compiler owners own the code you compiled, given that we're associating the raycasting engine to compiler and source code to scene setup. That happens to be an ancient debate: a compiler compiles source code to a binary, so who owns the binary? The compiler manufacturer or you? This ties back into the point of the previous paragraph. A work cannot be a derivative if it is not a version of the original--in part or in whole.

    Considering all of this, I'm going out on a limb here and saying he did nothing wrong and is completely innocent. And additionally, just about everyone here is off their rocker on this topic.

    Although, I still think he's a lame ass but that's irrelevent.

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