Blizzard Unveils Wrath of the Lich King Cinematic 95
Today at the Leipzig Games Convention, Blizzard released the opening cinematic for the upcoming Wrath of the Lich King expansion to World of Warcraft. The cinematic is available on the official site via streaming video or the Blizzard downloader. There's a mirror over at 1Up. As with all Blizzard cinematics, it looks fantastic.
Blood in the Water (Score:2)
Re:Blood in the Water (Score:4, Insightful)
Sounds like they've got an expansion coming out this year and want to market it, the same as... oh... I don't know... every other game company on the planet that has a game coming out in a couple months?
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WAAAAAR (Score:4, Funny)
Blizzard could just pick up Edwin Starr's song: WAR, what is it good for? Absolutely nothing...
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Say it again.
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As someone who mainly does BGs these days, WAR does look interesting, though I guess there's no real reason why the proportion of idiots should differ.
Oh, I have a Mac. Ah well..
I can wait. (Score:2)
I got burned out about January. I just can't commit the kind of time it takes to play. Odly enough though I do have fun uncovering the fog of war, and the seige tanks look cool. We shall see...
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Re:I can wait. (Score:5, Funny)
Although..
10 million paying customers and then suddenly a last final patch... "The destruction of Azeroth"
"Sorry guys, the story ends here, game over, you won!"
That would be awesome *eg*
Re:I can wait. (Score:5, Interesting)
That'd be awesome if they did that. One thing that has always pissed me off is how nothing ever changes in the game. Those poxy gnomes have been running out of Gnomeregan for 3 goddamn years now! The big thing they did, with the pyramid things outside the cities (I completely forget what they were now) would have been awesome, except they HYPED IT UP before it happened. (And completely bollocksed it when it came out.) I think it's far better to spring huge stuff like that as a surprise. Stuff to make people say "Holy shit!" and think anything could happen. Even hardcore addicts I know begrudgingly agree with me that, despite Blizz claiming it's an "ever changing world", nothing ever changes, and it's by and large the same crap for years.
I don't know what other MMORPG's are like in regards to changing the game world. I remember Matrix Online offed Morpheus in the game. Anyone care to make a comparison? Because I like WOW (most of the time) but nothing in the world ever changes. There is no random element to it to imply a living, breathing world.
Awesome cinematic... Cool to see Sauron... I mean Arthas... (Peter Jackson has a lot to answer for.)
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Sometimes stuff changes. Shattrah City changed over the course of Burning Crusade, with NPCs moving, others changing factions as new ones formed, etc. Some stuff is also changing for the new expansion, like Dalaran and Naxxramus both leaving old world and going to Northrend.
In general you're right, stuff doesn't change a lot. They do that because they still have new people coming to the game, and how would a new person run Gnomeregan for the first time if it was taken back over by the Gnomes?
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Come on really now. It's time Gnomeregan was taken back by the gnomes. I can't stand that place.
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how would a new person run Gnomeregan for the first time if it was taken back over by the Gnomes?
Caves of time my friend.
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So you expect level 30ishes to make a run through Tanaris to complete their quests?
You are a cruel, cruel person.
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A long time ago when I played Asherons Call I remember there being huge world events, like the pvp God entering the world turning all the water to blood until he was killed, and once he got killed he didn't respawn and only one player recivied his loot. Of other memorable stuff there was a meteor crash which destroyed one of the excisting cities, and an invasion of shadows.
All those things had in commen was that I never personally saw any of it (except for the red water), and while I personally found it int
Re:I can wait. (Score:5, Interesting)
WoW is not going to last forever- looking at the player growth curves it's been leveling off for a while. Someday, eventually, it will begin to decline no matter how many expansion packs they manage to make. Lots of MMOs keep running at this point- you can survive with 10k subscibers if you don't bother with new content.
But WoW could be different: Blizz is smart enough that they should have something ready to go when this happens- World of Starcraft, WoW2 in a new area, something. Once that game starts off the ground, announce end of life for vintage WoW in six months time. Script an invasion of horrible baddies and follow through, with various zones falling to them while the horde and alliance frantically try to hold on. Make it so defended areas fall more slowly and let players see how long they can hold out, then burn Ironforge and Org a few days before turning off all the servers.
Follow that up with some free play time on The Next Great MMO for existing WoW players, maybe some sort of character transfer where you can move a "child" of your toon to the new world if it's WoW2.
You would have *legions* of retired players come back for this- most of the folks who have left WoW were just bored with the same old content, and frankly watching the sand castle get kicked down would be great fun. Get them excited again, get a ton of quick cash, give the players a reason to move to TNGMMO and not your competitor's and get rid of all your legacy support issues in one huge ball of fun.
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Even if they did something like this, they would open up "legacy" servers with unchanging (except for bug fixes) content so that new people could play. There's too much content there that could be potentially generating revenue without having much cost other than maitenance of the servers.
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Character, and drama are about the mortality, and finitude of plot, setting, and character.
Until MMORPG's implement character mortality, they will be inflationary, grinding, point scoring systems.
I know the common objection is, 'nobody will play a game where they put months into a character
Re:For story to 'happen' characters have to die... (Score:1)
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While your points about MMO mortality are interesting, I do have several objections.
Firstly, pen and paper RPGs, while less niche now than they used to be, simply don't have the appeal that MMOs do. You seem to want what simply amounts to, ironically, a completely RP focused MMORPG, and you also want players to make up a lot of the story. I am not being cynical when I say that this forces the game to be niche.
How many people read books as compared to writing them? Make movies as opposed to watching them? Ma
That's how I felt, but I bought it anyway. (Score:2)
Grats to you for holding out. I lost a ton of time to that game. Granted much of it was fun, and I really enjoyed PvP, but the grind (read raiding)just got to be more hell than it was worth. I think I got turned off when I went through Kara for the first time, and the Raid leader wouldn't quit. I held off on Kara for as long as I could. I helped my guild by donating supplies and money, not raiding as I often didn't have consecutive hrs to dedicate to gaming.
Anyhoo It was a full press w/ a 1/2 ubergeared
wrong king (Score:5, Funny)
I want the "wrath of the lion king" That's what I originally read and was very excited. Now I'm back to dissapointment.
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SIMBAAAAAAAAAAAA!!!!!!
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SIMBAAAAAAAAAAAA!!!!!!
... JENKINS!!!!!!
ok, slashdot's allcaps filter wouldn't just let me post the JENKINS so i'm doing the lame thing and explaining that i'm referencing Leroy Jenkins. sigh
Re:another wrong king (Score:1)
SIMBAAAAAAAAAAAA!!!!!!
I believe that should be
KIMBAAAAAAAAA!!!!!!
It Was Great - But It Wasn't "Amazing" (Score:4, Insightful)
The first two thirds of this new cinematic was just, "Pretty, but... common". The last third pulled it out, and it's once again great. They aren't leading the pack by a large margin anymore though. The available technology has leveled the playing field. They'll have to step up.
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When they made trailers for Diablo and Starcraft, they were trying to sell games. For Wrath of the Lich King they don't really need to sell the game, because people are going to buy it anyways.
For example this trailer doesn't even really show what the game is about. IMO this trailer was just to make the existing WoW players even more rabid (and it suceeded
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Far as I know this is going to be the opening of the game, IE its the one you see on first run after you install it.
So yeah, its not trying to sell the game to new people. Its for the people who are buying it.
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The first two thirds of this new cinematic was just, "Pretty, but... common". The last third pulled it out, and it's once again great.
For a three-minute-long cinematic, I find that statement to be misguided. You need to judge the cinematic as a whole. What that statement basically says to me is that every scene that is not packed with action is "common". Interesting. Let's just ignore the incredible graphics and eerie music for a second and focus on the story presented in this cinematic (which is quite short).
Yes, the first half to two-thirds of the movie aren't packed with action, but that is often the case with storytelling. Usuall
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Actually, that's exactly what I did. See the text you quoted, where I said the trailer was great.
My point was that what they are offering isn't eclipsing the competition like it used to.
Remember this one from 1999? [youtube.com] The "wow" factor of that one is far greater than that of this new trailer.
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Actually, that's exactly what I did. See the text you quoted, where I said the trailer was great.
I disagree. You broke the cinematic into two parts: the first two thirds and the last third. The distinction you make is that the prior is "common" and the latter is "once again great". The distinction in the cinematic itself between your two parts is when Arthas unleashes the undead dragon and the army below is shown. That leads me to believe that the difference to you is the boring 'Arthas walking around Northrend' half versus the exciting 'undead dragon breaks free and flies over the undead army belo
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The Official opening cinematic for WarHammer Online:
http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html [fileburst.com]
Warcraft Cinematic (Score:5, Insightful)
Previous trailers for WoW have been longer than this and showcased a bunch of different classes looking awesome.. but I daresay neither of them have been as awesome as this. This is the first serious Warcraft trailer I've seen for this game.
It focuses attention directly on the central figure of this expansion: Arthas the Lich King.
Arthas is your problem. Arthas is the central figure of the conflict. No matter who you are, your entry into this expansion's content will immediately involve Arthas meeting you at the front door and welcoming you to your untimely demise.
I love it.
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Of course, blizzard will have some plot device that shatters the sword or something..
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Yeah, until everyone has a frostmourne
I don't see that many people with Illidan's glaives. I suspect that this will also be an item that drops like 2.5% of the time or whatever on the final boss of one of the hardest raids in the game.
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No matter who you are, your entry into this expansion's content will immediately involve Arthas meeting you at the front door and welcoming you to your untimely demise.
That's not true. If you roll a Deathknight, yes, but for people just hitting Northrend, you don't really interact with Arthas. You catch glimpses of him here and there, but not in any meaningful way.
Re:Warcraft Cinematic (Score:5, Informative)
You haven't done the same quests I have. In Borean Tundra, specifically, the quest line leading to "Last Rites" is very, very good. In Howling Ford, you can also meet the Lich King and get killed by him in your 3rd quest or about. And he speaks to you in meaningful ways.
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Please Blizzard, stop it. (Score:3, Funny)
It instantly made me want to renew my account again. Must.... resist.....
Please Blizzard, stop doing this to me!
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It instantly made me want to renew my account again. Must.... resist.....
One good thing about living here in Brazil is that our summer happens around Christmas. If Blizzard releases the expansion before that I'm surely going to be a very happy re-subscriber for at least two and half months of college vacation, three weeks of which will also be job vacation. :-D
Re:Plain .torrent? (Score:5, Interesting)
downloadPatches.sh [dbservice.com] - shell script that extracts the torrent files from all Blizzard Downloader clients in the current directory
extorrents [progenitus.com] - Perl script that extracts the torrent files from all Blizzard Downloader clients in the current directory
biz-extorrents.py [pastebin.com] - Python script to extract torrent files from all Blizzard Downloader clients in the current directory
web app extractor [craftymind.com] - Web app to extract torrent files out of any Blizzard Downloader EXE linked online
Source [wowwiki.com]
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Not the only big MMO trailer this week. (Score:1)
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... uh, that was way fucking better than the WOW one. See, it actually made me want to play the game instead of being like, "Oh wow it looks like Arthas has a Nightbane Urn too..."
Sigh (Score:4, Interesting)
I quit playing WoW earlier this year (early March) and I must say that life's been great since. I wasn't a raider (but was doing arenas hardcore) but I fell victim to what's called "Altitis". I found that taking characters to 70 was fun and fast and pretty soon I ended up with four level 70s and two level 60s (61 and 62) when I quit.
So when Blizzard brought out new daily quests or new festival events, I felt compelled (OC ftl) to do every quest on every alt - needless to say that stupidity (or OC again) burned me out. Now I am doing a lot more with my "free" time. I am hoping that the expansion won't make me renew my account or somehow magically I'd be busy playing Fable2, Alan Wake and Fallout3 that I won't notice WoW. I only need to hold myself together till SC2 or Diablo3 comes out at which point resistance will be futile :(
Should've stuck to playing Riverraid or Pitfall :O
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My WoW-playing was/is somewhat similar. I don't have any interest in PvP or raids. I did enjoy playing each class and learning the tactics, talents, techniques, etc of each one (within the parameters of their specializations). I have 4 70s and 5 in the 60-64 range, and these days I only occasionally log in and dust one off and do a quest or two. I'll probably play more once WotLK comes out - unless WHO takes me away completely...
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Pretty much the same here.
Playing GuildWars now. It is old and cheap and no monthly expense so I feel very free to walk away for a bit and go back.
Neat looking world and story. Sure not latest graphics but the art design of the world looks good.
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In terms of what is consistently manufactured by human beings, all people are glorified poop machines.
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Unimpressed (Score:3, Interesting)
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Oh I know all about the potential for story in the Warcraft universe. You nailed the problem; it's an MMORPG. If you ask me, they already came up with something better than grinding. Warcraft I through III were brilliant, fun games. I suspect the problem now is simply a matter of greed. Quality, one-purchase games such as Warcraft III are - while highly successful - not the money-making machines that the ex-EQ developers and managers want, so they don't make them anymore. It's even more depressing that so many people play these games. As consumers, it's really our fault.
It seems that you're so anti-MMO that you're not seeing the whole picture. Blizzard, alone, has StarCraft2 and Diablo3 in the works, likely funded by WoW money. I would hope those fall under your "quality, one-purchase games" category?
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"they appeal to people with shallow interests who don't want to put a lot of effort into a video game"
By this comment I can see that you have never played the game to any real degree.
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For the standard quests sure I agree with you. The high end raid content requires considerably more skill. Particularly in terms of coordination of multiple players. This is the one area where MMOs are more sophisticated than other games. Learning the coordination in a 25 man raid event is considerably more challenging than having a beer and watching TV.
if all you are looking for is a single player RPG experience than you are correct, WoW is a shallow one. If you stuck around for long enough you would find
Re:Unimpressed (Score:5, Insightful)
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Re:Unimpressed (Score:4, Insightful)
Blizzard didn't pay attention to continuity.. (Score:2)
a lot of the quest lines just kind of die. You level up to 58 and then head to Outland. Or you level up to around 60 and find that all of the quest lines disappear into prior "end-game" instances that nobody is running anymore.
Ironically, you're answering someone else's complaint about "unchanging world environment". The truth is blizzard does change it with the expacks, which demark "campaigns" as in a war.
you had the battles at the dark portal before bc, which were won, and azeroth's forces pushed into outland.
Those quest lines ended because that stage in the conflict was over. This is where blizzard screwed up though. They didn't go back and morph the previous world's quest lines to fit in with their recent storyline revisi
Instances (Score:1)
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To be fair, the story is still rather pointless. Sure, it may be interesting, but this is an MMORPG. Nothing I do will ever change anything. How many times will you kill Arthas before you realize that the story, while interesting, is as important as the flavor text on a Magic card? The story is pretty much just padding for the grind.
I do like a good story. But I don't keep re-reading the last 10 pages of a book over and over again hoping a purple will come flying out.
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I'm most interested in seeing the next parts of the Uldum/Creation of the Dwarves/Creation of the World story.
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Re:Unimpressed (Score:4, Insightful)
It was really just a bunch of ice. Didn't really hold a flame to the videos embedded in Warcraft III. Maybe it has something to do with them just rehashing "the grind"?
The grind is quite simply for people that play too much. I figure most of these have content enough for a single-player game, but what addict plays any such game 8 hrs/day * 250 days/year = 2000 hours? He'd burn through every single player game I know like a crisp being done in a few weeks. Maybe if they paid 100$/mo (2x50$ single player games) they could hire enough people to keep up but the market would vanish. So they make the end game like a tar pit, the further into it you get the slower you move. There is no end, there is no ultimate victory. If you grind like craxy to reach it anyway, I'd say that's your mental problem and not WoWs.
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If you thought 15-20 was bad.... 40-50 was unbelievable. I did it once on CoH but I could never stomach getting a villain higher than 41.
Watching the trailer... (Score:1)
Very pretty but... (Score:2)
...what's it got to do with the game? Is there really anything in there (beyond a "mood") that should make me want to play it? Show me game footage and I'll get interested.
Meh... (Score:1)
Ahem. As I was saying... Shiny is good, shivering is excellent.