LOTRO Dev Talks About Bringing MMOs To Consoles 129
Jeffrey Steefel, executive producer for Lord of the Rings: Online recently spoke to Eurogamer about the game's upcoming expansion and its future in the MMO market. One thing he mentions is the challenge of designing an MMO for consoles, which have a larger player base than PC games. He admits that UI development would be a huge issue, but also thinks MMOs could benefit from splitting tasks between various devices.
"Long term, for me, the real exciting vision is ... thinking about a game, a franchise, as this centralised content. There's this thing called Lord of the Rings that sits on a bunch of servers ... and whether you're on your PC, your console, your mobile device, those are all just access points, and they're all good at different things. ... The console is great for fast action, immediate activities. Combat, raids, things like that could be a lot of fun sitting on your couch. And some things that are necessary but slightly rote and boring, like managing your inventory or setting up for a raid, or some elements of crafting — those are things that you can do instead of playing Bejeweled when you're sitting on the train or on a break or whatever it happens to be."
Re:You know what's even more fun? (Score:5, Funny)
Yeah, pacman and space invaders used to piss me like that.
don't get it (Score:2, Funny)
Everything in LotR is set in stone. Your mary sue isn't going to save the day nor will the character be acknowledged by Gandalf or Sauron. The One Ring's going to be destroyed and everyone's going to live happily ever after once the elves cross over to the east.
It's not like Star Wars where there's a god damned retcon every time Lucas scratches himself.
And if the LotR takes place after The One Ring is destroyed, what will make it any different than a branded morepig other than mopping up remaining uruk-hai and orcs?
Re:Raids on your couch? (Score:2, Funny)
After all, MMOs aren't the only genre that a keyboard and mouse is better for --.
porn?