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Games Entertainment

24 Hours With LittleBigPlanet 30

We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over."
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24 Hours With LittleBigPlanet

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  • by Anonymous Coward on Thursday September 25, 2008 @06:40PM (#25158681)
    I was lucky enough to get into the European online beta the other day, and I must say, the controls are anything but. The video gives the impression because Sackboy flits about as you would expect any ragdoll to, but the platforming and controls are as tight and refined as any other I've played. Very impressive, considering it's an old build.

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