First Real Gameplay Video of New Prince of Persia Game 48
An anonymous reader writes "After all the screenshot leaks and poor screenshot videos, here's finally the first official game play video of Prince of Persia:Next Generation. It was released at E3 just some hours ago. Wow, I just love their new artistic direction, this game will be a killer!"
Sarcasm? (Score:3, Interesting)
Wow, I just love their new artistic direction, this game will be a killer!"
What's with the sarcasm in the summary? Oh... he was being serious.
More of the same... (Score:3, Interesting)
I like the visual style. Looking at what I guess must be a gameplay video my concern is that it feels very reminiscent of the last few Prince of Persia games.
First, I didn't like the artificial environments. The developers seem eager to depict a realistic world, but then force platforming into it. So the end result is game that is constantly reminding me I'm playing a game and completely ruining any suspension of disbelief. Either go for pure platforming and more convincing realism.
Even worse than that, however, was the timed events. They may make for dramatic camera angles, but they're frustrating and are an impediment to more fluid and entertaining gameplay. Timed events should have ended with Space Ace and Dragon's Lair.
I didn't like the goofy, generic tormented hero theme from the previous games appealing. From a visual standpoint this game seems to have potential, but unfortunately, it's looking to me like it's going to be more of the same with updated graphics.
Re:More of the same... (Score:3, Interesting)
Sure, it can get a bit ridiculous. But the game is supposed to have its main focus on platforming (that's what PoP games have always focused on) and to have the fun platforming that we've all come to love, they have to be "different" environments.
However, I don't know how I feel about this new installment. I like the way the characters looked, but everything else didn't look that impressive.
Re:Nope (Score:5, Interesting)
Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).
My guess is they meant "in-engine" as opposed to actual gameplay.
some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
I'm not a huge fan of cel shading myself, but I'd still say it looks pretty good. Sure, it's a different direction from the previous games, but this has been a series that re-invents itself.
If it's a trailer, it's a truly pitiful trailer, that really doesn't deserve a link, let alone a front-page one.
I would say it does a pretty good job of presenting the game's graphic potential, hints at some 2 player or somehow 1 player combined (i.e. controlling 2 characters or working with AI) gameplay, and displays that there will be fighting and platforming. I got all of that from the trailer -- I'm not sure what more you'd get in a minute.
Prince of Ico? (Score:4, Interesting)
Did anyone else think "Prince of Ico"? Climbing a desolate tower, dragging a princess of some sort around, beating black snot out of monsters...
Re:Prince of Ico? (Score:2, Interesting)
The PoP team has always said ICO is their favorite game, and continue to show their love for it more and more as time goes on.
Anything that raises awareness of ICO is good in my book.
not cell shading (Score:3, Interesting)
It's not cel shading, it's illustrative, as stated in the second video from that link. Cel shading creates an outline then uses a single color for the base (usually per-polygon) and the shades it (shadows) with a couple more colors. What you see in this technique is a lot of outlines and highly contrasting lines similar to what you see with cel shading, but if you look at the shadows they are obviously not cel shaded (suggesting traditional art and real lighting). There does appear to detail loss during fast movement (colors reduction - probably some sort of color mapping).