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PC Games (Games) Entertainment Games

Ron Gilbert Returns With DeathSpank 66

Posted by ScuttleMonkey
from the madre-de-dios-es-el-pollo-diablo dept.
KingofGnG writes to tell us that the genius behind games like Monkey Island, Maniac Mansion, and the SCUMM script engine has returned to bring you another action-adventure entitled "DeathSpank". Showcased at the recent Penny Arcade Expo, the game promises the same adventure-styled gameplay of Monkey Island with the RPG-style gameplay of Diablo. Now all you have to do is get the fish out of your pants and belly up to the SCUMM bar.
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Ron Gilbert Returns With DeathSpank

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  • Platform? (Score:4, Interesting)

    by Yvan256 (722131) on Monday September 01, 2008 @04:05PM (#24834709) Homepage Journal

    Ok, I just skimmed over TFA, but I didn't see any mention of the targeted platforms for this.

    Will a great game be once again limited to Microsoft Windows and/or Xbox 360 or will it also be available for Macs, possibly Linux and hopefully Wii, Nintendo DS, PS3, PSP?

    Heck, how about an iPhone/iPod touch version?

  • by Anonymous Coward on Monday September 01, 2008 @04:11PM (#24834769)

    I miss the Police Quest games. There were some problems with the game being a bit simple, but I like the idea of being dectective trying to solve a case. The play mechanics today of story-based action/adventure games focus on shooting, sneaking and assassinating bad-guys. They're cool, fun games but lack a lot of brain power to complete.

    I was thinking the other day that using the Splinter Cell engine would make a great environment (shadows, lighting wise) for a setting. With the popularity of Dexter, making a case as complicated as this to solve would make a great game. The CSI games, I think, have sold pretty well. A well made genre of a police detective game would still have an appreciable market share, IMO.

    I love adventure games. There's a certain amount of replayability and generally a good story line. Heck, making weekly/monthly episodes ala Sam and Max would be cool too.

  • Get thee to the Wii (Score:5, Interesting)

    by Quiet_Desperation (858215) on Monday September 01, 2008 @04:48PM (#24835127)

    I have a hope that the Wii will bring about a revival of the adventure game. The Strong Bad game on WiiWare was a fun diversion, and the Sam & Max games are close to release on the console. The point and click format is perfect for the Wii.

    I love my hard core games, but pointing and clicking through something fun and puzzley can be relaxing. A man needs variety.

  • by Tomun (144651) on Monday September 01, 2008 @05:01PM (#24835233)

    Just so you know, if you install the Homebrew Channel on your Wii, you can play SCUMMVM games from it. I recently played through Day of the Tentacle on the Wii and it was glorious.

  • Re:Platform? (Score:3, Interesting)

    by Yvan256 (722131) on Monday September 01, 2008 @05:13PM (#24835345) Homepage Journal

    Old SCUMM games could be played with a touch screen (Nintendo DS, iPhone/iPod touch), not sure about DeathSpank...

    Also, the PS3, Xbox 360 and Wii all have USB ports and can support keyboard and mouse. I wish publisher would stop assuming that console = gamepad and make console games that require keyboard+mouse.

    These aren't exotic accessories that cost a fortune and are only available from a handful of manufacturers.

  • Re:Platform? (Score:4, Interesting)

    by carou (88501) on Monday September 01, 2008 @05:24PM (#24835465) Homepage Journal

    Also, the PS3, Xbox 360 and Wii all have USB ports and can support keyboard and mouse. I wish publisher would stop assuming that console = gamepad and make console games that require keyboard+mouse.

    These aren't exotic accessories that cost a fortune and are only available from a handful of manufacturers.

    I don't know about you, but I don't have a desk set up in my living room in front of the television. Any game which required mouse control would be absolutely no use to me.

  • by Anonymous Coward on Monday September 01, 2008 @06:32PM (#24836025)

    > Is that like the flight simulation style of Super Mario?

    Hey! Mobile Raccoon Suit: Mario hasn't even come out yet! Don't be a hater!

  • by Acer500 (846698) on Monday September 01, 2008 @10:06PM (#24837801) Journal
    Well actually Nintendo has always had better than average multiplayer games... we had lots of fun with the Mario Party series (N64 and Gamecube) and 4-player Smash Brothers Melee .

    But yeah, I remember a bunch of us trying to solve the Monkey Island puzzles and yelling at the guy who had the control... not really multiplayer but still fun :)

    International Superstar Soccer was also a great multiplayer game... for playing 4-player games we had to buy a multitap for the PS2 and even then it's mostly used for sports game.
  • Zack and Wiki (Score:3, Interesting)

    by PlatyPaul (690601) on Tuesday September 02, 2008 @09:03AM (#24842385) Homepage Journal
    If you don't mind a bit of silly in your point-and-click adventuring, then Zack and Wiki [wikipedia.org] works well for the Wii.

    Difficulty goes from "intuitive and easy" to "avoid thrown Wiimotes".

The Wright Bothers weren't the first to fly. They were just the first not to crash.

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