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Screenshots For New Wii SimCity Released 68

Kotaku has a host of screenshot images from the new upcoming Wii sim, SimCity Creator. Looks like the new SimCity allows you to not only build and manage a city, but utilize a whole new range of disaster tools as well. Can't wait to introduce my citizens to the new hand of God.
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Screenshots For New Wii SimCity Released

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  • looks good (Score:3, Interesting)

    by stoolpigeon ( 454276 ) * <bittercode@gmail> on Thursday July 31, 2008 @06:08PM (#24424625) Homepage Journal

    I look forward to introducing my kids to this game. I don't know if they will enjoy it as much as I did, but I think they will like it.

  • by AdamBomb8705 ( 966960 ) on Thursday July 31, 2008 @06:46PM (#24425151)
    So you want Streets of SimCity [wikipedia.org] then. I'd love new versions of that and SimCopter with modern graphics and physics engines.
  • All Flat? (Score:3, Interesting)

    by Fez ( 468752 ) * on Thursday July 31, 2008 @06:53PM (#24425223)

    It's hard to tell from the screen shots, but it looks rather flat to me. I wonder if they left out terrain/grading entirely?

    It sure would make things simpler, but it also detracts from the realism a bit. I wouldn't mind, though, one of the first things I usually did when starting a city from scratch on my own was to flatten the land out. That is, unless I was going for a certain overall effect.

  • Re:I hope (Score:4, Interesting)

    by Rocketship Underpant ( 804162 ) on Friday August 01, 2008 @03:10AM (#24429307)

    You've already been modded as high as possible, so I might as well put in my two cents instead. :)

    I agree wholeheartedly. Building a city is absolutely fascinating, and SimCity gives a taste while making more interesting layouts and experiments impossible. I'd love to have a city simulator that let me *at least* emulate a real-world city with angled and curved roads, pedestrian paths and walkways, customizable roads (with respect to number of lanes and lane use), mixed-use zoning (or even un-zoned development), better overpasses, etc.

    I can imagine such a game being similar, complexity-wise, to SimCity 4 at first sight, but including tools like a Road Designer, an Intersection Designer, a Zone Designer, and so on that let you produce custom elements for the game. I'd pay a good deal of money for something like this.

    Here's what I don't care about. I don't care about the tedium of laying pipes and power lines everywhere. I don't care to have special sims I follow around the city. I don't even care about natural disasters, though I suppose some people enjoy disaster scenarios. I just want a really sophisticated sandbox to play in. :)

  • Re:I hope (Score:2, Interesting)

    by KDR_11k ( 778916 ) on Friday August 01, 2008 @04:52AM (#24429775)

    What about build times? In real life it can be pretty problematic to expand a high traffic road for more capacity because the construction site will leave the road at lower capacity for months or years. Stuff wearing out and choosing whether and when to put up a construction site to repair it, managing the results of eminent domain use when you realize the low density residential area in the center of your town would be a better spot for expanding your commercial zones, old towns and marks of interest that need to be preserved, etc would add depth too but I don't know if you really want that.

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