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Games Entertainment Your Rights Online

Brad Wardell's Plan To Save PC Gaming 250

A few weeks ago, we discussed Stardock CEO Brad Wardell's "Gamer's Bill of Rights," a proposal for removing some of the PC gaming industry's more obnoxious characteristics, such as annoying DRM and no-return policies. Shacknews sat down with Wardell for a lengthy interview in which he discussed his reasons for starting the project, how it's being received by game companies, and how he wants the gaming community to help. Quoting: "I've already gotten calls from Microsoft, from Take 2, and other publishers who are interested in moving forward on this. Obviously the first step is we have to really define these items. And I've had other developers and publishers who have come back and said, 'No, because it's not flexible enough.' For example, what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."
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Brad Wardell's Plan To Save PC Gaming

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  • Re:My suggestion (Score:3, Informative)

    by Atriqus ( 826899 ) on Monday September 08, 2008 @11:25PM (#24928843) Homepage
    Well, Valve has already announced their contingency plan: if they're on the way out, they'll release a final patch to steam that disables the phoning home.
  • by Danse ( 1026 ) on Tuesday September 09, 2008 @12:20AM (#24929157)

    That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.

    Don't forget about Microsoft! Games for Windows is a cruel joke. It seems to be primarily about them padding profits by giving the PC sloppy seconds on games that get shoveled out for the 360. They tend to look like ass and play even worse because nobody bothers to make the games actually play like PC games and take advantage of the strengths of the platform. Seems like Microsoft is more determined than anyone to kill PC gaming.

  • Link, please? (Score:3, Informative)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Tuesday September 09, 2008 @12:30AM (#24929201) Journal

    The policy in question [stardock.com]:

    Please note that most Stardock programs have demo versions available for preview prior to buying... full refunds will not be issued for functional software that doesnâ(TM)t live up to your expectations.

    Makes sense, doesn't it? And it fits that bill of rights -- that's specifically about games that don't work with your computer.

    We do not give refunds on beta software.

    Kind of a "duh" moment there.

    We do not give full or partial refunds for any subscription renewals.

    Might help if they allowed it for a single renewal, but consider the asshat who subscribes for a year, then it stops working, or he wants to stop playing -- so he tries to get his entire year's subscription payments back.

    If you are not willing to work with technical support on any problems you are having, or request a refund even if you are not having problems using the software, we will issue a partial refund only.

    Also makes sense, given that the refund is for actual problems, not just because you didn't like it. You'll find similar conditions with just about any warranty.

    And consider that there really aren't any other publishers offering any kind of return policy. You'd think Steam could afford that -- just disable the game on that account, then you know they're actually no longer playing it.

    Note also that there's no limit on it. I've bought laptops with no more than a few months to a year warranty -- that's on a multi-thousand-dollar purchase. So if I can swallow a purchase of thousands of dollars that I might not be able to return, I think I can manage the same for a purchase of, oh, $50 that I might not be able to return.

    But in either case, it helps to know that if it's completely DOA, I can return it.

  • by varcher ( 156670 ) on Tuesday September 09, 2008 @03:29AM (#24930031)

    I remember something about Halo originally being designed for the PC then msft bought it and had it ported to console,...

    Don't let any rabid Apple Fan hear you. Halo was originally a full OpenGL Mac game. Fans still remember the Jobs keynote "Great games are coming back to the Mac", with Jason Jones showing a cinematic with "all this is rendered real time, in OpenGL"... Bungee was a Mac-only outfit, until Microsoft, sniffing out a potential flagship game for its new XBOX system, bought them out in 2000, sank the whole Mac/OpenGL part, and... the rest is history.

  • by Sycraft-fu ( 314770 ) on Tuesday September 09, 2008 @07:54AM (#24931091)

    But I think it is heading in a dangerous direction. No big deal yet, but if it continues it could be headed down a bad path.

    Basically there are three somewhat related problems right now:

    1) Console first releases. Many games are coming out for consoles first, and then only later being ported to PC. Now while there are PC gamers who only own a PC (I'm one of them) there are people who own consoles and PCs. This leads to artificially lower PC sales on a given title. Someone may prefer playing a given kind of game on their PC, but if they have to wait, they may elect not to and get the console version instead. They are then unlikely to buy the PC version as well. For example I have a friend who owns a 360, a PS3 and a gaming PC (yes he has too much money). When Mass Effect came out, he wanted it right away and got the 360 version. He'd rather have the PC version, PC controls are nicer for a game like that not to mention the ability to hack around with it for more replayability, however he isn't going to buy it twice. Thus the PC version sees lower sales than it might otherwise.

    2) Poor PC ports. Consoles and PCs work real different in terms of controls, as anyone who's messed with both can tell you. So if you want to do a game for both, and do it right, you have to spend time making two versions. You need to customize it to work well on it's various platforms. Same deal with multiple consoles, actually. However, there are an increasing number of games developed for the console, and then kinda half-ass ported to the PC. They don't play well, they don't feel like a PC game, and they often don't work very well. Leads to a situation where you are getting an inferior experience playing on the PC. This again leads to lower PC game sales. If a game comes out for PC and 360 and you've got both, you'll get the 360 version if the PC version sucks, even if you much prefer PC gaming.

    3) DRM/copyprotection problems. The DRM on PC games is getting more and more problematic. Time was, you really had next to zero problems with it. All that it was is some areas of the disc not normally used (like subchannels and stuff) messed with and a little wrapper around the executable. Worked on essentially every system since everything was within the CD standards, and there wasn't any system level trickery. Now this was, of course, easy for pros to defeat. Well the DRM companies can't seem to understand that his is a fight you can't win, you can't give someone an encrypted file, the decryption key, and expect that they can't use that to their own ends, so they keep upping the ante to counter new tools. Thus now we have extremely complicated DRM that causes lots of problems on lots of systems. It is quite possible to buy a retail game and have it say your disc isn't valid (happened to be with Civ 4 BTS). Hell in some cases the DRM can even fuck up your system. Well this also leads to lower sales.

    So what is happening is that various publishers are seeing lower PC sales, especially as compared to the console market. So they then get this "Well fuck the PC, let's do console only," idea, especially since they incorrectly seem to believe consoles are immune from game copying (someone should point them to the Games > XBOX360 category on TPB). Now that could spell a problem for PC gaming, since it becomes a self fulfilling prophecy. They do stupid things that reduce PC sales, so they see lower sales, so they don't want to work at making PC games, which leads to lower PC sales, etc.

    So no, PC gaming isn't in dire straits or anything, and hell it'll be alive and well in some form so long as casual games and MMOs continue to find their stronghold on the PC market. However, the direction it is heading isn't a good one. Better to notice this and deal with it while things are still healthy, than to wait until it's a crisis (see the current mortgage problems).

  • by eht ( 8912 ) on Tuesday September 09, 2008 @08:26AM (#24931285)

    Bungie hadn't been Mac only for years, check out later versions of Marathon, and Myth was released Windows and Mac simultaneously.

  • Re:My suggestion (Score:3, Informative)

    by Kattspya ( 994189 ) on Tuesday September 09, 2008 @08:50AM (#24931465)
    It's possible to download all current patches to SOASE from BT. They seem to be ordinary .exe's.
  • by Domint ( 1111399 ) on Tuesday September 09, 2008 @10:00AM (#24932251) Homepage Journal
    You still have plenty of developers continuing to innovate. Steam, ID, Crytek to name a few.

    Steam is just software. Valve is the developer.

I've noticed several design suggestions in your code.

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