First Public QuakeLive Footage In HD 65
QuakeMaster33 writes "The first public footage of id Software's upcoming Quake Live title comes in the form of a collection of high definition videos from tournament matches held at QuakeCon 2008. The event held a 1v1 and CTF tournament with prize money totaling $25,000. Included in the video set is the finals match between the 17-year-old Belarusian Alexey "cypher" Yushanevsky and the American John "ZeRo4" Hill. All of the videos are available for download or streaming via Flash video.
QuakeLive, which is currently in the public beta testing phase, is a free, web-based version of Quake III Arena which includes updated graphics and gameplay. On the developer front for QuakeLive, id has plans for custom maps, but mod support is far behind. On the Linux front, id Software's resident Linux guru Timothee Bisset is working on the project, so we can only hope that if the game becomes popular, a Linux client is also made available."
Re:Can't be "web-based"... (Score:2, Informative)
Re:Open Source? PK3? (Score:4, Informative)
Yes. They still hold the copyright, they can do whatever they damn well please with the code, which they still own.
Re:Speed (Score:3, Informative)
You do realize you're comparing a NINE year old game versus a game released at the tail end of last year, yes? If you were to look back at all the press articles and cover stories when 1999 was breaking news you'd find one superlative after another about how wildly detailed and fantastic the Q3 visuals were at time of their release. Also, Q3 rooted its gameplay in lightning paced deathmatch and CTF action, whereas the Unreal Tournament series has always aimed for a more tactical approach (instagib matches notwithstanding). Both are great fun in their own way. And regarding these championship matches, of *course* you're going to see the extreme use of that twitch sensitive gameplay. Public servers, particularly as the QuakeLive beta grows and becomes more widespread, will certainly create a new playing field where proficiency with a 1600dpi laser mouse isn't necessarily required.