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Games Entertainment Your Rights Online

Brad Wardell's Plan To Save PC Gaming 250

A few weeks ago, we discussed Stardock CEO Brad Wardell's "Gamer's Bill of Rights," a proposal for removing some of the PC gaming industry's more obnoxious characteristics, such as annoying DRM and no-return policies. Shacknews sat down with Wardell for a lengthy interview in which he discussed his reasons for starting the project, how it's being received by game companies, and how he wants the gaming community to help. Quoting: "I've already gotten calls from Microsoft, from Take 2, and other publishers who are interested in moving forward on this. Obviously the first step is we have to really define these items. And I've had other developers and publishers who have come back and said, 'No, because it's not flexible enough.' For example, what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."
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Brad Wardell's Plan To Save PC Gaming

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  • by PC and Sony Fanboy ( 1248258 ) on Monday September 08, 2008 @10:49PM (#24928569) Journal
    I wasn't aware that PC gaming needed saving.

    At least, not any more than console gaming needed saving...
  • by DragonTHC ( 208439 ) <<moc.lliwtsalsremag> <ta> <nogarD>> on Monday September 08, 2008 @10:51PM (#24928599) Homepage Journal

    what happens if someone wants to do a policy where there's CD copy protection, but after the first month [consumers] can download a patch that gets rid of it. So obviously that's a perfectly good solution too, but our thing eliminates the ability to do that."

    That CD copy protection doesn't even work. The game gets pirated before it's released!

    These companies are just fucking stupid. SOMEONE IN YOUR SUPPLY CHAIN IS STEALING FROM YOU! Why punish us?

    Where do games go after they get mastered? Keep a closer eye on that.

  • My suggestion (Score:5, Insightful)

    by FoolsGold ( 1139759 ) on Monday September 08, 2008 @10:55PM (#24928633)

    Ideally? Get rid of DRM. It NEVER benefits the consumer, and the pirate copies have it removed anyway.

    If you HAVE to use DRM because the old farts who run these companies insist on it, have the game hosted on something like Steam or GameTap.

    If you do decide to go the Steam route, don't incorporate further DRM on top of the Steam version of the game (I'm looking at you, BioShock).

  • by unity100 ( 970058 ) on Monday September 08, 2008 @10:56PM (#24928641) Homepage Journal
    Get the annoying f@cktards we call 'publishers' out of the way
  • Lets see... (Score:5, Insightful)

    by Darkness404 ( 1287218 ) on Monday September 08, 2008 @10:59PM (#24928669)
    Develop

    A) Cross-platform games
    B) Get rid of the insane DRM, if you want a CD serial key thats fine as they are easily cracked later in its lifetime, but don't activate it online (with the exception of say, a MMORPG)
    C) Develop for a generation before, don't develop a game for quad-core CPUs and dual video cards, develop for a generation before the current generation. Optimize for multiple CPUs and video cards all you want, but I won't upgrade my graphics card/RAM just to play a game.
  • by Darkness404 ( 1287218 ) on Monday September 08, 2008 @11:01PM (#24928681)
    ...And it isn't? Granted, people still buy PC games, but not as much as console games. PC gaming still has a lot of enthusiasts, but for the casual market PC games are as good as dead (unless you count freeware/free software/games priced at $3).
  • by blahplusplus ( 757119 ) * on Monday September 08, 2008 @11:03PM (#24928697)

    It's about time business's (and customers) re-established good will over mindless abuse of one another.

  • Re:My suggestion (Score:3, Insightful)

    by Anonymous Coward on Monday September 08, 2008 @11:11PM (#24928753)

    What happens when Steam or GameTap go out of business?

  • by DragonTHC ( 208439 ) <<moc.lliwtsalsremag> <ta> <nogarD>> on Monday September 08, 2008 @11:13PM (#24928773) Homepage Journal

    I think you're a bit confused.

    PC gaming is very much alive. Casual gamers number in the tens of millions for PC. Ever play a flash game on the web?

    Even the hardcore gamer who upgrades his rig once a year or more is still very much alive. Hardware manufacturers wouldn't exist if we weren't buying their stuff.

    That being said, I think large publishers like EA and Ubisoft are trying to kill PC gaming. It's not really as big a revenue stream for them as console games.

    It is, however, the place for innovation. Ubisoft wouldn't exist if not for Cliff Blezinski and Tim Sweeney. And, Epic is continuing to innovate, though not as much as some other developers. Their revenue stream has shifted to something way more sustainable, engine licensing.

    You still have plenty of developers continuing to innovate. Steam, ID, Crytek to name a few.

    Though I agree with a few others here, that the large publishers are bad for the vitality of the gaming industry on a whole, it stands to reason that just as shit floats to the top, the industry will continue to consolitdate as long as their is money to be made. And, as long as there is money to be made, publishers will try and take as much of the pot as they can through consolidation and other anti-competitive practices.

  • Dangerous. (Score:5, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Monday September 08, 2008 @11:34PM (#24928897) Journal

    I think that policy is a fine policy, assuming that the copy protection was at least risk-free -- that is, assuming that if you bought the game legitimately, if it didn't work, you could just upgrade with a patch in a month, and the protection is gone.

    Well, it's not risk-free.

    Some of these CD schemes, in particular, have actually installed drivers which screw up things like DVD burning. Some have installed rootkits. There's really no way for a gamer to know that it's completely gone -- and if there was a bug in it, there's no way to know that we could completely remove it.

    Parent has a point, though:

    The reason you should remove CD copy protection from your game is that it doesn't work -- at all, ever, the game's cracked before release, and people can make perfect copies.

    The second reason is that CD copy protection can be so intrusive as to drive legitimate customers to piracy -- which means that it has to have a significant benefit to justify that risk. It doesn't.

    So, if CD copy protection is such a clear net loss, what's the point? Why would you want to only shoot yourself in the foot for a month, instead of, say, not shooting yourself in the fucking foot?

  • hmm (Score:3, Insightful)

    by nomadic ( 141991 ) <nomadicworld@@@gmail...com> on Monday September 08, 2008 @11:37PM (#24928915) Homepage
    While I applaud every item on the list, I don't really think those things will "save" PC gaming simply because they're not the reason PC gaming was weakened so much.

    The problem with PC gaming is that a lot of the smaller companies were driven out of business, while the bigger companies obsessively followed each other. How many WW2 FPSes have we had to endure over the past decade? How many futuristic and ancient world RTSes? At first that works. If someone loved starcraft, then there's a good chance they'll buy the next two clones, but after a while it just gets tedious.

    I mean, look at CRPGs; the neverending AD&D gold box RPGs killed the CRPG market until Baldur's Gate. Doom was a great game, but we had to spend the next several years getting forcefed Doom clones (half of them produced by Id themselves). Starcraft cloned countless futuristic FPSes, and Starcraft itself originally copied off of Dune (via Warcraft maybe). I lost track of all the Age of Empire (itself not an especially original game) clones.
  • Re:My suggestion (Score:2, Insightful)

    by Anonymous Coward on Monday September 08, 2008 @11:45PM (#24928959)

    If you do decide to go the Steam route

    That's exactly the route Stardock is taking [impulsedriven.com].

    Which is why I wont be buying any more Stardock games.

    They pulled a nice bait-and-switch with Sins. If you want the latest patches, they make you install Impulse.

  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Monday September 08, 2008 @11:47PM (#24928969)
    Comment removed based on user account deletion
  • Re:My suggestion (Score:5, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Tuesday September 09, 2008 @12:00AM (#24929047) Journal

    I'd feel a lot better if that patch existed, somewhere in escrow, in case that happened.

    But honestly, it's a compromise I can live with. Steam doesn't force me to keep track of a CD, doesn't fuck up my computer, and does let me re-download the game as often as I like, on as many computers as I like.

  • Re:Lets see... (Score:3, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Tuesday September 09, 2008 @12:16AM (#24929145) Journal

    Cross-platform games

    Yes, please. Double-win for the gamer -- I can play it on Linux, and more platforms means more ways for it to break, so it should have fewer bugs even on its main platform by release. With the state of the industry now, just about any reduction in bugs is a win.

    if you want a CD serial key thats fine as they are easily cracked later in its lifetime, but don't activate it online

    I can live with activation online, as long as it's not constant. I'm going to be online when I install, since I need patches then, and since I'm probably downloading it anyway. I'm not going to be online every time I play.

    Develop for a generation before,

    No, no, a thousand times no. In fact, if you want your game to last, develop for a generation from now. But to do that with any measure of sanity, it needs to be scalable -- and if you've done a half-decent job of that, it should scale back to a generation ago.

    See:
      - Half-Life 2 (plays on ludicrously cheap hardware, but Valve keeps patching it with new stuff like HDR)
      - Doom 3 (required damned good hardware for the time to even play, but you could tweak it to run on a Voodoo3 -- and came with modes which crawled, due to sheer lack of video RAM, even on the biggest card at the time.)

    Counterexample:
      - Crysis (need I say more? Barely ran on top-of-the-line hardware at the time. Didn't scale down well at all.)
      - Introversion games (ok, Darwinia does look cool, so I'm not saying they shouldn't do that -- worth mentioning that it won't ever look better than it does now, though.)
      - Starcraft (deliberately low-res for the time, and with almost entirely raster graphics, no way for it to look better until Starcraft II)

  • Re:My suggestion (Score:4, Insightful)

    by 0123456 ( 636235 ) on Tuesday September 09, 2008 @01:34AM (#24929533)

    "Lets face it, the reason the companies are employing DRM is because (most, not all) gamers fucked them over and forced their hand by just greedily pirating everything we could get out hands on."

    When I was a kid in the 80s, pretty much everyone in my school who owned a computer pirated games, and all the fancy DRM scams they used were broken by ten-year-olds in their bedrooms; after trying more and more intrusive DRM scams, eventually the distributors gave up because it simply did not work, and games were released for years with no DRM at all.

    DRM is 'sowed' by retarded control-freak publishers who have no clue about technology and don't care how much they screw their customers; piracy has little to do with it. Which is fortunate, because the ten-year-olds are still cracking DRM scams almost as soon as they're released.

  • Read the ToS!!! (Score:2, Insightful)

    by Nick Ives ( 317 ) on Tuesday September 09, 2008 @01:43AM (#24929587)

    The Steam Terms of Service say no such thing. You buy a one off payment subscription to games on Steam, you don't own them. I'd link but I'm late for work so just google for the Steam ToS.

    If Valve went into receivership them I doubt the bankruptcy courts would look favourably on their directors nuking their most important asset!

  • by tibman ( 623933 ) on Tuesday September 09, 2008 @02:02AM (#24929659) Homepage

    I remember something about Halo originally being designed for the PC then msft bought it and had it ported to console, which was later changed into a PC game again?

    I did enjoy the Dungeon Siege games though.. probably more because of Gas Powered Games than by Microsoft.

  • by Anonymous Coward on Tuesday September 09, 2008 @04:00AM (#24930141)

    i'd bet 10$ that SPORE outsells Bioshock, even with all it's even-more-omg-drm-sucks messages and despite it being cracked a full 4 days before it was released.

  • Re:Lets see... (Score:4, Insightful)

    by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Tuesday September 09, 2008 @04:51AM (#24930337) Journal

    Saying Starcraft is a counter example is silly. People *still* play it in droves,

    Yes. People also play Doom, Pong, and Solitaire, in droves. What's your point?

    and it still looks good.

    Respectfully, no it doesn't. It looks no better than it did at the time.

    the game may not get better looking with newer hardware, but if it looks good to start with, who cares?

    Well, you're right -- it looks exactly as good as it did to start with.

    I cite it as a counterexample, because you know what? No game can look worse now than when it started. But because Starcraft looks exactly the same, it also means that other games look better.

    As for cross platform, Linux is still going to be last on the list for reasonable reasons.

    Fair enough -- yet for most games which would bother to make a Mac port, I don't see Linux as a major hurdle. They already had to make it OpenGL to make it play well on the Mac -- that's most of the work right there. Unless they somehow made it stupidly dependent on Cocoa, Linux would barely be a recompile from that.

    DirectX stomps OpenGL in current day form, and that buys you 90% of the cross-platform that is PC and XBox

    It doesn't buy you the 360, not entirely. If it does, I count the PS3 and the Wii for OpenGL.

    And you're not comparing apples to apples. I don't think Direct3D is any better than OpenGL. DirectX is better, because it does more than just graphics -- so the fair comparison would be DirectX vs SDL.

    And given how well UT2004 does, I think a good game engine should be able to switch between the two, without too much trouble.

    Visual Studio and DirectX arn't quite the utter pieces of shit that the OS is,

    True enough. But having used both Visual Studio and Eclipse, I'm not sure I would want Visual Studio back.

    I don't see Windows being threatened anytime soon in the gaming market.

    True. But it doesn't make a Linux/BSD port any less cool. (That's most of the reason I impulse-bought the Penny Arcade game.)

    And remember Doom 3? Pushed GL ahead by at least a year from where it was, I imagine. Most developers insist on DirectX, true, but it only takes one big game to make the manufacturers start to get their shit together.

    Lastly:

    if you wanna program a generation into the future, OpenGL is trailing developer expectations while MS has been much more consistent with regards to their announcements of whats coming up.

    If you wanna program a generation into the future, it doesn't matter -- you need both, and more. You need your engine to be so rock solid and agile that if Intel suddenly makes a cheap 500-core card that speaks x86, you'll be able to render on it before GL or DirectX.

    Granted, that's a bit aggressive, but I know how poorly game engines have done, traditionally -- game development in particular tends to lag years behind the rest of the world, mostly because of performance hacks to squeeze out another couple frames per second.

    I'm not entirely sure if the modern GL ports of Doom even use less CPU than the purely-software renderer Doom came with. But that kind of shows the endgame of an overly-optimized engine -- how many modern features could we actually add to the original Doom? Ramps, even? We have enough CPU now to run probably hundreds of instances of Doom on a single machine, so the optimizations no longer matter, but the lack of features and portability does -- I imagine much of the "porting" is taking old assembly routines and rewriting them in C.

    Blech. I'm rambling, and it's 4 AM. Sorry to be so abrupt... Let me know what you think.

  • by clickclickdrone ( 964164 ) on Tuesday September 09, 2008 @05:31AM (#24930487)
    I know an fair few PC gamers - a dozen or so. All but 1 wouldn't even know what DRM is. They don't hang out on slashdot, gamer sites etc or get involved in the Internet Zeitgeist of people wrining their hands about how terrible the DRM in game x is. They but their PC 'What PC Game' magazine, go to their fav. bricks and morter shops and buy the game - sometimes they'll use Amazon.
    Maybe I know a very skewed demographic but I'd suggest that the % of gamers who care about such things as DRM is actually quite small.
  • by Ostracus ( 1354233 ) on Tuesday September 09, 2008 @06:40AM (#24930761) Journal

    "Don't forget about Microsoft! Games for Windows is a cruel joke. It seems to be primarily about them padding profits by giving the PC sloppy seconds on games that get shoveled out for the 360."

    *Looks at the Sins of Solar Empire box he just purchased*

    Wow! Danse's right. Just look at the sloppy seconds, games for Windows tagged box I just got. Whatever will I do?

  • Re:My suggestion (Score:3, Insightful)

    by makomk ( 752139 ) on Tuesday September 09, 2008 @06:56AM (#24930815) Journal
    And in a few years time, when Stardock have gone out of business, Impulse have shut down, and there's no way to get the patches required to make the games actually playable/run on modern hardware/whatever anymore because they were never released as standalone patches? Basically, people who'd paid real money for the game won't be able to play the latest patched version, because the patches don't exist anymore since there was no way to save a copy of them.
  • by apoc.famine ( 621563 ) <apoc.famine@NOSPAM.gmail.com> on Tuesday September 09, 2008 @11:10AM (#24933135) Journal
    Well said. The biggest issue really is the self-fulfilling prophecy of low PC game sales. A bunch of us waited anxiously for the next UT version from Epic. When it came out, it was riddled with bugs which had been well reported in the beta, the menus were still coded for console use only, and the it lacked a non-windows port, even though leading up to it there had been good talk about both a Mac port and a Linux port. And there was no Linux server port, meaning almost no good servers for the first few months.

    Now Epic is talking about potentially getting out of the PC market due to the low sales. I'd be angry, but as a collective we've decided that the UT franchise which we've always loved for the modding is dead to us.

    So yes, the PC market is dying. Because the publishers kicked it into a dark hole to wither and die.
  • What "DRM" in games means is what we used to call "copy protection". And players do care about it, when they get a scratched CD, or steam screws up, or anything else that results from them not being able to make a backup of their games whacks them upside the head.

    They're just used to it. It's "that sucks, but what can you do about it".

    And for game companies, the attitude is generally "it sucks, but what can you do about it" too.

    I've been whacked upside the head by copy protection from both sides. As a player, the first pirated game I ever got was a cracked copy of Wizardry that I had the local pirate write over the original Wizardry gold-foil-labelled CD because their copy protection was so broken the game became unplayable (except on one particular computer) after a couple of months. And as an author, the copy protection (required by the publisher) we put on Tracers led to us missing the Christmas release because the first run of disks had to be recalled because the publisher had screwed up the production.

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