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Knights of the Old Republic MMO Confirmed 179

Posted by ScuttleMonkey
from the long-time-coming dept.
Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights."
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Knights of the Old Republic MMO Confirmed

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  • by lastchance_000 (847415) on Friday July 18, 2008 @05:19PM (#24247997)

    If only it could be as good as Star Wars: Galaxies...

    • by atari2600 (545988) on Friday July 18, 2008 @05:38PM (#24248219)

      You've been modded properly ;-). SWG was a lot of fun initially till it started out to be a non-paying job. Oh frick, my house is crumbling - oh frick gotta check on my machines. That and they sacrificed their current user-base in search of a new market (Blizzard is great at this - they don't alienate their current users while getting new users to sign up at the same time..mostly).

    • by mc900ftjesus (671151) on Friday July 18, 2008 @05:42PM (#24248265)

      They need to take the original SWG, update the graphics, and rerelease. No other MMO is half as deep or customizable as that was. It just needed a dev team that would patch bugs instead of just looking stupid.

      The last thing we need is another mod for WoW (I'm looking directly at you LoTR).

      • by lastchance_000 (847415) on Friday July 18, 2008 @06:19PM (#24248657)

        I agree totally. I loved the original. My first experience with it was hanging out in the Mos Eisley cantina, playing music and socializing. The huge variety of professions (and not just different combat types) made for a very deep and varied play experience. I mock what it's become because I miss it so much.

        • I could not agree more.
          I have not been able to find the level of immersion that I enjoyed in SWG.
          I miss it every day.
      • by Darinbob (1142669)

        Except that LOTRO is nothing like WoW, except very superficially. Many people claim it's very similar to AC1 (from same company) and that WoW also borrowed lots of concepts from it. So to say LOTRO is a clone of WoW without also saying that WoW is a clone of AC1/EQ1 is pretty naive.

      • The last thing we need is another mod for WoW (I'm looking directly at you LoTR).

        In the defense of LotRO, it is a damn good game. Not as good as WoW, but for a Tolkien fan like myself, it's pretty much a dream come true.

    • If only it could be as good as Star Wars: Galaxies...

      Star Wars Galaxies was the last big name MMO title to actually be innovative (compared to other graphical MMOs).
      Unfortunately a buggy release, and poor appeal to mainstream MMO players limited it's numbers. Ultimately it was destroyed when it was dumbed down to be a clone of every other MMO on the market.
      I hope they at least follow SWG and bring back roleplaying to MMORPG

      • Re: (Score:3, Insightful)

        by jank1887 (815982)
        short of some MUDS and MUSHs, I don't think there has ever been any real roleplaying in an mmorpg. It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.
        • Re: (Score:3, Insightful)

          It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.

          If some ever gets the realm vs realm thing done properly (not Warhammer, sadly) then choice and flexibility and world impact are totally possible. Although the first thing that would need to change would be the ridiculous power level differences between low and high levels. I don't see any big company having the cojones to release an MMO where
        • by hardburn (141468)

          A Tale in the Desert is a roleplayer in that sense. Each "Tale" (currently on the third one, last I checked, but might be on the fourth by now) has the players work through a very time-consuming skill tree. The more players level up, the closer the civilization gets to the end of the Tale, at which point the next Tale begins.

          Eve Online also allows quite a bit of player influence on the story. To have real influance, you almost have to be the leader of a large group of players, though that's somewhat like re

      • Re: (Score:2, Interesting)

        by Joker1980 (891225)
        buggy releases go with the territory with MMO's thats not what killed SWG. Completley rewriting the way the game played was what killed SWG
      • by SpacePunk (17960)

        The people that it appealed to was Star Wars fans. That is the player base it was originally written for, and that's the player base they lost with the NGE. And, when I say lost, I mean lost reputation, lost subscriptions, and lost their fucking minds. Lucasarts, and SOE tried to appeal to the WoW crowd, and lost the Star Wars crowd.

        You'd figure with a game based on a proven fan based demographic that the companies involved wouldn't fuck over that demographic, but they did. Screw the mainstream MMO play

        • You'd figure with a game based on a proven fan based demographic that the companies involved wouldn't fuck over that demographic, but they did.

          More times than not the opposite is true, just look at the pile of horror that is the Star Trek licesnse

    • by Kamokazi (1080091)

      Size 1 Infant shoes are indeed bigger than they look.

      If you're an ant, that is.

    • by SpacePunk (17960)

      "If only it could be as good as Star Wars: Galaxies..." before the NGE.

      There, fixed that for you.

  • "Eventually" in this case means after a couple months of training presented in a brief montage...

    Seemed a bit wrong, but in retrospect I guess that's all Luke Skywalker got, too...

    • Re: (Score:3, Informative)

      by Anonymous Coward

      Well, the training is one thing, but you also have to run a bazillion errands on the wookie home world where you have to watch the same cut scene at least 6 times.

      That's a real midichlorian booster.

  • by WillAffleckUW (858324) on Friday July 18, 2008 @05:21PM (#24248011) Homepage Journal

    If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.

    Half of the appeal is in emulating light saber battles.

  • That lets the world know that, as an environmentally responsible company, BioWare has made this game without any of the toxic chemical known as RaphKosterite?

    That particular additive is bound to make a game that calls itself Star Wars without any of the baggage of actually being Star Wars... Perfect for making a semi-space based Sims game.

  • by MalleusEBHC (597600) on Friday July 18, 2008 @05:27PM (#24248075)

    I felt a great disturbance in the Force, as if millions of hours of my free time suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

  • by djveer (1179631) on Friday July 18, 2008 @05:27PM (#24248079)
    It almost seems like every company has to convert their previously-loved RPG titles into MMORPGs just for anybody to look at them. MMORPGs seem to provide a sort of depth and play experience that single player RPGs have difficulty matching. I don't see this trend stopping any time soon.
    • by Hatta (162192) on Friday July 18, 2008 @05:34PM (#24248159) Journal

      Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

      • by CrazyJim1 (809850) on Friday July 18, 2008 @05:53PM (#24248373) Journal
        And CRPGS are watered down PNP RPGS. How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG? Maybe that was just indicative of my play group, but we hardly ever found the actual quest, but still had fun.
        • by Chris Burke (6130)

          How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG?

          This is one of the reasons why the Ultima series (in particular the 2nd trilogy) are some of the best CRPGs ever. :)

        • by startled (144833)

          And PNP RPGs are just watered down LARPs. Real men strap on plate armor and beat each other over the head with swords, until they become tired and pop over to Denny's for a burger.

        • Eh. I personally find that pen-and-paper games are pretty poor as a storytelling endeavor, simply because not that many people are very good at writing up good stories. If you have a DM who weaves a grand, epic tale, I'm sure it's very rewarding. I never had that, so as far as a storytelling medium goes, I'll take RPGs any day. Not that I didn't have fun with my games of D&D, but the fun was in running around hacking and slashing, not from any sort of good story.
        • by DrFalkyn (102068)

          And CRPGS are watered down PNP RPGS. How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG? Maybe that was just indicative of my play group, but we hardly ever found the actual quest, but still had fun.

          Every played Baldur's gate II? There are tons of subquests that don't involve the main plot, and you can terrorize the inhabitans all you want.

      • by lgw (121541)

        But there are 100 people who think the gimick is fun for every hardcore gamer. Which market would you go after?

        WoW will eventually save us all, when *everyone* gets tired of grinding and there isn't a market for that stupid model any more, we migh finally get an MMO with some actual depth of content.

      • by servognome (738846) on Friday July 18, 2008 @06:02PM (#24248479)

        Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG.

        Actually it's a little of both.
        Single player MMO play is horrible, they have stories and gameplay about as complex as what you'd find on an Atari 2600.
        "Raid" co-op type gameplay is very complex, in depth, and more interesting; though not necessarily more fun, depends greatly on implementation.

        How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

        Why does everybody need to be "the chosen one"? Han Solo had a pretty interesting time, characters who weren't Frodo had important roles in LOTR. So long as each character has a unique and interesting heroic path their stories can make them compelling heroes.
        In fact you don't even need to be a hero, there was a large fanbase for SWG because it was a good sandbox game. Roleplaying doesn't necessarily mean playing a hero, just look at all the people who roleplay in forums without stats and numbers. Good roleplaying can just take the form of adopting a different character from yourself, just look at all the folks at the renaissance festival, sometimes it's fun being random serf #214.

        MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

        MMOs are popular because of their communities. For many it's socializing online, with a neat little goal for you and your friends to work towards.

        • by afabbro (33948)

          just look at all the folks at the renaissance festival

          My eyes! My eyes! It burns!

      • by _Sprocket_ (42527)

        MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

        It depends on what you expect to get out of the game. I would suggest that MMOs are popular because they offer something different than the single player CRPG.

        Having said that, too many people go in to MMOs with the idea that they get to be the wunderkind center of the world. Or that they get to "win" the game. Or any number of other artifacts of single-player games.

        The two are very different vehicles.

        • by Hatta (162192)

          I'd agree with that. Mostly I'm a little bitter because the MMO RPG seems to have entirely displaced the CRPG. Fortunately, there's nearly 20 good years of CRPGs to catch up on. Maybe I'll finally get around to playing Pool of Radiance.

      • Re: (Score:3, Insightful)

        by jadin (65295)

        I prefer MMOs for sheer scale of the games. I get bored with single player RPGs, but with an MMO I have access to months if not years worth more of game play.

      • Re: (Score:2, Interesting)

        by x1n933k (966581)
        It's funny but we've been battling this kind of thing in MUDs [mudconnect.com] for decades. It's a similar environment and you end up having a few power-users, a few hardcore RPers, and a a lot of in-betweens that just hack'n'slash because it is fun for them.

        Galaxies attempted to give the player a reason to be a average Joe with professions and a classless system. Although I didn't play it extensively I think like most players out there, if the developer give us a reason to be part of the Universe instead of being the Un
      • by p0tat03 (985078)

        How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

        There are potential solutions to this problem. America's Army solved it in a minor way - how do you have a "good guys vs. bad guys" game when everyone has to be the good guys? Solution? All scenarios are crafted so that each side considers themselves the good guys, and see the other side as the durned terrorists. In the same way, I can imagine a PVP MMO where you and your party are the heroes out to stop evil, while all the other players are set up to appear to be Imperial stormtroopers/elite guards/whateve

    • No, it's for the money.

      When OSI came out with Ultima Online and realized they could get $10 USD a month from everyone, they stopped making every other game.

      UO is still going TEN YEARS later.

      The other companies aren't stupid. They see that they can make more money selling MMO subscriptions than just selling games.

      Plus, if you say it's got lots of online content, then you can dial back the graphics, which lets you stop alienating all the long-time PC gamers who stopped playing the "get a new computer every ye

  • for rp genre of course, and mmo too.

    since the idiot developers of star wars : force unleashed think that forcing people to play one side of the saga (evil until the end, only switching to good optional) is something attractive to all gamers (probably because they themselves are badass wannabees), i can just skip force unleashed and get to a better balanced game instead.

    to all you game developers there - when you do a career optional game, forcing the player to continue with a career until the end and
  • by Red Flayer (890720) on Friday July 18, 2008 @05:31PM (#24248125) Journal
    So I'm reading the summary, and as I see that TFA is about a planned KOTOR MMO, I noice there's a blockquote (apparently from TFA).

    Then I read the blockquote. It refers only to previously released games. WTF? Can't you at least give us something about the planned MMO in the summary?

    I don't know who you are "Zafsk" (if that's your real name), but I resist your crude attempts to force me to RTFA.
  • by Celarnor (835542) on Friday July 18, 2008 @05:31PM (#24248129)
    Both KOTOR and its sequel were absolutely wonderful single-player games.

    I'd been playing through KOTOR II on the PC recently (good luck achieving that on Vista; you have to replace a bunch of dlls in the game directory to get sound to work); the storyline, the influence system, everything is just absolutely spectacular.

    I'd really hate to see it become another crappy MMO; I just want to be able to sit down at the end of the day and pretend to be a leet Jedi for a while. Turning that into an MMO really ruins that if you don't have the time to commit to the damn thing.
    • Wait. How did you get KOTOR 2 to run on Vista at all? It's the one game which absolutely refuses to run for me: it crashes shortly after I start it up, and the interwebs didn't have any helpful info when I looked.
      • Indeed, only some dlls that need replacing.
        You have to save often though, the game tends to crash a lot.

    • by Dutch Gun (899105)

      Not to mention that I'm really not interested in paying anyone $x dollars a month for the privilege of playing their game. I have a feeling that a lot of companies see the cash cow of WoW (not to mention the fact that MMOs, being server-based games, are inherently difficult to pirate) and want to get a piece of that, but with pay-per-month MMOs, players are only going to be willing to play so many of these games at a time. Its a much more limited market, and I think a lot of companies are going to get bur

  • No info (Score:2, Interesting)

    by Paxam (1328509)
    The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA... I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.
  • Bioware MMO? (Score:5, Interesting)

    by Idgit (1078377) on Friday July 18, 2008 @05:39PM (#24248229)
    One of my favorite things about Baldur's Gate and KOTOR was the fact that it was single player. I've played my fair share of multiplayer games and MMOs, but sometimes you just want to play a game where the whole universe revolves around you. Where your actions alone determines the fate of the world. Those are the kind of games that Bioware makes and I kind of think they were forced to make this MMO because EA wants a piece of Blizzard's pie. Nevertheless, I look forward to seeing what Bioware manages to comes up with.
    • Re: (Score:2, Interesting)

      by Paxam (1328509)
      MMO's are where the money seems to be, at the moment, in the PC games market. BioWare did well with "premium modules" for NWN, but even that can't compare to the constant income one receives from a body of subscribers each paying a tenner a month. MMO's don't have to be vastly popular to be profitable (as shown by LotR:O), wheras a single player game nowadays has to be successful for the publishers and developers to see a return.
      I can see why LucasArts chose BioWare to make the Star Wars MMO, as they've
    • FYI they announce the Lucas Arts partnership with Bioware well before EA bought Bioware.

    • by aztektum (170569)

      Wow. That's some baseless grand-standing since, well, the MMO was announced well BEFORE [bioware.com] the EA merger [slashdot.org].

      Also, I guess it's good for you that they're still making Dragon Age, huh?

      I suppose Intel should ONLY make desktop processors? Or Coca-Cola should ONLY release Coca-Cola Classic? Hm?

      Heaven forbid a games company should diversify the type of games they make.

    • by Taulin (569009)
      EA bought Bioware almost a year after they started making their MMO (at least a year after they started recruiting for it), so I don't think EA really had any thing to do with pressuring Bioware. Now, that being said, Bioware may have done it so they look more appetizing for EA to purchase, but that means Bioware was actively looking to sell themselves.
  • Amnesia (Score:3, Funny)

    by EnsilZah (575600) <EnsilZahNO@SPAMGmail.com> on Friday July 18, 2008 @07:26PM (#24249259)

    Yes, but how are they going to explain a whole world full of amnesia patients with a dark mysterious past?

  • I've got a bad feeling about this.

    • Let's just hope they don't launch a week after "Squiggy" keeps one of the beta servers crashed for a week.
  • Hilarious parody of MMOs by Rooks1138 posted on the SWG boards back in the day

    Episode IV [rpgplanet.com]: A New Dewd
    Episode V [rpgplanet.com]: The Empire Nerfs Back
    Episode VI [rpgplanet.com]: Return of the Carebears
    Episode I [rpgplanet.com]: The Phantom Beta
  • KOTOR:NGE to make it more Star Warsy and iconic.

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