Putting Fable II Through Its Paces 65
Kotaku recently had a chance to sit down and run Molyneux's new Fable game through its paces. Fable II is set as an action RPG, and while the combat options were somewhat limited, there is an implied depth that is definitely going to be worth a look. "Molyneux showed off some of the game's Expressions, the silly jigs and smooth moves that let you woo ladies and forge new friendships, prior to our hands-on. You'll pick them from a radial menu when you want to take a wife or receive a gift. They were fairly limited in our demo of the game, but look to provide some welcome options for adding variety to the game world. You'll see non-playable characters throughout town that you can interact with using Expressions, each with icons over their heads indicating their disposition. Wow them with your moves and you'll reap the rewards."
The Molyneux Touch (Score:5, Funny)
In the future, mothers will tell children the cautionary tale of The Molyneux Who Cried 'Features'.
PC (Score:2, Funny)
Re:Fable 2 (Score:5, Funny)
My monkey wouldn't stop pooping in the villagers food supply, it ate half a village before it learned that villagers != food (they're for sacrificing you foolish monkey).
The first time my creature pooped, I picked the feces up and handed it to him. While examining his droppings, I began to rub his stomach, enticing him into eating it. He did. Immediately afterward, he vomited. He never pooped again.
Re:Fable 2 another action RPG... (Score:4, Funny)
This would explain a lot. For some reason those villagers just kept on running into my sword. I mean, there I was minding my own business just waving around a sharp object in some random direction and suddenly they can't wait to jump into it. Don't these people know how dangerous that is?
You're pro-actively preventing them from doing harm. That's "good", right?