Putting Fable II Through Its Paces 65
Kotaku recently had a chance to sit down and run Molyneux's new Fable game through its paces. Fable II is set as an action RPG, and while the combat options were somewhat limited, there is an implied depth that is definitely going to be worth a look. "Molyneux showed off some of the game's Expressions, the silly jigs and smooth moves that let you woo ladies and forge new friendships, prior to our hands-on. You'll pick them from a radial menu when you want to take a wife or receive a gift. They were fairly limited in our demo of the game, but look to provide some welcome options for adding variety to the game world. You'll see non-playable characters throughout town that you can interact with using Expressions, each with icons over their heads indicating their disposition. Wow them with your moves and you'll reap the rewards."
Re:Fable 2 another action RPG... (Score:3, Interesting)
Re:Fable 2 (Score:4, Interesting)
yeah his games have been over hyped a lot, B&W was supposed to be this amazingly long and awesome with this real life ai monkey hanging out with you, which was kinda true, it wasn't long at all but you got a monkey that learned and did most of what you asked it.
then B&W2 which was supposed to be everything that B&W1 was supposed to be and more, but i think they forgot about the more part and just did what B&W1 was supposed to be
and fable was supposed to be this hugely open world where you could do anything and everything with a huge open story line and we got a game where you have to run along in small paths.
sure peter did a lot he said he would but he left out just as much stuff as he put in.
he's got great vision but can't seem to stuff it all into one package.
the movies did everything i thought it should, that didn't disappoint.
err i'm rambling on here.
The Witcher (Score:5, Interesting)
The Witcher is along the same lines as Fable, albeit a little more MMORPG and less Arcade in terms of combat. But the decisions you make during the game -- which are based on what you've gone through in the game -- come back to bite you later on. For example, in the first chapter, I'm trying to either protect or give up a witch to an unruly mob of townspeople. She has her story, while I go through about 5 of the townspeople's stories. Depending on what clues you've uncovered in the town, you might have discovered who's lying and who's not -- or worse, like me, you're pretty sure at least ONE of the townspeople is lying, but not necessarily the others...
So how do you decide the fate of the witch?
The physical gameplay wasn't as fluid as Fable, and you can't go wooing every woman you meet (most conversations are through multiple choice), but it was a very deep, dark game, both with the decision-making and the character development. It did have some fairly "mature" content.
Fable was fun though. :-)
Fable 2 is Fable 1 (Score:3, Interesting)
From what I read of the first game, and now the second one, Fable 2 will be what Fable 1 was supposed to be. It wouldn't surprise me at all if they two games were extremely similar, with added depth in Fable 2.
I enjoyed Fable 1 so I'm really looking forward to number 2 to see how much deeper the world is.
Re:OT: Fun, but rubs me the wrong way (Score:4, Interesting)
That's a good point. Because they don't tell you what went right with your choices, only what went wrong (and nothing about the results of the other choice you might've made). While the pessimistic tone of the game isn't a pick-me-up, life can be like that sometimes too. Mugger pulls a woman into the alley in front of you. Do you keep walking and hope he just takes her money? Or do you try to help and possibly get her or both of you killed? Or the mugger killed?
Life: there are no right answers, only different outcomes.
Re:OT: Fun, but rubs me the wrong way (Score:5, Interesting)
Did you ever read the book? It's exactly what the book is about! Gerald is between 2 fires: people don't accept him as human, fear him, treat more like witch, blame witchers for completely stupid things. So Gerald is always on his own side: not monster, not human, still has attachments and obligations to protect humans.
The game caught this atmosphere perfectly. This is very good game based on the book indeed. Very talented. Questionable game controls, but gameplay is almost perfect.
Fable 1 sucked (Score:5, Interesting)
The story was "OK" but was missing huge parts. It felt dumbed down to the point I gave up on it.
It had a lot going for it, but missed the mark in too many places to be an epic game. For one, and I realize it is a nitpick, the scars were a stupid addition, especially with how easily they were earned.
The guild you joined was the "Hero Guild?" Seriously? THAT is the best you can do?.......and it allows "evil" heroes too....O...k. That wasn't just dumped in after a whole 8 seconds of thought.
I liked the demon doors, I liked the combat system, to a degree, but the stupid orbs for experience were a waste of time. Why not just give me more experience based on combo kills?
Re:Fable 2 another action RPG... (Score:2, Interesting)
Read TFA:
"The ability to upgrade your career skills via mini-game diversions looks better than grinding and cold, hard stats arrangement."
It didn't seem like more grind to me than any other RPG released in the last years...