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First Person Shooters (Games) Entertainment Games

id Software On Rage, Storytelling In Games 97

Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
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id Software On Rage, Storytelling In Games

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  • Re:FPS Storytelling? (Score:3, Informative)

    by WNight ( 23683 ) on Wednesday September 17, 2008 @08:08PM (#25047487) Homepage

    System Shock 2 was that way. One of the bits that stands out was finding survivors and then watching on the other side of an absolutely unbreakable door as they get slaughtered, seconds before you could have really interacted with them.

    Neat game, but way too forced. It's only in comparison to the other FPS games of the era that it looked like a masterpiece.

  • Re:FPS Storytelling? (Score:2, Informative)

    by Joelfabulous ( 1045392 ) on Wednesday September 17, 2008 @08:25PM (#25047735)

    They took the whole notion of picking up PDA's and examining them from System Shock 2. I highly recommend it, as it was well written and a seminal FPS masterpiece. You can get a higher poly texture update from various fansites on the internet.

    Good luck getting it running though... It's kind of flaky as it came out just before the major transition over to Windows 2000 IIRC. Sometimes it works flawlessly on XP / Win2k, whereas other times it might not even load past the title screen.

    I can't say that any other game has been as genuinely disturbing as that, though Clive Barker's Undying is a close second at points. I'm guessing this Rage game will be a rental grade formula shooter... I hope id will prove me wrong, but I don't see the point in getting my hopes up.

  • Re:FPS Storytelling? (Score:2, Informative)

    by GaryPatterson ( 852699 ) on Wednesday September 17, 2008 @08:30PM (#25047795)

    Marathon.

    The series had so much depth that people were still discussing points over seven years later.

    The way that a lot of story was delivered was through terminal screens, readable in-game. Not groundbreaking, but some amazing stuff was in there.

  • by lowlymarine ( 1172723 ) on Wednesday September 17, 2008 @09:00PM (#25048225)

    Also the 360 is closer to the Wii graphically than the PS3 and desktop PCs. The 360 graphics hardware is designed for 480p with 4XAA.

    I know you're just a troll, but this "360 graphics suxx" thing is an absolute fabrication. The 360's GPU is more powerful than the PS3's. Xenos [wikipedia.org] is a prototype R600 (eg, HD 2900), while the RSX [wikipedia.org] is based on the G70 (eg, GeForce 7800). So please, stop posting this nonsense.

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