Talent Build Examples for Blizzard's New Death Knight 130
With Blizzard's Wrath of the Lich King NDA out of the way, there has been the inevitable flood of information about the new expansion hitting the streets. One of the most sought-after pieces of information is anything about the new class being introduced, the Death Knight. Massively has a great summary, with video examples, of the three different avenues available to the Death Knight. From the AE strengths of unholy, to the life-stealing blood tree, to the control of the frost tree, it seems that this new juggernaut is certainly going to be a force to be reckoned with.
Re:Class balance finally revealed (Score:4, Informative)
Well from the videos I have seen I would sadly have to agree.
Yet as a HERO class what else can they do and still set the class apart? I think their biggest mistake with this class is the fact only one HERO class is coming. They should have had at least two. Still, TBC and further additions of content have turned the game into Monty Hall. You either PvP or Raid else you don't get the shiny stuff. No long drawn out quests compete with raiding epics or welfare epics.
This class seriously risks replacing some classes or variants of classes. Yet I expect the one place where it will be put in its place is among raiders. They don't suffer so much the flavor of the month. So if it shows up in significant numbers during raids that will truly indicate whether or not it is overly powerful. Hardcore raiders are of a different mindset than arena players or pvp bg play. Whereas gimmicks rule the day for pvp (arena,bg) its teamwork and synergy that rule raids.
If anything I guess we needed a monty hall class to go with the monty hall loot.
Re:Age of Conan much more interesting. (Score:3, Informative)
Embrace the deathport, the only *real* way to travel in AOC. (43 PoM before realizing the game was only half baked.)
Re:Class balance finally revealed (Score:5, Informative)
Things will be changing however. Currently tanks (and healers somewhat) simply cannot do enough damage to solo things very well. In the expansion everyone will do more damage, and thus have some solo viability. Threat generated will also be changed and it looks like people will be able to tank more with an off spec. And from what I've seen the tank shortage (aside from the large responsibility) often comes down to the fact that when you are spec'd to tank, that's about all you can do, and many would like to do other things.
The Burning Crusade made a lot of good changes and made many classes viable, but it also seemed to pigeon hole just about everyone into one spec and/or one job. It looks like Blizzard is trying to allow people to have much more versatility in the way they play, while still being viable.