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First Person Shooters (Games) Entertainment Games

Browser-Based "Quake Live" Trailer Released 48

Posted by ScuttleMonkey
from the like-shooting-fish-in-a-browser dept.
RPS has a great trailer for the new browser-based Quake Live game currently in beta. While it might make the community contribution which has sanded the rough edges off of any of the installments to the franchise a little harder, another round of fragging that I can pick up from any browser could be hugely fun.
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Browser-Based "Quake Live" Trailer Released

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  • Got my invite Today! (Score:4, Interesting)

    by SSIlver2002 (1287620) on Monday July 21, 2008 @04:03PM (#24279627)
    I got my invite today, and I have played about 30 mintues of it. It's fast paced, and I've realized how bad I have gotten after years of playing Half Life and TF instead. The servers were populated well enough already. Low ping times, fast paced gaming, all within the browser window. If you didn't get in the beta, try out instantaction.com. They have a browser based Tribes Clone and its really neat to play. They have about 200 people playing at any time and fun CTF matches.
    • If you didn't get in the beta, try out instantaction.com.

      NSFW?

    • by msimm (580077)
      Ha ha. Instantaction.com's Legions is apparently some kind of (SWF?) re-release or GarageGames Legions [garagegames.com] project (tech demo).

      I was kind of confused looking at the screenshots of the "browser-based" game, because I've played it (and it wasn't in a browser).

      Maybe someone's signed up (really, why make me create an account just to see your silly game?) can comment if the screens are from the in-browser game or just captures of the original stand-alone?

      Anyone else miss Tribes before Sierra turned it into ano
  • So if this is a browser based game, what are the requirements for hardware, or even more interestingly, for software?

    Is it "browser" based needing MS IE7 and ActiveX, or does it actually make an attempt at being cross-platform? Id has been good with this in the past.
    • Ive been running it on Firefox on Windows XP. I haven't tried running it on OS X or Linux yet.
    • There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.

      • Re: (Score:3, Insightful)

        by vertinox (846076)

        There's no way they're doing real time 3d in flash or javascript, so they're almost certainly using ActiveX or a plugin.

        The last I remember hearing, John Carmack uses Macs (at least the hardware) for his development platform and given his personal history towards interoperability, I'd seriously doubt we'd see Active X only which would prevent Linux and OS X from playing.

      • so they're almost certainly using ActiveX or a plugin

        Or a standalone executable which is launched by a thin library plugin and embed into the browser.

        This approach is really popular among open source plug-in for Firefox :
        - Gnash plug-in is a small libraries which actually launch gtk-gnash in a separate process.
        - Mplayer plug-in a small libraries which launch a full MPlayer wich can even be un-embeded to display the video in full screen or in a resizeable window.
        etc...

        The advantage of this approach is that the fancy stuff runs in a separate process and doesn't

        • by neokushan (932374)

          Sorry if I've read into your post a bit too much, but when you say "the OFFICIAL Adobe flash...", you imply that there's some sort of alternative, unofficial version? Is that true or did I just, as I said, read into it a bit too much?
          If so, what's the advantages/disadvantages to it?

          • you imply that there's some sort of alternative {...} If so, what's the advantages/disadvantages to it?

            Alternative 1 :
            gnash [getgnash.org] - open source flash player. Isn't final yet. But manages to play most flash movies, including mediaplayers from YouTube and a couple of others.
            The advantages are :
            - support for native 64-bits
            - runs in a separate process as mentioned before thus doesn't fubar the whole browser.
            The disadvantages are :
            - still work in progress, doesn't support all flash movies yet, but it's improving.
            - for some obscure reason I can't get the 0.8.3 plugin to work, although the previous -rc# worked fine.

            Alter

        • Re: (Score:3, Insightful)

          by argent (18001)

          That's an implementation detail. It's just a way of implementing a plugin as far as (a) cross-platform portability, (b) performance, and (c) security is concerned. It means that it doesn't depend on Microsoft's ghastly security backdoor (ActiveX), and so long as that's true anything else is just icing.

        • by Griffon26 (709915)

          - Mplayer plug-in ...

          The advantage of this approach is that the fancy stuff runs in a separate process and doesn't take down the whole browser in case of bug or memory leak

          Yeah, that's been working really well so far. I'd say at least 90% of the time that Firefox 2 crashed on me was when it was using mplayerplug-in. I guess somebody screwed up somewhere (not mplayer in this case).

    • I believe that it was made in Java, but I'm not sure about that... sounds reasonable though, as Java's the only thing remotely competent at handling something like this.

    • by Narpak (961733)
      I sure hope so, at as you said ID have been good a porting their games before. Auto-matching and easy of play with the Quake 3 platform could prove to be a massive win. Both for ID and for the competitively minded FPS players out there. If this works as advertised, it will enable a multitude of players to access an online FPS game for free.
    • By my reading of the Wikipedia article [wikipedia.org] it's only 'browser based' in that it is launched by a web browser, but it uses the Quake III Arena engine. I'm guessing you click 'join this game' on a web page and the Quake Live desktop app starts up and takes you directly into that game.

      Using an older game engine like that has the advantage that it probably starts up relatively quickly on modern computers, so clicking on a link to start the program wouldn't be as slow and frustrating as starting up (say) Crysis, ma

  • by Rui del-Negro (531098) on Monday July 21, 2008 @04:22PM (#24279925) Homepage

    Looks like HTML 5 and CSS 3 were definitely worth the wait.

  • by trawg (308495) on Monday July 21, 2008 @04:32PM (#24280071) Homepage

    I realise posting to blogs is all the rage, but the source for the interesting part of the content here is on gametrailers; you can just go right here [gametrailers.com] to see it directly.

  • No linux (Score:5, Insightful)

    by Yetihehe (971185) on Monday July 21, 2008 @04:35PM (#24280117)
    But it doesn't run on linux and on windows only in firefox 2 (and of course ie{6,8}). So... back to warsow [warsow.net].
  • Sounds similar to browser based Java game Runescape which recently underwent a major graphics update and now has textures and a full screen mode.
  • "You Have Taken the Lead"
    "Impressive"

    I love Q3, it's still the biggest rush i've ever had on-line.
    Just looking at video's of other players, or even hearing the sound-effects
    can still give me goosebumps. But won't this incarnation lose a bit of speed?
    Maybe i'll be able to blame my lost skillz on lag, like the people i used to frag!

  • It's a neat idea, especially since it looks to add-in a lot of Team Arena's functionality. However, I still have the actual game installed and always will. The "Generations Arena" mod is just about as good as gaming gets.

  • Sounds great! I guess once it's out I'll have to get it blocked at work or I'll never get anything done.
  • Can it run traditional Q3 modifications?

    I am hoping this might, maybe, perhaps, hopefully mean a slight chance of Weapons Factory Arena springing back to life again. Because they certainly dropped the ball on the promised Quake4 mod.

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