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Nintendo Businesses Entertainment Games

Wii Is the New US Console Leader 397

Posted by timothy
from the depends-who's-counting-and-how dept.
stoolpigeon writes with this snippet from an AFP story carried by Google: "Nintendo said Thursday that its globally popular Wii has become the top-selling video game console in the United States, a crown coveted by rivals Microsoft and Sony. Market-tracking firm NPD Group reports that 666,000 Wii consoles were sold in the United States in June, raising the total sales count in the country to nearly 10.9 million units." I'd rather play board games than video games, but the Wii Fit makes one of these tempting anyhow.
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Wii Is the New US Console Leader

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  • by zzottt (629458) on Saturday July 19, 2008 @04:34PM (#24256183) Journal
    Dam all you bastards buying them out every time I try to get one!
    • Re: (Score:2, Funny)

      by Scroatzilla (672804)

      Dam all you bastards buying them out every time I try to get one!

      Yes, those bastards do tend to flood the stores that carry Wii consoles, don't they.

  • by Yvan256 (722131) on Saturday July 19, 2008 @04:36PM (#24256193) Homepage Journal

    This, combined with the popularity of the Nintendo DS, should be proof enough that normal people want to play games, not brag about their system's capabilities.

    • by MindlessAutomata (1282944) on Saturday July 19, 2008 @04:41PM (#24256217)

      The problem is, the DS has -plenty- of quality games, whereas the Wii seems to be utterly lacking. Even the N64, it seems to me, had more quality games I could buy instead of typical platformers based on shitty kids movies or something. With the Wii I'm extremely underwhelmed. It's just collecting dust at the moment.

      • by Yvan256 (722131) on Saturday July 19, 2008 @04:49PM (#24256267) Homepage Journal

        Yes, as an older gamer I also wish there was more interesting games for it. However, I still haven't finished Metroid Prime 3 so any new game would simply gather dust until I finished MP3.

        There's also the fact that a lot of companies dismissed the Wii at first, because it's a lot less powerful than the Xbox 360 and PS3. I'm hoping this new "US Console Leader" will make them wake up and start making games for it.

        It's not like they're obligated to use the Wii-mote/nunchuck for the games, they could make "classic controller required" games.

        • by Yeef (978352) on Saturday July 19, 2008 @08:31PM (#24257753) Homepage

          There's also the fact that a lot of companies dismissed the Wii at first, because it's a lot less powerful than the Xbox 360 and PS3.

          While that was certainly true for the first six months or so that the wii was out, that's hardly the problem now. A lot of companies are making games for Wii and simply not doing well (with a few exceptions). Simply put, the third parties can't figure out what Wii owners 'want.' Some people even believe that all Wii owners want is "games from Nintendo" and little else.

          It's not like they're obligated to use the Wii-mote/nunchuck for the games, they could make "classic controller required" games.

          From a business standpoint, I can see how that might make sense, but there are other factors involved. The Wii is old tech. The only thing that separates it from the other consoles is its peripherals. If you're not going to take advantage of them then working on a Wii title isn't going to feel very rewarding. Especially when you see what all your friends are doing with the HD systems. I mean, this is all conjecture, admittedly, but I'd imagine that the type of people who'd want to work in the gaming industry to begin with are naturally more into 'hardcore' games. They're not the target demographic of the Wii. It'd be like asking a director who loves action movies to do a romantic comedy [imdb.com]. They'll do it grudgingly and turn out a rushed product that they'll be all too happy to be finished with. I don't have any experience in the industry, but my understanding is that similar positions outside of the gaming industry tend to have better pay and hours, which leads me to believe that those who do work in gaming are probably very enthusiastic about what they do. So how do you convince someone who'd rather be working on the next Gears of War to make something on the Wii? To work within the limitations of old tech (after all, these people have likely worked on the gamecube and PS2 for quite some time) on a game that they themselves have little interest in? If their heart isn't in it then it will show through in the final product. So ultimately, the people that would be best to develop for the Wii would be those that are the most interested in it's peripherals. But even then, there have been a lot of third party games that have been released for the Wii and gotten universal acclaim for their use of the wiimote and still tanked when it came to sales. In short, I think to most publishers, the Wii is just a big mystery that they have yet to figure out.

          • by Yvan256 (722131) on Saturday July 19, 2008 @08:47PM (#24257909) Homepage Journal

            You make good points, however the same arguments don't work if we replace Nintendo Wii with Nintendo DS. How are these people able to code good games on an even less powerful platform? Sure there is a few 2D games, but there's also a lot of 3D games on the DS, so I don't think that's the determining factor.

            I also doubt that most people get the pleasure on working on games they like. Seeing what comes out of EA, I would even presume that very few people work on "good games" (whatever these people like).

            And last, as a programmer myself, I think there is more challenge to work around the limitations of a system than to simply push it to its limits. I've seen popular games on the Xbox 360 and PS3, and seeing slowdowns makes me question wether the programmers even understand what gameplay is all about. I'd rather see a good-lucking game run at a constant 30 frames per second then an incredibly-looking game that keeps dropping to 15-20 fps half the time.

            If anyone is working in the field, it's quite simple: Wii owners want to play games, not look at amazing interactive slideshows. Apply graphics to the game, don't try to apply a game to your graphics routines.

      • by Rogerborg (306625) on Saturday July 19, 2008 @04:51PM (#24256289) Homepage

        I'm not sure why you bought it then, since it was pretty clear that it wouldn't be carrying the same range of sequels and franchises as the PS3/XBox 360.

        I guess it depends how fast you want to spend money, and how much time you've got to grind through games. After a hard day's work, sometimes Wii Sports is really all I can manage. My son and I enjoy puzzling through Zack and Wiki, the missus grudgingly admits to liking Lego Star Wars, and when they've gone to bed, I can bust out Resident Evil 4.

        I think it's probably fair to compare the Wii's sales to most of the sum total of PS3 and XBox if we want to know how many casual vs hard core gamers there are. So it's not really true that "most people" enjoy casual gaming. At most, it's pushing 40%.

        • The fact that the Wii wouldn't carry the game range of games is/was obvious, yes.

          The problem is Nintendo isn't bringing anything new to the table, really--doesn't even seem to be a new franchise.

        • Re: (Score:2, Interesting)

          by Yvan256 (722131)

          I bought it for the Zelda and Metroid series, not to mention the compatibility with the Gamecube. I'm hoping there will be at least a half-dozen games that will interest me during the lifetime of the console. Perhaps there already is, but I'm not really searching either, I don't have the time for that + playing the games in question, if any.

          I didn't have a PS2 or Xbox, so I really don't care about the sequels and franchises on the PS3/Xbox 360.

          All modern games (should) have a save feature, so it's not reall

          • Re: (Score:3, Interesting)

            by Bert64 (520050)

            I tend to get bored with a lot of games long before i complete them...

    • Re: (Score:2, Interesting)

      by bigman2003 (671309)

      No, it just proves that a lot of people like the Nintendo products.

      The Billboard 100 [billboard.com] is full of music *most* people don't like. In fact, Miley Cyrus and the Jonas Brothers sell a heck of a lot more records than anything I would consider listening to.

      That doesn't mean that Miley Cyrus is what 'normal' people listen to.

      Pirates of the Caribbean: Dead Man's Chest made more money than almost any other film in history. [simplestuff.info] That doesn't mean that 'normal people want to watch idiotic sequels, rather than see a good m

      • by Constantine XVI (880691) <trash...eighty+slashdot@@@gmail...com> on Saturday July 19, 2008 @05:21PM (#24256511)

        Just read any review of Rock Band for the Wii. Pretty much every reviewer says it is a crippled, inferior version of the game due to the fact that the developers chose to do a lazy port of the PS2 version instead of even trying to port the PS360 version

        There, fixed that for you.

        • Re: (Score:3, Insightful)

          by bigman2003 (671309)

          Insightful?

          The PS2 is far more similar to the Will than the 360. The biggest problem is storage capacity. Followed by processor/graphics ability...then you have the whole issue of downloadable content http://blog.wired.com/games/2008/02/nintendo-will-b.html [wired.com]

          The Wii is NOT in the same class as the 360/PS3. Pretending that the reason for a crappy version of Rock Band is due to 'lazy developers' is just a matter of sticking your head in the sand.

          • Re: (Score:3, Insightful)

            by maglor_83 (856254)

            The Wii is NOT in the same class as the 360/PS3.

            Agreed. But it's still a heck of a lot better than the PS2, and most developers ignore that extra potential when writing/porting games for the PS2/Wii. Not that I can really blame them. I'm sure its a lot cheaper supporting the lowest common demoninator.
            Now I'm in Australia, and Rock Band hasn't been released here yet (I doubt it ever will be since Rock Band 2 will be out shortly anyway), so I don't really know what is lacking in the Wii version. The only thing I can think of that would make the Wii not han

          • by Dorceon (928997) on Saturday July 19, 2008 @09:02PM (#24258025)

            The PS2 is far more similar to the Will than the 360.

            PS2: 300MHz MIPS CPU with no L2 cache plus vector units; 32M RAM; transform unit has reprogrammable microcode; no single pass multitexturing support; fixed function texturing and lighting.
            Wii: 729MHz PowerPC with 256K L2 cache and SIMD extensions; 88M RAM; fixed function transform unit; up to 8 textures per pass (1 texture per clock) with programmable blending.
            So yeah, completely dissimilar.

            • by n dot l (1099033) on Sunday July 20, 2008 @12:26AM (#24259385)

              Bit more info:

              PS2: 300MHz MIPS CPU, no L2 cache but there's 16K of on-chip "scratch RAM" that's used to get around that limitation. 32 MB of RAM, though 1 MB is reserved for Sony's micro-kernel (or whatever). Two independent vector units. One is attached to the CPU and can either run independently or it acts as a SIMD unit for the CPU. It's actually semi-useless as an independent unit due to restrictions on how you can DMA out of it, but some developers find a good use for it. The second unit is attached to the rasterizer and is the programmable transform unit. There's an entire PS1 console in there. You can use it's CPU and everything if you like. Usually it just handles I/O (since the controllers and memory cards are physically attached to it and the actual PS2 just DMA's in/out of its memory to get data). Fixed function texturing and lighting with semi-broken blend modes. Vast amounts of fill rate. God's own DMA controller. Direct access to every memory address and register in the box (though a few are off limits).

              Wii: 729 MHz PowerPC with 256K L2 cache and SIMD extensions; 88MB of stupidly fast (or so goes my understanding - I base that on my colleagues' assertions) RAM; fixed function transform unit; up to 8 textures per pass (1 texture per clock) with programmable blending. No idea what the API is like. My best guess is it's direct access to the hardware like the PS2.

              360: Three PowerPC CPUs running at 3.2 GHz with two hardware threads each. Effective clock rate is lower since cache-misses are obscenely expensive. One SIMD vector unit per CPU. 1 MB L2 cache on each CPU. 512 MB unified memory. Blazing fast GPU with lots of fill rate, but there are restrictions on the frame buffer (as it is held in special uber-fast on-chip RAM in the GPU). Fully programmable transformation (with the ability to pull and push data to arbitrary memory locations). Fully programmable texturing and shading. Fixed-function blending. Mini OS is always running in the background. All drawing done through D3D9-like API. Dashboard can hijack your frame buffer or input (or anything, really) any time it likes to do fancy XBOX stuff.

              So yeah, completely dissimilar.

              Yup.

            • Re: (Score:3, Insightful)

              by rsmith-mac (639075)

              I'd just like to add that even the Gamecube was more powerful than the PS2, so we're talking about a pretty big delta here. The PS2 is a good console, but out of the last generation consoles the developers working on multiplatform titles (e.g. Star Wars Battlefront) all found the same thing: the PS2 was the weakest of the consoles. Ithad the weakest central processor and the weakest video processor, it was already the least common denominator for the last generation. A good port from the last generation wou

    • by strabes (1075839) on Saturday July 19, 2008 @05:53PM (#24256729)
      Especially when the only game you'll ever need on PC is Starcraft....until SC2 comes out.
  • But the games! (Score:5, Insightful)

    by MindlessAutomata (1282944) on Saturday July 19, 2008 @04:39PM (#24256209)

    I'm not trying to troll, not at all--I own a Wii and no other current-generation consoles.

    But where's the games! The Wii has so much potential, with its unique controller, and yet, I find so few games interested in playing.

    I don't care about top-notch graphics. If I want that, I'll play my PC. What I do want are actual quality games instead of more shovelware. Where are they?

    I wonder how many of these sales are due to people playing Wii Sports alone? I'm rather underwhelmed at the Wii's selection...

    Oh, andoOnline gaming especially is important to me, and they really dropped the ball on Super Smash Bros. Brawl--the online is terrible, something reminiscent of 56k gaming, almost, just with better graphics. I haven't played the Wii's iteration of Mario Kart, which I probably should rent, but I have a feeling it's not much better (although, feel free to enlighten me on this).

    • Re:But the games! (Score:5, Informative)

      by PhoenixFlare (319467) on Saturday July 19, 2008 @04:47PM (#24256255) Journal

      I haven't played the Wii's iteration of Mario Kart, which I probably should rent, but I have a feeling it's not much better (although, feel free to enlighten me on this).

      The online play with Mario Kart (at least for me, over wireless attached to a cable modem) is worlds better than SSBB. Almost lag-free, doesn't take 10 minutes to find enough people for a match, etc.

    • Re:But the games! (Score:4, Interesting)

      by anotherone (132088) on Saturday July 19, 2008 @04:49PM (#24256273)
      Mario Kart's online is flawless, actually. SSB online was doomed to failure no matter what- the tiniest bit of lag ruins the split-second timing necessary to really intense play. Mariokart doesn't need quite the same split-second timing, though.
      • Then the Wii's online implementation is very flawed for gaming, as many games do require spit-second timing, particularly FPSes. Of course good coding can help overcome lag; but it does not seem that SSBB's online coding was remarkable.

        • It's not the coding, or at least not the flaws in the coding. Halo 3 has the exact same problem, there's always a tiny bit of lag, and that tiny bit of lag can throw your aim off enough to make you lose.

    • Re:But the games! (Score:5, Interesting)

      by Junta (36770) on Saturday July 19, 2008 @04:51PM (#24256283)

      If you think that's bad, try the PS3...

      Seriously, I have a Wii and a PS3 and I've found more interesting games for Wii than the PS3. However, some decent PS2 games have still been coming out.

      • by Junta (36770)

        I will say my chief gripe is that FPS developers have been dominating the PS3 scene too. The focus seems to be on things like Haze, Resistance, Orange Box, all this stuff. The 360 is chock full of them too. I don't mind a good FPS, but keep it an a desktop system, FPS and RTS I can't see playing any other way except with my good old mouse and keyboard.

      • Re: (Score:2, Informative)

        by Narishma (822073)
        How did this get modded up? PS3 having no games is a myth. If I look at metacritics I see 24 Wii games with a score of 80 or more (what I consider a good game worth buying) whereas the PS3 has more than twice that number of games with a score of 80+.
    • What kind of games are you looking for? Zack and Wiki was a fairly good puzzle game, Super Mario Galaxy was a fun game, and Metroid Prime is quite good as well. Brawl is great, but you already mentioned that. Twilight Princess is also quite good. Okami is also amazing, although I only speak from secondhand experience on that one. From what I've seen, there's at least a few games out for every gamers taste, and there's certainly more to come.
      • Of those you mentioned, I own Brawl and Twilight Princess.

        The problem is, the games you listed have been out awhile, not that it's a very long list to begin with, and nothing great seems to be coming up over the horizon.

    • Re:But the games! (Score:4, Informative)

      by stastuffis (632932) on Saturday July 19, 2008 @05:18PM (#24256491)

      If online gaming is essential to you then that's why you don't see any games worth playing. There's no question that the Wii needs to pick up the game in the online arena to attract that crowd although the 360's latest offerings seem to take a bit from both the Wii and the PS3.

      To name a few worthy games IMO:

      1. Twilight Princess
      2. Metroid Prime: Corruption
      3. Zack & Wiki
      4. No More Heroes
      5. Dragonball Z Budokai Tenkaichi 2 & 3
      6. Super Mario Galaxy
      7. Super Paper Mario
      8. Mariokart Wii (the online is much better)
      9. SSMB
      10. Boom Blox
      11. Okami (waggled port)
      12. Resident Evil 4 (waggled port)

      Of course it's a matter of opinion, but there are at least ten solid titles IMO. I own all three systems and I find myself gaming on my PC & DS more than all three combined. The PS3 library is sparse. Most 360 games offer a similar feel and Live isn't that interesting for me.

      • Re:But the games! (Score:5, Insightful)

        by Toonol (1057698) on Saturday July 19, 2008 @07:57PM (#24257499)
        If online gaming is essential to you then that's why you don't see any games worth playing. There's no question that the Wii needs to pick up the game in the online arena to attract that crowd...

        Ok, you just clarified a thought for me. I've been a bit perplexed at the criticisms of the Wii's line up. I mean, compare it to the PS3!

        But there are niches in gaming, and one niche is the FPS online multiplayer deathmatch genre. I think that group barely considers something outside of that genre as an actual game. So in their minds, the comparison is: "My 360 has Halo, Gears of War, Call of Duty, so on, and the Wii has what, Metroid and Red Steel? What a terrible lineup."

        And if the 360 or PS3 has more games that interest them, then good for them. They just need to realize that not every gamer, not even every hard-core gamer, feels the same way.
    • Re: (Score:2, Informative)

      by jzuccaro (1234644)
      The online experience goes beyond racing.

      Every month or so you can play special tournaments like pushing enemies from a platform or collecting all the coins from a stage as fast as you can. You can then upload your time and see how you stand against the rest of the world, your region or your friends.

      You can also download ghost to race against. Like, for instance, the one with the world record time of a track like I did just to make a fool of myself.
  • more numbers (Score:5, Informative)

    by sayfawa (1099071) on Saturday July 19, 2008 @04:43PM (#24256229)
    This Bloomberg [bloomberg.com] article also gives the numbers for PS3 and 360s in June. 405,500 and 219,800, respectively. Which is more interesting to me. The way people talk about the hard times the PS3 is having, I was surprised that it is outselling the Xbox.
    • Re:more numbers (Score:5, Insightful)

      by Caboosian (1096069) on Saturday July 19, 2008 @04:51PM (#24256287)

      The June sales for the PS3 are likely due to the release of MGS4, and the MGS4/PS3 bundle. A similar effect occurred after Halo 3's release (with regards to the 360).

      • Re: (Score:3, Interesting)

        by dreamchaser (49529)

        I know many people who have gone out and bought PS3's recently to be used mostly as a BluRay player, and maybe to play the occaisional game.

    • by Khaed (544779)

      It has been for a few months. It'll take a while before it catches the 360 at this point, but unless Microsoft does something really impressive... the PS3 will catch it. I say this as a 360 owner who has a ton of problems with Sony.

      Honestly, while I haven't had the problem myself, the RROD is probably hurting Microsoft's new sales -- people hear about it and don't want to deal with the hassle. MS claims it's fixed, yeah, but bad publicity is still bad publicity.

      • MS claims it's fixed, yeah, but bad publicity is still bad publicity.

        It's a long shot, but maybe people are finally getting skeptical of whatever the PR people say? When we get so many diversions, half-truths, hedged comments, weasel words if not outright lies out of PR, it's really not worth trying to puzzle through how true a statement is. Exactly how hard did MS PR try to deny there was a problem in the first place?

        I realize that Sony's is in the same camp too in terms of PR reliability.

    • Re:more numbers (Score:5, Interesting)

      by moderatorrater (1095745) on Saturday July 19, 2008 @05:13PM (#24256443)
      For the US, there are still twice as many xboxs that have been sold than ps3s. If you include Europe, it's 1.5x as many. Japan, of course, skews those numbers worldwide, but there's still a wide gulf between the xbox and ps3 in terms of how many are actually in homes. Game makers are hesitant to release games for the ps3 exclusively, even when Sony offers a lot of money for that exclusivity. Hell, even Final Fantasy 13 isn't going to be exclusive, and their main line has been exclusive to the playstation since the ps1.

      I expect that sales of the ps3 will continue to be high simply because it's a great blu ray player that gets most of the games that the xbox gets, but I doubt that they're going to sell games as fast as the xbox does and their hardware sales will fall dramatically this holiday season when a really good, relatively cheap blu-ray player comes out. The ps3 won't die or reach the levels of irrelevancy that the gamecube ever reached, but I doubt that it'll pass the 360.
      • by Junta (36770)

        Hell, even Final Fantasy 13 isn't going to be exclusive, and their main line has been exclusive to the playstation since the ps1.

        Not entirely, they made a cash grab with 7 and 8 PC variants. Since 7 they've been so eye-candy demanding they required the storage of Sony's offerings. n64 cartridges precluded them, Gamecube was late and with smaller disks, xbox could have probably been sufficient for 10 and 12, but they were so late to the party. 13 was almost certainly going to be exclusive due in part to BD, but the MS bag of money probably just got too big to resist. Call it a conspiracy if you will, but Square/Enix all of a sudde

  • by Anonymous Coward on Saturday July 19, 2008 @04:46PM (#24256249)

    I'd rather play board games than video games

    Hi, Grandpa! What are you doing on Slashdot?

  • Grammar (Score:5, Funny)

    by ParaShoot (992496) on Saturday July 19, 2008 @04:57PM (#24256347)
    Shouldn't the title be "Wii Are the New US Console Leaders"?

    Thanks, I'll be here all week.
  • Lifecycle? (Score:5, Interesting)

    by nobodyman (90587) on Saturday July 19, 2008 @05:06PM (#24256401) Homepage

    Personally I've always thought of the Wii as more of a gimmick and that this was all a fad, but after 10 million units sold it's still going strong. So that shows what I know.

    Still, I wonder if the Wii's lifecycle will be as long as the N64 and SNES. My personal experience is that my family and I really enjoyed the wii for the first few months, but now we find that we rarely play it. I tend to prefer my 360, and my daughter has gravitated to PC-based games like Webkinz and Nick Arcade. Also, while I think that Nintendo's first party titles are always pretty good, the 3rd party signal-to-noise ratio is getting worse and worse. Nintendo's E3 performance was roundly considered to be the worst of the big three -- even if you come at it from a non-hardcore perspective, they didn't outline as many exciting titles as in previous years.

    So what do you guys think? Is the Wii popularity going to stay strong over the next three years, or is there going to be a drop off?

    • by thermian (1267986)

      We were close to selling ours after owning it for a year and rarely using it due to the poor showing of decent games.

      What saved it is some 'zombie killing on rails' game with a gun (don't know the name, I'm not the one who plays it) and Guitar hero. Now its actually being used.

      If there aren't any more really good games over the next six months we may yet traded in.

  • by HalAtWork (926717) on Saturday July 19, 2008 @05:10PM (#24256431)
    I'd rather play board games than video games, but the Wii Fit makes one of these tempting anyhow.

    Since when are these things mutually exclusive? You can have both, play both, and enjoy both. There are even video games based on board games and board games based on video games. Computer solitaire is popular because there are many options and rulesets that expand the games for veteran players; and for casual players, you don't have to find your deck of cards or shuffle them or pick them up, it's pretty much all automatic. You can even minimize the window and walk away a lot more easily and effectively than asking everyone to mind those cards on the table. Online board games let you find a partner right away, which allows you more opportunities to enjoy your favorite games. When board games start coming out on paper that uses electronic ink, the distinction between video games and board games will pretty much disappear.
    • Re: (Score:2, Interesting)

      by timothy (36799)

      You're right; it was an off-the-cuff comment. At greater length: I don't usually care for video games of the kind that actually require high-end hardware to play. I did like Aztek quite a bit on the C64, though :)

      I enjoy the Scrabble-alike game on Facebook (Scrabulous) quite a bit, and before that, eScrabble (RIP). But the Wii Fit actually looks fun enough that it overcomes my natural anti-video-game skepticism.

      Cheers,

      timothy

    • Re: (Score:3, Insightful)

      Since when are these things mutually exclusive? You can have both, play both, and enjoy both.

      I do just that. Each type of gaming has something going for it. With friends over we sometimes sit in front of the TV and play a console game; other times we are just happy to get away from the screen (computer and TV) and just enjoy a good board game. Some board games that come to mind include 'Settlers of Catan' and Risk.

  • by lord_mike (567148) on Saturday July 19, 2008 @06:29PM (#24256911)

    ...and yet, third party developers insist that all Wii owners are 4 year old girls, so they shove games like "Party Chef" down our throats and then complain when no one buys that garbage. Just look at what Electronic Arts has done with their "All Play" series. NCAA football 09 is an absolute abomination with no online play, phony stadiums, and graphics so bad, they make the PS2 version look like the 360! Tecmo Bowl has more advanced gameplay!

    Software developers just don't get it... they don't get what casual gaming is about... it's not about kiddie games... it's about games that you don't need to spend weeks of your life playing to get anywhere... that doesn't mean that the games should be lame... quite the opposite, since we play less often, we want our games to be more meaningful and rewarding.

    Nintendo gets it... that's why their games sell... everyone else? Not so much!

    • Re: (Score:3, Insightful)

      by lord_mike (567148)

      I'd like to add that it is extremely frustrating to see new and better releases for the PS2, an obsolete system, then there are for the Wii, and at a lower price, too!

    • Re: (Score:3, Interesting)

      by AbRASiON (589899) *

      How interesting, actually Nintendo's Wii games do NOT sell well, if you look in to the attach rates for the Wii they are significantly lower than both the 360 and the PS3, there's a large large quantity of Wii owners out there with either one game (Wii sports) or perhaps one more)

      The rumours and speculation across the web from the gaming press, analysis and so on, continues to go along the lines of the system could be a fad, no one will really know for another year I would think but the 360 and PS3 continue

  • Nice product (Score:3, Interesting)

    by nurb432 (527695) on Saturday July 19, 2008 @06:49PM (#24257061) Homepage Journal

    This time they did it with good product and beat out the competition, unlike the underhanded and illegal tricks they used to topple Atari back in the old days.

    I still don't like them a bit due to the past however.

  • by jonabbey (2498) * <jonabbey@ganymeta.org> on Saturday July 19, 2008 @08:24PM (#24257693) Homepage

    The Wii is the leader in sales only if you don't count the PS2, which is still selling well every month.

  • AND! (Score:4, Informative)

    by crhylove (205956) <rhy@leperkhanz.com> on Saturday July 19, 2008 @08:38PM (#24257835) Homepage Journal

    There is a Wii emulator out already. I submitted a story last week, but as usual....

    http://www.dolphin-emu.com/ [dolphin-emu.com]

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