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PC Games (Games) Games

New Racing Simulation Distances Itself From Gamers 208

waderoush writes "In an unusual move that could alienate a large segment of potential customers, iRacing.com, an online racing simulation company that opened its site to the public on August 26, is calling its system a 'driver development tool' that isn't designed for PC or console gamers. 'We don't think of ourselves as a game company,' says one exec. 'World of Warcraft has a real appeal...But our system is more serious, frankly. If you are serious about racing, our product is for you, because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school.' In fact, to distinguish its system from MMOs, the company has come up with a new acronym to describe its simulation: MMIS, for 'massively multiparticipant Internet sport.'"
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New Racing Simulation Distances Itself From Gamers

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  • I like it! (Score:3, Insightful)

    by rmadmin ( 532701 ) <rmalek.homecode@org> on Thursday August 28, 2008 @12:47PM (#24781119) Homepage
    As an autocrosser (SCCA SOLO II), I must say, most "racing" games don't really take the edge off in the winter. Gran Turismo 4 for the PS2 did an OK job, but not a great one. I look forward to this nice little niche. =)
  • A better headline: (Score:5, Insightful)

    by jandrese ( 485 ) <kensama@vt.edu> on Thursday August 28, 2008 @12:48PM (#24781139) Homepage Journal
    New MMO startup is completely full of itself, wants to sell you overpriced hardware.

    It's clear that this is a game, they're just targeting it to people who normally sneer at "gamers", and who have a lot of disposable income.
  • Not a game. So? (Score:3, Insightful)

    by Bieeanda ( 961632 ) on Thursday August 28, 2008 @12:52PM (#24781203)
    The only difference between this and a hard-core flight sim (whose players --pardon, enthusiasts-- have been known to sink multiple thousands into a simulated cockpit) that I can see, is that your tires aren't supposed to leave the ground.

    Now, that silly MMIS acronym? That's 100% publicity stunt.

  • by Opportunist ( 166417 ) on Thursday August 28, 2008 @01:10PM (#24781497)

    You make fun of it, but it's a real issue.

    Have you ever been in game development? If so, what was the reaction of people outside the IT biz when you told them you're making games?

    Creating games is usually a whole lot more complicated and requires a lot more knowledge and experience than the average business application, due to quite a few reasons. You need considerable mathematic knowledge, you need(ed) good assembler skills, you need to know a lot about the APIs you're working with, your code is incredibly time critical so optimization is a core issue for you, etc. All that and more does not apply at all to business apps. I've seen people in business app development that went straight out of some sort of evening school and were put behind a project to create productive code, with little care about stability, safety or reliability. Some bozo at Q&A will do that.

    Yet when you talk with people outside the biz, the guy doing business apps will certainly get a lot more credibility than you, who're "only" making toys.

    I can see why a company does not want to be associated with "toys", that their product is a "serious" racing simulation. Whether it's a marketing stunt is debatable. It certainly is. I just doubt it's just to get some publicity. I can very well see why a company would want to put some distance between themselves and the "toys".

  • by Blakey Rat ( 99501 ) on Thursday August 28, 2008 @01:11PM (#24781521)

    It's the same thing as, say, Microsoft Flight Simulator as compared to Crimson Skies. Both are "flying simulations," but Crimson Skies is obviously a game, while Flight Sim is designed to run as accurately and realistically as possible.

    I don't see why there's any confusion here at all. What they're offering is a racing simulation that isn't designed to be a video game, it's designed to be as realistic as possible. Even "realistic" racing sims on consoles aren't all that realistic if you look at how they handle collisions (for example).

  • by r_jensen11 ( 598210 ) on Thursday August 28, 2008 @01:11PM (#24781529)

    If you are serious about racing, our product is for you, because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school.

    I don't know about you, but nothing gets my adrenaline running like feeling those virtual G's I pull when taking sharp turns. I mean, seriously, that shit is more realistic than driving my sports car on the open roads.

  • by Quasar1999 ( 520073 ) on Thursday August 28, 2008 @01:13PM (#24781549) Journal
    Maybe... but I truly hope it isn't a publicity stunt, but rather a simulator.

    I remember buying the original Need For Speed 'game' and enjoying the relatively realistic simulation they pulled off. Ever since then every game out there has been about arcade style play. I do think there is a market for those of us that want simulator style racing/driving games, and why not make it an online community thing.

    The new acronym they came up with to describe it, now that was just stupid. But perhaps it helped get some VC money... so I'm willing to put up with it, if they deliver a good simulator.
  • by Austerity Empowers ( 669817 ) on Thursday August 28, 2008 @01:16PM (#24781607)

    And I thought they were just trying to appeal to the elitist instinct in many gamers.

  • by sumdumass ( 711423 ) on Thursday August 28, 2008 @01:35PM (#24781907) Journal

    Your probably on to something here. I'm betting they want to make this distinction early on so when the start banning people who cause crashes or drive recklessly, they can say see, I told you.

  • by Quasar1999 ( 520073 ) on Thursday August 28, 2008 @01:49PM (#24782139) Journal
    Road and Track's The Need For Speed released in 1994 was for the time, pretty realistic simulator on a 486 PC. All other NFS titles since then have been eye-candy arcade style, but if the original was certainly aiming for the simulator feel (even if it wasn't as realistic as it could have been). NFS porsche unleashed attempted to go back in the realism direction as well, but EA killed it and instead went for the stupid wannabe street racer modding crowd, with arcade physics. I just hope no stupid kid plays the game and then tries to drive his Honda Civic at 150km/h on city streets. The GT series on the Playstation 2 was about the only other game I can think of that wasn't pure arcade crap.
  • WTF? (Score:5, Insightful)

    by llZENll ( 545605 ) on Thursday August 28, 2008 @02:10PM (#24782477)

    "because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school"

    So you truley believe that:

    buying a $50 USB steering wheel
    paying $10/month for your racing game
    racing from the comfort of your home in your underwear
    the biggest fear of dying is malnutrition

    Equates to:

    renting a $200,000 racecar or using your own car
    flying or driving to a racetrack and renting it for $50-$1000
    suiting up with flameretardant clothes, full face helmet, full body restraints
    feeling G forces, pure adrenaline, and the fear of bursting into flames at any moment

    Of course, why didn't I see it!

  • Re:Eh (Score:2, Insightful)

    by Anonymous Coward on Thursday August 28, 2008 @02:41PM (#24782907)

    eWhatever is so 1990's, iWhatever is so 2000's. We need something for the 2010's....perhaps oWhatever?

  • by cgenman ( 325138 ) on Thursday August 28, 2008 @02:43PM (#24782935) Homepage

    You see this elsewhere in the gaming world. In europe, there is a huge market for historical simulations for obsessed history buffs. They could tell you how heavy a particular shell fired in WW1 was, how long it took to forge an average pike, death rates in small vs large villages in the renissance, etc. And of course there are a lot of different names to these things (historical simulations, etc) to try to differentiate these from the more casual "games" people play.

    In America, we have groups of people obsessed with flight simulators. These are both the people who take 8-hours on a saturday to fly from Boston Logan to SFO in their kitchen, and the more esoteric people who take 3 months to fly a moon mission. Sure, you could call Microsoft Flight Simulator a game, but it is more accurately described as either a Simulator, or a Borderline Creepy Obsession.

    Calling a game which requires that kind of creepy dedication a "sport" doesn't seem all that far off from a categorization standpoint, and it helps them to connect their game with people looking for that kind of thing. I can't comment on the game itself, but this positioning seems understandable.

  • by Chris Burke ( 6130 ) on Thursday August 28, 2008 @05:26PM (#24785337) Homepage

    Like the good folks at iRacing, I also feel that iShitting should not be called a simple MMO. I have devised my own clever acronym that captures all that iShitting is: MMSGBMBMSOPF (Massively Multishitter Stinky Gigantic Brown Messy Bowel Movement Simulated Online Production Facility).

    Hey, that's neat, it's an acronym and an onomatopoeia.

  • by Shotgun ( 30919 ) on Thursday August 28, 2008 @05:39PM (#24785579)

    You're on the right track, but I wouldn't use MSFS in the comparison. It is still mostly a game.

    I draw this distinction, because MSFS uses static profiles to draw the physical reactions of their models. This has the drawback of limiting the model to known configurations and conditions. They have a Cessna 182 modeled very closely, but the realism goes out the window if you try to alter the model to add a spoiler or clip a bay off the wings.

    I would have used XPlane against Crimson Skies. XPlane builds a dynamic model based on pre-generated airfoil data. Extend or move the wings around and the plane's behavior changes accordingly. XPlane began life as on guys attempt to create a simulator to save him money in pursuing an IFR certificate.

    However, in either case, your are correct. The realism based programs don't include such things as guns or targets. It's not a game, as much as a simulator. Go to an XPlane fly-in and continously fly around where you're not supposed to and they will eventually kick you off the server. Things are tied closely to the real world. I expect that this racing simulator is similar.

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