EA Abandons Efforts To Take Over Take-Two 98
Erik J writes "Electronic Arts has abandoned plans to absorb Grand Theft Auto IV publisher Take-Two Interactive, the company announced earlier today. Following over half a year of hostile buyout offers by EA, the pair went into talks under a confidentiality agreement in late August. From the official announcement: 'EA continues to have a high regard for Take-Two's creative teams and products, [but] after careful consideration, including a management presentation and review of other due diligence materials provided by Take-Two Interactive Software Inc., EA has decided not to make a proposal to acquire Take-Two and has terminated discussions with Take-Two.' The announcement caused Take-Two's stock to drop by 30%, and analysts expect a bidding war to ensue for employment of the GTA creators."
Re:Thumbs up (Score:5, Informative)
FYI, BioShock also has SecuROM.
Re:Dear Sir (Score:3, Informative)
How would you know? (Score:4, Informative)
How would you know? Was there a Spore before and after being owned by EA, or wth? Because from where I stand, it kinda looks to me like Maxis was owned by EA for a long time now.
Speaking of which, have you noticed how nobody else funded a Spore or a The Sims? I don't have much love for EA as a corporation or for their DRM, but when was the last time anyone _else_ brought a new genre to the mainstream? I can't think of anything before or after The Sims, all the way to when Id made Wolfenstein 3D. Ok, ok, there was also Ultima Online which brought us the graphical MMO... also published by EA. If you look back for two decades or so, there are exactly two companies which blessed us with new genres: Id and EA. Hmm. Maybe it says something.
Or even a new take on an existing genre? Well, Spore sure feels that way. Or the only PC single-player RPGs this decade which _weren't_ yet another medieval theme? Well, blimey, I can only think of two publishers: LucasArts publishing yet another title in their StarWars franchise (but cancelling almost anything else than SW titles) because they already knew it sells, and EA taking a chance with MassEffect. You know, at a time where everyone else was rationalizing their risk-aversion via convoluted armchair-psychologist conjectures about how players only relate to swords and can't get in-character with a gun.
The average publisher these days seems to be more about cloning whatever sold well last year. Or maybe feeling bold and trying to mix two. "I know! We'll make a Grand-Theft Battlefield Tycoon! That'll sell."
EA might not be perfect, but it seems far less risk-averse when it comes to trying new things.
So did EA screw Spore? Or maybe Spore wouldn't even have existed, if not for EA? As I was saying, I can't imagine many other publishers even trying that. New unproven game type with creatures evolving? Nah, we'll make yet another wannabe HalfLife clone.
Re:All I have to say is (Score:2, Informative)