Putting Fable II Through Its Paces 65
Kotaku recently had a chance to sit down and run Molyneux's new Fable game through its paces. Fable II is set as an action RPG, and while the combat options were somewhat limited, there is an implied depth that is definitely going to be worth a look. "Molyneux showed off some of the game's Expressions, the silly jigs and smooth moves that let you woo ladies and forge new friendships, prior to our hands-on. You'll pick them from a radial menu when you want to take a wife or receive a gift. They were fairly limited in our demo of the game, but look to provide some welcome options for adding variety to the game world. You'll see non-playable characters throughout town that you can interact with using Expressions, each with icons over their heads indicating their disposition. Wow them with your moves and you'll reap the rewards."
Re:Fable 2 another action RPG... (Score:3, Informative)
Is it just me... (Score:4, Informative)
Or did the first Fable have "Expressions... that let you woo ladies and forge new friendships" that "[You picked] from a radial menu when you want to take a wife or receive a gift" and "non-playable characters throughout town that you can interact with using Expressions, each with icons over their heads indicating their disposition"?
I mean, I'm all for news about a game to let people know it's still out there... but this could be fable one with a "II" painted on the box for all this blurb tells me. The actual article reveals that there is additionally a dog now.