Why Game Developers Go Rogue 214
cliffski writes "Jay Barnson interviews the new crop of indie game developers.
How could anybody abandon the steady paychecks, access to the best tools and engines, large teams of skilled colleagues and the glory of working on one of next holiday season's blockbusters for a chance to labor in relative obscurity on tiny, niche titles?
Steven Peeler was a senior programmer at Ritual Entertainment. For him, leaving and forming the one-man studio Soldak Entertainment came down to a desire for creative freedom. 'I really wanted to work on an RPG, and Ritual only made shooters,' he says. 'There were some annoying politics going on that was really frustrating, I disagreed with the direction the company was taking, I was really tired of pushy publishers and I just wanted to do my own thing.'"
Gone Rogue ... RPG... (Score:5, Funny)
User Killed by Pun lvl. 2 with 0 XP.
I was considering going Rogue... (Score:1, Funny)
...but decided on being a Paladin instead.
=Smidge=
Game developers go rogue (Score:1, Funny)
When they are accused of a crime they didn't commit.
re: When they're accused of a crime. (Score:5, Funny)
These men promptly escaped from a maximum security stockade to the Los Angeles underground ; )
Re:Steady Pay Checks ? (Score:5, Funny)
Not steady pay checks. How do people miss this easy to find fact?
- Mages take almost 3000 xp to make level 2,
- Rogues take only 1250.
Do the math.
Easy (Score:3, Funny)
Because smaller companies are more relaxed and not as arsey about hitting deadlines.
Re:Mostly lack of business acumen (Score:3, Funny)