Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
It's funny.  Laugh. Entertainment Games

Ubisoft Steals 'No-CD Crack' To Fix Rainbow 6: Vegas 2 434

Ariastis writes "UbiSoft has long been against No-CD patches. Referring to them on their forums would get you warned or banned. But now, they have just officially released a patch for Rainbow 6: Vegas 2, which, when opened in a hex editor, can easily be identified as coming from the RELOADED scene group, not from UbiSoft programmers. A picture of hex analysis is shown in the story. See? Piracy isn't that bad! It saves you from having to code fixes for your own games! (Watch the drama on the Ubi Forums before it gets scrubbed clean.)"
This discussion has been archived. No new comments can be posted.

Ubisoft Steals 'No-CD Crack' To Fix Rainbow 6: Vegas 2

Comments Filter:
  • How could they? (Score:3, Insightful)

    by Jeremy Visser ( 1205626 ) on Saturday July 19, 2008 @05:18AM (#24252255) Homepage

    Stealing the intellectual property of these crackers that they so rightfully deserve -- how could Ubisoft do such a thing?

    On a serious note, is Ubisoft actually legally allowed to distribute these cracked executables, because they are of their own product?

    Mind, I don't get why, because they would have the original source code anyway.

  • by neokushan ( 932374 ) on Saturday July 19, 2008 @05:20AM (#24252267)

    Perhaps I'm a bit silly thinking this, but I have a lot of respect for the majority of the cracking scene.
    Time and time again they've always proved just how talented and resourceful they can be.
    I say props to them! At the very least, Ubi should sack whatever middle-manager that decided to release this as an "official" patch or lazy programmer that decided to submit this rather than build a proper executable and give THEM a job instead. I've had more "official" patches from both Ubi and EA (And a few others) break stuff than dodgy, pirate hacks.

  • Nope, (Score:1, Insightful)

    by Anonymous Coward on Saturday July 19, 2008 @05:26AM (#24252287)

    They aren't "stealing" anything, the executable was theirs to begin with. If you spruce up my house with some fancy artwork it doesn't make it your house.

  • Rogue Programmer (Score:1, Insightful)

    by Anonymous Coward on Saturday July 19, 2008 @05:33AM (#24252299)

    I bet this is just a case of a rogue programmer trying to meet a deadline. Instead of writing up his/her own fix, they tried to pass off RELOADED's work as their own. It passed QA and was released to prod. Congrats on the fine work form the RELOADED programmers!

  • Re:Nope, (Score:5, Insightful)

    by Spad ( 470073 ) <slashdot.spad@co@uk> on Saturday July 19, 2008 @05:33AM (#24252301) Homepage

    No, but if you then show off said artwork claiming it to be your own then it does make you a bit of a dick.

  • Stealing? (Score:5, Insightful)

    by masterzora ( 871343 ) on Saturday July 19, 2008 @05:46AM (#24252351)

    I can already see the torrent of people coming in to call all slashdot users hypocrites for calling this stealing but defending "piracy" as not stealing and all that, so I figure I might as well clear this up as soon as possible:

    Thing the first: Slashdot is not one person, it is many people, so it's not inconsistent for vocal members of the community to call this stealing but piracy not stealing.

    Thing the second: "steals" is still a bad word here. "Steals credit" would be better, if anything, but I still think the wording is bad anyway.

    Thing the third: most pirates at least hold to the moral ground of giving credit where credit is due, which is clearly not the case here.

    Hopefully this will head off those silly comments. Eh, who am I kidding, it's Slashdot. I'll probably wake up to 50 of them. Oh well, I tried.

  • by neokushan ( 932374 ) on Saturday July 19, 2008 @05:48AM (#24252359)

    It's not that they stole it, it's more that they couldn't be bothered to make an official one.
    I mean, when you think about it - what if that crack WAS dodgy? What if it had a time bomb in it that wiped out your hard drive after a certain date? I don't think for a second that Ubi disassembled the cracked .exe and checked it for irregularities or they'd have noticed the cracking group's moniker and removed it. That, plus it would have been easier to recompile a new one from the source they have.
    Of course, I trust the group but I know full well that if it DID have something dodgy in it, I'd be fully responsible for it and have to accept that it was my fault.
    But in this case, Ubi could have been under some serious shit if such a thing had happened.
    There's really no excuse, it's sheer laziness on their part.

  • by Ma8thew ( 861741 ) on Saturday July 19, 2008 @05:57AM (#24252383)
    This is a No-CD crack, which has a legitimate use. If you lose your CD for instance. The hacking group in question hasn't stolen anything of Ubisoft's.
  • French? (Score:4, Insightful)

    by y4h0oo ( 658404 ) <y4h0oo@NosPAM.yahoo.fr> on Saturday July 19, 2008 @06:06AM (#24252395)
    ...Why is that, Ubisoft?

    (1) You're posting an illegal crack that violates YOUR OWN RULES on piracy
    (2) You stole someone else's crack. Couldn't bother making your own? Sheesh. Now THAT'S French for you!



    This french surrender business and now this "whatever is retarded is french" is so obtuse!
    It's like saying all americans are morons and deserve Bush.
  • by cliffski ( 65094 ) on Saturday July 19, 2008 @06:13AM (#24252423) Homepage

    Of course, I trust the group

    why? Do you know who they are? where they are from? know the personally? You know who are current members of the groups, and what their motives are?

    Personally I do not trust anonymous groups of coders on the internet who cannot be tracked down to run exes on my machine. If ubisoft format my hard drive, I have legal recourse against a known company. The same if my company trashes your machine. Your defence against some random group of kids on the internet is basically fuck all.

    I'm surprised how much risk people expose their PC's to in order to avoid having a CD, or (more often) to get free games.

  • by masterzora ( 871343 ) on Saturday July 19, 2008 @06:17AM (#24252433)
    How is this not constructive? Game devs insist on checking for a CD in my drive which leads a a good number of problems that, as a paying customer, I honestly shouldn't have to deal with. These people provide a legitimate service by allowing to play the game without having worry about these issues, a right I should have when I buy the game.
  • Re:So... (Score:5, Insightful)

    by Goldberg's Pants ( 139800 ) on Saturday July 19, 2008 @06:24AM (#24252459) Journal

    Two wrongs don't make a right, dude.

    What cracks me up (pun intended) is the fact that Ubisoft have been UTTER BASTARDS in the past. If you posted complaining about Starforce on their forums, their employees would accuse you of being a hacker, a pirate etc... People get banned for posting links to cracks. HAVE been banned for posting links to THIS VERY CRACK.

    This priceless, and utterly UTTERLY hilarious. A major software company relying on a cracking group to fix their stupid issues that their choice of DRM caused.

    The only way this could be ANY funnier is if it was Electronic Arts instead, and even that would be pushing it as Ubi's attitude toward their consumers in regards to DRM is a hundred times more offensive than I've ever seen EA be.

  • Furthermore (Score:5, Insightful)

    by Mateo_LeFou ( 859634 ) on Saturday July 19, 2008 @06:29AM (#24252473) Homepage

    It's not stealing if the original programmers were not deprived of anything. Whether the good guys ("pirates") do it or the bad guys (the "content industry") do it, unauthorized copying is not stealing and never has been.

  • Re:How could they? (Score:5, Insightful)

    by malkavian ( 9512 ) on Saturday July 19, 2008 @06:56AM (#24252555)
    Just semantics, I know, but UBISoft didn't steal anything. They haven't deprived the originators of any use of their CD crack.
    I found the article both amusing, intriguing, and irritating in that they're playing the games of the *IAA on the "theft" side.
    What they have done is infringe copyright, which is just not playing fair. And for one of the "big boys" in the industry, who definitely do make money from releases, and continued patching (patches are, or should be, costed into the maintenance cycle of any computer product).

    Legally, I'd say UBI are in the wring distributing the patch, as it is comprised of code they have not written. However, the cracker group would have to go and press charges to have this settled. And I'm not so sure they would be so happy to drop their facade of anonymity for this (all the companies that would love to know who they are, for the sake of taking a shot at copyright protection circumvention charges etc.).

    As things stand, I don't think UBI will get the full legal hot water, however, they've just taken a massive PR hit, and the whole "holier than thou" stance taken by the games industry on copy protection has also been tainted.

    As to why a patch has been released that's copied.. The no-cd cracks are widely distributed, so when they're 'mature', you have a very heavily tested patch, that may just fix an issue you need fixed. You can either spend ages getting the dev to identify the bug, work out how to fix it without breaking other things in the product, get a testing department to exhaustively test it to make sure it doesn't break, pass it through QA to make sure it's not affected any other things adversely, and have it passed backwards and forwards if things don't seem quite right.. Or you can grab some existing highly tested in volume code that does the job nicely.

    Efficiency says that the second is the best option. However, to do that, they'd need the ok from the crack group, which the organisation probably wouldn't want to attribute on a release document. The joys of politics getting in the way of progress.
    Given that they're not willing to attribute or deal with the 'pirates', then alas, their only option should have been to go their own way.

    Methinks someone was a tad lazy and thought "it's all closed, who'll know?" without thinking it through.. After all, how does anyone work out how things have altered without going through patches with the proverbial microscope? You can pretty much guarantee that someone would find out the similarities...

    Of course, there's also the option that one of the UBI devs is also in the crack group and simply reused the code s/he wrote in the first place, which would be even more interesting (and from an 'unofficial' aspect, probably more useful for UBI, as they can comply with uninformed investors clamoring for DRM, and at the same time slake the appetites of the masses who don't want the damned DVD in the drive as it's a pain in the arse! Best of both worlds).
  • Re:French? (Score:4, Insightful)

    by MagdJTK ( 1275470 ) on Saturday July 19, 2008 @07:03AM (#24252579)

    Very true. Now I hate the French as much as the next Briton, but I feel the American accusation of cowardice during the Second World War is resting on pretty thin ice.

    "Surrendering? That's inexcusable! What you want to do is refuse to help for several years even though your supposed friends are getting killed in the millions. Then, if attacked, join the war and pretend that it couldn't have been won without you and that you're so selfless for coming to their aid. Ensure that you become a superpower in the process and enjoy sixty years of fucking over the rest of the world!"

  • Re:Nope, (Score:3, Insightful)

    by Opportunist ( 166417 ) on Saturday July 19, 2008 @07:08AM (#24252589)

    It's actually not that easy.

    Writing a program that has the capabilities of altering another program can be legal under certain circumstances. Our copyright says specifically that you may reverse engineer software and change parts of it to "establish interoperability". It's also a right you cannot waive, i.e. an EULA telling you you must not is void. You may of course still not distribute the altered version, but distributing a program that automatically alters a piece of software is something different.

    Now, I doubt anyone ever tried to defend this in court, but technically, "cracking" is not illegal here. Other countries may have similar rules, so it depends entirely on where that RELOADED group resides, i.e. what place of jurisdiction is applicable.

    Simply copying a program and claiming it as your own is illegal, though. So, depending on jurisdiction, they could actually win.

  • by ildon ( 413912 ) on Saturday July 19, 2008 @07:16AM (#24252605)

    They created the no-CD patches to coincide with their "Blizzard Account" system which allows you to buy their games online and then download them. I'm assuming they wanted a consistent platform for all their users, and it doesn't exactly make sense to have someone purchase and download a game and then have to wait for the CD to arrive in the mail just to start it up.

    Additionally, if you already own the game, you can enter your CD key on the site to gain the ability to download them directly from Blizzard.

  • Re:French? (Score:3, Insightful)

    by abstract daddy ( 1307763 ) on Saturday July 19, 2008 @07:33AM (#24252651)
    Hell yeah man, the imperialist pigs of America totally fucked over Japan, Germany and the rest of Europe. How dare they.
  • Re:How could they? (Score:2, Insightful)

    by Anonymous Coward on Saturday July 19, 2008 @07:45AM (#24252683)
    It's more the hypocrisy that concerns everyone. It's like how no-one would care if a seedy pervert was having an illicit affair with a prostitute, but it would be big news if a preacher/pastor/minister/religious-leader was - because of the moral hypocrisy. Sheesh, it's not like the pirates are actually losing money over this.
  • by cliffski ( 65094 ) on Saturday July 19, 2008 @07:58AM (#24252731) Homepage

    if you don't like the terms of the game, don't buy it. Nobody forces you to buy video games. But of course, this is slashdot, you get modded a troll for sticking up for anyone who actually creates entertainment. the slashdot hive mind thinks it was born with a right to take everyone else work for free.
    Anyone pointing out how selfish this is is apparently *troll*.
    This is why nobody makes games aimed at this sort of gamer. Why bother?

  • Re:Furthermore (Score:2, Insightful)

    by Anonymous Coward on Saturday July 19, 2008 @08:04AM (#24252753)

    Not entirely true.

    When RELOADED does it they wrote new code and credited Ubisoft for the original game.

    When Ubisoft did it, they claimed the code as their own, stealing credit.

    It's also just using their argument against them. If they want to say it is stealing, than its stealing when they do it. I'm sure most people in the scene would rather Ubisoft have to admit it is not stealing.

  • Re:So... (Score:5, Insightful)

    by joaommp ( 685612 ) on Saturday July 19, 2008 @08:08AM (#24252767) Homepage Journal

    Regardless of what support the company has given its costumers, remember that the crack was made to circumvent anti-piracy schemes.

    There wouldn't be any need for anti-piracy schemes if people were trustworthy and didn't steal software.

    People use pirated software -> companies lose money -> companies invest in trying to avoid illegitimate usage of their software -> copy-protection schemes are put in place -> problems with copy-protection schemes arise -> people who don't give a shit about the fact that the software was a result of an investment in both equipment, marketing and man hours still keep finding ways to pirate the software.

    So everyone uses cracks to go around copy protection schemes when they're not supposed to, and then when that company uses that crack to fix a problem, everyone is outraged. So it's OK if you steal from a company, but it's NOT OK if a company uses, to fix their own product and provide the support everyone cries for, something that was made specifically to target that company's product making it easier to pirate.

    You know, people have worked to develop the product. Money has been invested. It's a company, it's supposed to make a profit, not to create software out of pure charity.

    And no, two wrongs don't make it a right, you're right when you said it. And everyone should have thought that even if the company sucks at supporting its users (first wrong) that doesn't forgive anyone for pirating software (second wrong). I'm not saying that you shouldn't be able to fully use the product you bought. But does anyone here honestly believe that only the guys that bought the product are the ones using the crack? I don't think so.

    This sounds like hypocrisy to me.

    Just be glad that now that there is an "official" fix for your problems.

  • by Anonymous Coward on Saturday July 19, 2008 @08:12AM (#24252783)

    That is probably the most ignorant response I have ever read on Slashdot. Did you accidentally reply to the wrong post?

    Somehow I doubt you would be so quick to condemn players who ignored a requirement in the EULA that they play a game in only their underwear. Then again, after that staggering display of ineptitude, perhaps you would.

    "If you don't like the developer's arbitrary clothing requirements, don't buy the game! It's their right to tell you how to dress while consuming their media."

    Actually, if you are not that monumentally stupid, the only alternative is that you are trolling. It would seem the mods are giving you the benefit of the doubt. If I were you, I'd shut up and take it.

  • Re:French? (Score:5, Insightful)

    by giorgiofr ( 887762 ) on Saturday July 19, 2008 @08:16AM (#24252801)

    What you want to do is refuse to help for several years even though your supposed friends are getting killed in the millions

    Damned if they don't

    Ensure that you become a superpower in the process and enjoy sixty years of fucking over the rest of the world!

    Damned if they do

  • by Thiez ( 1281866 ) on Saturday July 19, 2008 @08:30AM (#24252859)

    Reloaded has existed for quite a while and as far as I know they've never put malware in their cracks. While it's obvious there is always a risk involved when you run an executable (no matter where it came from), I'd say you are reasonably save using their cracks. Probably more safe than running DRM'ed software, since that software tries to hook itself into all kinds of important parts of you operating system.

  • Re:So... (Score:5, Insightful)

    by ozmanjusri ( 601766 ) <aussie_bob@hoMOSCOWtmail.com minus city> on Saturday July 19, 2008 @08:47AM (#24252929) Journal
    you only bought a license to use the game according to the terms of the EULA

    No, when I took the game off the shelf and gave the checkout chick the cash, the game became mine.

    In Australia a contract for sale is complete when both the contractor and the contractee agree to the same terms. Both parties must be fully aware of all relevant terms before acceptance. Additional terms cannot be imposed after acceptance.

  • Re:French? (Score:2, Insightful)

    by milkasing ( 857326 ) on Saturday July 19, 2008 @08:50AM (#24252935)
    What you want to do is refuse to help for several years even though your supposed friends are getting killed in the millions If you feel that way, then probably, when America entered WW1 and WW2, it should have done on the side of the Germans, after all "German Americans form the largest self-reported ancestry group in the United States, accounting for 17% of the U.S. population".
    There was nothing hypocritical about the US entering the war late, esp in WW1.
    .. join the war and pretend that it couldn't have been won without you .. And the reason for this immense confidence of victory without americans is ... the british sucess in Gallipoli?, or the russian success at Tannenberg? or in the defense of impregnable burma in WW2?.
    The tide of the war turned only after US intervention, in both wars. Face it, wihout Amercan assistance (in supplies, if not in men), the allies would have lost. As far as moral superiority goes, given that Stailn was in charge of Russia (in WW2) the european allies were commiting genocide themselves (in their colonies), America at the time stood for something truly good, at least compared to the rest of the other participants. America became a superpower because it was able to put its house in order, unify, and gave its citizens a stable peaceful, large platform to grow from. USAs 60 years of being a superpower were earned by good policies and far sighted leadership. (Of course today, USA has leaders like Bush and Europe and China are forging ahead, so USAs days as a superpower might be coming to an end)
  • Re:So... (Score:5, Insightful)

    by c6gunner ( 950153 ) on Saturday July 19, 2008 @09:09AM (#24253021) Homepage

    There wouldn't be any need for anti-piracy schemes if people were trustworthy and didn't steal software.

    Yeah, and people wouldn't need locks and car alarms if there were no car thieves. I'd still find it more than a little funny if every time you locked your keys in the car, you had to call up a car thief to open it for you. In fact, I'm pretty sure I'd be laughing my ass off, just like I am at Ubi.

    How's that for a car analogy? :)

  • Re:So... (Score:3, Insightful)

    by colmore ( 56499 ) on Saturday July 19, 2008 @09:56AM (#24253261) Journal

    Exposing themselves as a legal entity would *probably* backfire.

    I'm just guessing.

  • Re:So... (Score:5, Insightful)

    by Mattsson ( 105422 ) on Saturday July 19, 2008 @10:16AM (#24253383) Journal

    A copy-protection must never stop a legitimate customer from using the product they've bought, though.
    If that sometimes happen and the company responsible doesn't come up with a fix, that legitimize the creation of 3'rd party fixes, or cracks.

    So even though the copy-prevention schemes arose from piracy, today, piracy is sometimes necessary due to copy-prevention schemes.

  • Re:So... (Score:3, Insightful)

    by Mike89 ( 1006497 ) on Saturday July 19, 2008 @10:22AM (#24253415)

    I'd mod you up but I have no mod points.

    To the parent poster, the copy-protection shit to "prevent" piracy CLEARLY DOES NOT WORK. In fact, to me, it's a deterrent. I bought the Sims for my family and tried to burn a backup copy because I knew they'd scuff up the CD. Wouldn't burn due to protection on the CD.

    What'd I do? Took it back to the store and downloaded a copy. Fuck you, EA / Maxis. They're grateful they don't need the CD to play anymore and I'm grateful I don't need to worry about it getting wrecked like the previous one.

  • Re:So... (Score:5, Insightful)

    by morari ( 1080535 ) on Saturday July 19, 2008 @10:43AM (#24253525) Journal

    I use no CD cracks on all of my legally bought games. Having to put discs in and take them out is kind of cumbersome when I have them all safely stored in a metal CD binder. If I wanted to switch through game discs all day I'd play my console instead.

  • Re:So... (Score:3, Insightful)

    by xtracto ( 837672 ) * on Saturday July 19, 2008 @10:51AM (#24253587) Journal
    <i>. I'd still find it more than a little funny if every time you locked your keys in the car, you had to call up a car thief to open it for you. How's that for a car analogy? :)</i>

    Quite close, but it is even worse. In this case it is not YOU would have called the car thief. In this case you would have gone to "Ford" or wherever you bought your car, and the people at the "Ford authorized service" had to call the thief to open your car...

    har har... I can just say that what Ubisoft did is amazing
  • Re:So... (Score:5, Insightful)

    by Skye16 ( 685048 ) on Saturday July 19, 2008 @10:57AM (#24253625)

    No, I bought the game. If you had me sign a contract before I paid money for the game, then I signed the EULA. I can't sell you a hamster and, as soon as you get it home and put it in its cage, demand that you do *anything* else.

    Copyright law states that you can't copy the disc or distribute it, but it does not tell you that you can't modify it. I realize the 9th circuit just bought into that, but I wouldn't be surprised of an appeal. And even if there is no appeal, I'd happily argue the case again in court.

    You can't make me agree to a contract after the fact, and forcing me to spend money on gas (and that's no trivial matter anymore), and waste my time (which also costs me money) because I disagree with the contract you've given me after the sale occurred. The onus is on you to have me agree before the purchase is completed; once you do that, you're absolutely correct.

    Maybe that's what game vendors need to do; provide an industry standard kiosk with the EULA present before the purchase transaction can be completed; that way if I find the terms too cumbersome, I just don't purchase it and don't waste the money or gas on the event.

  • Re:So... (Score:5, Insightful)

    by TheLink ( 130905 ) on Saturday July 19, 2008 @11:45AM (#24253939) Journal
    Some people might trust RELOADED more than they trust Ubisoft or at least whoever Ubisoft outsources their DRM to.

    I'd personally trust many of these "scene" hackers more than I'd trust Sony to not to try to pwn my machine.

    That's not to say I'd trust them that much ;).
  • Re:So... (Score:3, Insightful)

    by quantumplacet ( 1195335 ) on Saturday July 19, 2008 @11:58AM (#24254021)

    I'd still find it more than a little funny if every time you locked your keys in the car, you had to call up a car thief to open it for you.

    Well, the more accurate analogy would be if locksmiths used tools developed by car thieves to unlock your car when you locked the keys inside. And guess what? They do.

  • Re:So... (Score:5, Insightful)

    by mxs ( 42717 ) on Saturday July 19, 2008 @11:59AM (#24254027)

    There wouldn't be any need for anti-piracy schemes if people were trustworthy and didn't steal software.

    You crack me up. No, really, you do.

    Do you know who gets hit by those anti-piracy "measures" ? Not the pirates, that much I can promise you. It's the regular customers who have to deal with this, I'm sorry to say, shit. Pirates get a pre-cracked bug-fixed ISO downloads that just work. They also get game updates working sooner than those sorry fools who bought the game at an online download store (the legitimate kind, that is).

    This anti-piracy bullshit does absolutely nothing to prevent, you know, piracy. It is not necessary.

    People use pirated software -> companies lose money

    BS argument #1. Let me bring a BS argument of my own ! People share software -> other people like it and buy that software, having had the opportunity to test it -> company makes more money than it is allegedly "losing". This argument is just about as full of holes as yours is.

    -> companies invest in trying to avoid illegitimate usage of their software

    By being good corporate citizens, offering excellent support for their legitimate customers, offering a better experience than "pirates" ever could and focusing on their legitimate customers instead of wasting countless development and testing hours on stuff that provably does not work and only annoys regular customers ?

    -> copy-protection schemes are put in place

    And usually cracked a few days BEFORE the game hits store shelves. Excellent.

    -> problems with copy-protection schemes arise

    PREDICTABLE problems. KNOWN problems. You don't think the QA department knows about these problems ? CARES ?

    -> people who don't give a shit about the fact that the software was a result of an investment in both equipment, marketing and man hours still keep finding ways to pirate the software.

    Why do you care about these people ? They are not gonna buy your software anyway. They might if they get a better experience for a reasonable price, they might not. In the meantime you are losing gazillions of customers to DRM issues, fixes for direct2drive issues that only exist because nobody bothered to check that the protection doesn't blow up on those releases, etc. -- good going.

    People are gonna copy your stuff. You cannot make them not do it. This is a known fact, a fact that has been known for over 20 years. There is no copy protection scheme that has not been utterly broken.

    So everyone uses cracks to go around copy protection schemes when they're not supposed to,

    And scratching their heads asking "why did I pay for this shit, again ?" And making a mental note not to buy it the next time. Or, if they really want to play it and really don't want to deal with this ... shit ... Pirate it straight away. At least you know the scene guys have quality control -- when their releases don't work, they get nuked.
    That is a very sad state of affairs. Pragmatically, you are better off using a pirated version.

    and then when that company uses that crack to fix a problem, everyone is outraged.

    Not so much that they are using the crack, moreso that they are banning people who previously talked about that same crack, should not actually be NEEDING that crack if they had ANY developers left (you see, disabling this "copy protection" is as easy as, you know, not applying the copy protection installer to the executable you get out of the compiler), etc.

    So it's OK if you steal from a company,

    Who said that ?

    but it's NOT OK if a company uses, to fix their own product and provide the support everyone cries for,

    Credit where credit is due, huh ?

  • Re:So... (Score:5, Insightful)

    by houstonbofh ( 602064 ) on Saturday July 19, 2008 @12:18PM (#24254151)

    When the price is zero the demand is infinite.

    The price is never zero. My time has value. Figuring out that the tools I use for work are what is causing the game to ungracefully exit is a cost. Cleaning up the parts of the system that the game modified is a cost.

    On the other side, finding a crack that works is a cost. Cleaning up the spyware from the websites that host cracks is a cost. Troubleshooting the buggy game with a boggy crack and no support because you have a no-cd crack is a big cost.

  • by houstonbofh ( 602064 ) on Saturday July 19, 2008 @12:42PM (#24254321)
    I was going to post "Steam is the devil!" but with some many devils around these days they don't look too bad anymore.
  • Re:So... (Score:4, Insightful)

    by Torvaun ( 1040898 ) on Saturday July 19, 2008 @01:25PM (#24254657)

    When the price is zero the demand is infinite.

    Maybe, but the price is never zero. Even if there's no monetary cost, there will be some cost or effort involved. For example, I have free fertilizer for the taking. The cost is that you don't want to drive out here for the sole purpose of picking dog crap off my lawn. There is not infinite demand for my "free fertilizer".

    Want a better example? There's a bunch of music out there on the interwebs that I could go download for free, but I don't, because you'd have to pay me to listen to that tripe. There's also a bunch of software I don't pirate because I neither need nor want it (and also because I'm ethically against that sort of thing, but lets not cloud the issue).

    Want an example that'll really hit home for the /. crowd? If demand is infinite when price is zero, why doesn't everyone run Linux?

  • Pretty sure (Score:3, Insightful)

    by greymond ( 539980 ) on Saturday July 19, 2008 @01:42PM (#24254809) Homepage Journal

    that someone in the coding department is going to be fired. If you're going to steal/use someone elses code - COVER YOUR TRACKS FOOL!

  • by unassimilatible ( 225662 ) on Saturday July 19, 2008 @01:53PM (#24254923) Journal
    As has been said many times here over the years, if you don't like a product, don't buy it. Video games aren't medical care or food, so you sure don't need to buy them (hint: consider buying your family a book, or better yet, getting them outside to exercise). And EA didn't mislead, you knew they had DRM on it. So you are hostile at someone not misleading you trying to protect their product?

    I've used no-CD cracks simply because I could. But cursing a company for trying to stop piracy? Waste of energy and misguided hostility. Vote with your pocketbook.
  • Re:So... (Score:3, Insightful)

    by Enlightenment ( 1073994 ) on Saturday July 19, 2008 @02:27PM (#24255203)
    Because Windows is free. Here's some evidence. [articles.tlug.jp]

    Briefly: People mostly get it with a new computer, so they don't actually shell out anything for it and they don't know about the (often hidden) option to omit installation of Windows for cash. Or they pirate it instead of getting Linux, because that's what they are used to.

  • by masterzora ( 871343 ) on Saturday July 19, 2008 @03:18PM (#24255649)

    The legality of the issue is totally peripheral to whether it is constructive or not. To use a way-blown-out-of-proportion analogy, the civil rights movement involved a lot of people breaking laws in a constructive manner. (Before I get a heap of people thinking I'm trying to equate the two, I'm not. I am merely showing that illegality and constructiveness are not mutually exclusive).

    Considering that actually using a CD instead of a no CD crack leads to all sorts of fun issues like wearing both the CD and my drive, forcing me not to play a game I own if I ever lose the CD (oh the number of CDs I've lost and found months later...), and lower performance than using a no-CD crack, I believe developers of no-CD cracks are very constructive.

  • Re:So... (Score:5, Insightful)

    by FishWithAHammer ( 957772 ) on Saturday July 19, 2008 @05:31PM (#24256603)

    Oh, so all piracy is of stuff by big media corporations? Really? How about small game developers [spidweb.com] whose games are regularly pirated? I guess they suck too, 'cause they aren't giving it to you for free.

    Piracy isn't a "mass advertising campaign." A few pirating gamers might say something about a game to a friend or two. But the idea that that's more beneficial than getting paid for their fucking work is astonishingly retarded. (Especially given that said pirating gamer would probably just say to his friend "here, I'll burn you a copy.")

    Rationalize it all you want: you're still fucking people over.

  • by Goldberg's Pants ( 139800 ) on Saturday July 19, 2008 @06:50PM (#24257075) Journal

    The main reason I haven't ordered "Spore" yet is because I'm waiting to see what copy protection methods EA use. If there is ANY chance of the game not working for me, I'm not buying it.

  • Re:So... (Score:5, Insightful)

    by mxs ( 42717 ) on Saturday July 19, 2008 @09:13PM (#24258107)

    There is no copy protection scheme that has not been utterly broken.

    I don't think this is true.

    I do :)

    Some high-priced software (e.g. CAD toolkits) ship with a USB dongle containing a CPU and part of the executable in encrypted form. In the course of the program's normal execution, some data is sent to the dongle, processed, and sent back. The dongle is designed to self-destruct when cracked open. This scheme is highly resistant to cracks, provided the part of the executable is well-chosen to not be recreatable, and typical attackers cannot obtain a large supply of dongles.

    It is resistant and resilient, yes. I would not call it impossible, having seen what has been cracked in the past and what a decent financial incentive will do for the motivation to crack.

    I have seen some of these systems first-hand over the years, always getting more and more intricate. Without fail, they have also gotten more and more burdensome on the regular users of the software. Want that "old" (2 years) dongle supported ? Forget it. Want that parallel port dongle working on your shiny new laptop ? Forget it. Want to exchange a broken one for a new one a month after the "service contract" that was tacked onto the "purchase price" expires ? Tough noogies.
    Architects and engineers put up with it in large part because there are few or no alternatives that do not do the exact same thing.

    Yet, you usually find a cracked version of AutoCAD in certain circles, anyway. In the above scenario, it really just takes ONE cracked dongle to get at the executable code. As for crackers not obtaining a ready supply thereof ... Why would that be ? These companies usually outsource to companies dedicated to making those dongles. Those companies, in turn, want to sell their dongles to other companies to secure their products. Naturally, those companies would like some samples, and possibly some development samples. If the stakes are high enough (a $20k software component that you can sell on the black market for $1k-$2k a piece if you crack it properly), why not set up a front company, get some of those samples, and work on those. You don't need to work on a "real" dongle until you have perfected your method, and you can get more than one "real" dongle by getting another one from the originating software company for the legitimately-purchased license (I assume these crackers will have access to a company with a service contract like that). They won't just say "no" when you say you lost your dongle on a trainride.

    Not that I'm saying it's necessarily reasonable for consumer videogames to use such an elaborate scheme

    It'll come. Right now Blizzard is marketing electronic devices designed to improve the security of their World of Warcraft logins by augmenting the regular username/password tuple with one-time-passwords generated by an electronic device. People are eating it up because they want to protect their accounts. I don't think it'll stay confined to securing online accounts ... 3-4 years down the road, you'll see some high-priced games sporting activation smartcards (or something equivalent). I think. It's madness.

    It is crackable. The more user-friendly something is, the easier it is to crack.

  • Re:So... (Score:3, Insightful)

    by n dot l ( 1099033 ) on Saturday July 19, 2008 @10:24PM (#24258599)

    For smaller developers DRM is often mandated by the publisher. And the publisher doesn't give a damn about the developer or their game so long as it sparkles well enough to attract consumers. In the PC gaming world that standard is ridiculously low.

    If you refuse to DRM, they refuse to publish your game and you make no money. And no, self-publishing is not a viable option for a lot of companies. Almost all major video games sell mostly on hype. If you can't afford a major advertising campaign and don't happen to already have a pack of rabid fans refreshing your home page for the latest scrap of news, then there's no way you can recoup the development costs of a AAA title just selling stuff off your web site. And that's not even taking into account the problem of getting said money in the first place without whoring yourself out to a publisher.

    Having said that, I have no fucking clue what Ubi's excuse is, as they're certainly big enough that they aren't at some evil publisher's mercy. Maybe they've grown large enough that they're like EA, with enough bureaucracy between the studios and the publishing execs that they may as well be separate companies.

  • Re:So... (Score:2, Insightful)

    by quetzalblue ( 953290 ) on Sunday July 20, 2008 @12:49AM (#24259515)
    > I actually can't play games with the CD in the drive - my laptop slows to a molasses-like crawl whenever data is being read from the CD drive. \n Check the cdrom's device options. If there's a DMA option available, then setting it would definitely improve performance. I've had a similar issue with this linux setup-config/laptop. \n Cheers !
  • by JimBowen ( 885772 ) on Sunday July 20, 2008 @05:08AM (#24260499)

    So basically ubisoft had broken their game with the CD protection DRM, something that nearly all games companies include, but I haven't the faintest idea why this is still a sane thing to do..

    So now they have to use an "illegal" (or so they keep telling us) third-party crack to break their own DRM.
    Or more likely, someone else's DRM that they purchased for a large sum of money, only to introduce bugs into their game and annoy their customers.

    Sounds like great value for money to me! :)

  • by aliquis ( 678370 ) on Sunday July 20, 2008 @12:19PM (#24263051)

    Why would it introduce bugs?

    And of course they can disable the DRM. I would assume some of their developers was like "oh well I'll link the crack for those who need it" and well ..

E = MC ** 2 +- 3db

Working...