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Comments: 154 +-   Review: Crysis Warhead on Friday September 26 2008, @12:07PM

Posted by Soulskill on Friday September 26 2008, @12:07PM
from the bringing-home-the-bacon dept.
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When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.
  • Title: Crysis Warhead
  • Developer: Crytek Budapest
  • Publisher: Electronic Arts
  • System: Windows
  • Reviewer: Soulskill
  • Score: 4/5

In the original Crysis, a team of American soldiers was dropped into combat on an island controlled by the North Korean Army. The game followed one of the soldiers, call sign "Nomad," as he made his way across the island to complete his objectives. In Warhead you control another member of the team, Michael "Psycho" Sykes, as he attempts to retrieve some cargo thought to be a nuclear warhead. While Psycho assisted Nomad throughout the first game, there is very little interaction with Nomad in this offering.

What differentiates Warhead from typical first-person shooters is the "Nano Muscle Suit," which provides limited protection and a number of enhanced abilities. You can only use one at a time, and you toggle the suit between the various enhancements through a very simple interface. It's similar to the interface used in Crysis, but slightly improved. The suit has an energy tank which runs dry quickly, but regenerates quickly as well. As a result, it's not feasible to just turn on all the goodies and annihilate everything in your path; each mode has an energy budget, which forces you to be creative, picking the right tool for the job. Armor mode will allow you to take extra hits, the damage coming out of your energy bar rather than your health bar. It drains quickly, though. It'll give you extra seconds to get to cover, but it won't let you take on a dozen guys. Strength mode will let you jump really high, throw things extra far, and land punches that would drop a buffalo. Speed mode makes you run a bit faster and gives you the ability to sprint incredibly fast for very short periods of time. Between Speed and Strength modes, you can get to a lot of interesting places. Dash up behind a building, jump to the roof, and smash your way through the ceiling to surprise the enemies inside. You also get Stealth mode, which is reminiscent of the Predator. You're camouflaged well, but not perfectly, so enemies who get close enough will still see you. Don't get caught running out of energy in the middle of sneaking through a battlefield. Through the same interface, you can add attachments to your weapon, such as a flashlight, a silencer, or different sights.

The different suit modes add a great deal of replayability to Warhead. If you want, you can literally sneak through the majority of the game, dropping out only to recharge your energy and fire your weapon. You can also just blitz your way though on Speed mode, dodging enemies and beelining from one obstacle to another for cover. Sometimes you do have to stop and shoot the roses, though. The modes combine in interesting ways. You can stealth from vantage point to vantage point, then use your Strength mode to steady your aim for sniping. You can dash past a group of enemy soldiers and get them to follow you to a group of aliens, then disappear. The two forces will lose you, see each other, and start shooting.

The AI in Warhead is definitely a step up. When you're spotted, enemy soldiers will converge on your position, calling over their friends to help. They'll flank you and use cover quite well to avoid your fire. They'll even duck behind a corner to reload. You can use stealth mode to get out of a lot of sticky situations, but even then, they'll continue to shoot at and around where you were last seen, knowing that if you're low on energy, you can't move very far without being revealed. I felt that the overall difficulty of the game was often hit-or-miss. Warhead was done in the (fairly common) style that strives for realistic aiming. In other words, holding down the trigger increases the spray radius, and headshots do more damage than shots to the center mass. It leads to fairly inconsistent encounters; sometimes you'll drop a group of three or four enemies without getting hit, and sometimes they'll absolutely demolish you. You'll also run into vehicles carrying more powerful guns that can pick you off from far away after a couple of lucky hits, and you may not have any recourse. It doesn't happen often enough that it's a major problem, but you'll almost certainly die a few frustrating deaths where you just didn't have time to cloak yourself or dive for cover. Occasionally, you'll run into opponents wearing their own version of your suit, and it can be annoying to (seemingly) pump 20 rounds into somebody and have them still kill you.

Vehicle use is a bit better, too. You get a couple new toys to ride around in, and they're easier to handle than in the original game. It's not perfect, but it's awfully entertaining once you have the hang of blazing down a road while taking out everything along the sides. The rides vary in maneuverability and firepower, but they're all useful for something. You can zoom around in an unarmed hovercraft, or putter along in a large truck. As with the normal combat, your durability usually depends on how lucky you are. Sometimes you'll feel invincible running over enemy soldiers while taking potshots at passing helicopters, and other times it seems like you have to find a new ride every hundred yards. There's nothing stopping you from taking out the gunner and driver of another vehicle and stealing it. I was a bit disappointed that you can't drop inside enemy-controlled tanks, though. It was hard enough to get on top of one. Make sure to keep an eye on your vehicle's damage meter; if they explode while you're inside, you die.

The story itself is simultaneously an upside and a downside of the game. Depending on your playstyle, you'll make it through Warhead in 5-7 hours. That said, the game is an expansion, and it's priced as such, so with the replayability and multiplayer options, the length isn't a gripe. Part of the reason the game clocks in where it does is that the pacing is excellent. The missions objectives are thrown at you quickly, and your military contacts are constantly checking in with new problems or to provide motivation. The game is designed to make you want to see what's over the next metaphorical hill, reward you for getting there with a battle or a visual "holy crap" moment, and then pointing you towards the next hill. The music contributes greatly to this with a driving, energetic, and dramatic score. In fact, it's some of the most appropriate music I've ever heard in a game. Another factor that mitigates the game's brevity is the options for replayability mentioned earlier. There's a great driving mission partway through that has you following a comrade through a hostile zone, taking a ton of heat from roadside stations and patrols. You can follow him and shoot your way to the objective on your first time through the game, and then ditch the vehicle and sneak safely through the next time. Or take the time to clear out all the enemy stations on your way. Crytek does a good job of offering you options without requiring that you take them, and pushing you toward your objectives without insisting on particular tactics.

Warhead, much like Crysis, is a very visually impressive game. The artwork is stunning, but not obtrusive; it only served to deepen the immersion for me. I found myself rubbernecking when I made an enemy vehicle crash or knocked an alien out of the sky. When I had spare moments to collect my thoughts, I was torn between watching the scenery and keeping an eye out for the next Big Thing so I wouldn't miss it. Fortunately, Crytek has us covered; they consistently give you some warning or do something to draw your eye to the big, impressive sights. The graphic settings for Warhead are either intuitive or stupid, depending on whom you ask. The minor settings (for textures, shadows, etc.) have four options: Minimum, Mainstream, Gamer, and Enthusiast. The default is Mainstream, and that's what I used my first time through the game. On a middle-of-the-road PC, it was completely smooth. I bumped it up to Gamer and noticed a performance hit, but it was still playable. At Enthusiast, the game got very choppy in graphically intense sequences. It was borderline playable — I wouldn't use it for anything but exploring or showing somebody else the game. Sure looked good, though. TechSpot did a more in-depth analysis on the relation between hardware and framerate.

Warhead's multiplayer system, Crysis Wars, is basically a refined version of what was offered in the original Crysis. There are three different types of games: Instant Action (a basic free-for-all deathmatch), Team Instant Action (team deathmatch), and Power Struggle. The latter divides players between two teams and gives them a variety of buildings to capture and vehicles to unlock on their way to destroying the enemy's headquarters. The use of vehicles adds to the gameplay without dominating it. Given the option, I was happy to hop into a truck, but it was always to get somewhere so I could hop out again. I had trouble finding servers with enough people to make Power Struggle interesting, but if you get a lot of people involved, it could be quite fun. The other, more traditional game types are well-done, but a matter of personal preference. I tend to prefer Quake-style games rather than the ones more dedicated to realism. In Crysis Wars, encounters with enemies players are often over in seconds, with very little ability to break off an encounter that's not going well, or to overcome bad odds. I enjoyed the team version more, because having teammates is synonymous with having some target dummies scouting ahead to draw enemy fire. That said, having access to your suit puts a nice spin on an old concept. Players who make full use of them are incredibly dangerous. If that style of combat is your preference, you'll enjoy it. The maps are well crafted and provide many opportunities for unique interactions, and they make good use of all three dimensions.

Crytek is a great example of a developer who produced something good and then turned around and produced something better. That's the kind of progression I like to see in a company, but so rarely do. Warhead is an improvement on Crysis in almost every way. Fans of the original will be fans of the expansion, and the price tag is appropriate for the amount of content the game provides (even more so if the multiplayer community takes off). This time around, the hardware situation is much less of an issue. The streamlining of the graphics engine is evident, and technology has had some time to catch up as well. Be aware that Warhead ships with the same DRM as Spore, which we've discussed at length recently, so if that's a deal-breaker for you, give it a pass. The game itself, however, plays quite well, and its flaws are minor. I'm definitely looking forward to the next parts of the proposed Crysis trilogy.

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  • Huh? (Score:3, Insightful)

    by Xelios (822510) on Friday September 26 2008, @12:11PM (#25168169)
    Crysis was known for excellent gameplay? When did that happen?
    • Re: (Score:3, Insightful)

      by Anonymous Coward
      yes, it was [wikipedia.org]
      • Re:Huh? (Score:4, Insightful)

        by donscarletti (569232) on Friday September 26 2008, @08:45PM (#25174013)

        No, it's only known for its gameplay by people who have played it.

        Most people would say it's just a pretty face, because it is more fun to call it "a cookie cutter FPS" or "a mere tech demo" than "oodles of fun" which would have been more accurate.

        I'd mention what makes it fun in detail (huge rich world, endless tactical choice, clever AI, superpowers etc.) but luckily the review has done it for me. Suffice it to say, it would be worth playing even if it had completely mediocre graphics (which is good, because it does have mediocre graphics if you turn them down enough to run on anything less than an nVidia 8800).

    • What? (Score:5, Funny)

      by martinw89 (1229324) on Friday September 26 2008, @12:15PM (#25168235)

      Crysis was a game? I thought it was a rendering engine.

      • Re:What? (Score:5, Funny)

        by arth1 (260657) on Friday September 26 2008, @12:31PM (#25168441) Homepage Journal

        I thought it was a slideshow.
        Then again, my graphics card is an antique at more than three years old.

        However, the important snippet for me when reading the 12 k article was this piece:
        "Be aware that Warhead ships with the same DRM as Spore"

        So, why do we give the game free advertising on Slashdot, then?

        • Perhaps bad publicity? We need to emphasize the DRM.
        • Re: (Score:3, Interesting)

          Mentioning that the game has Spore-like DRM on Slashdot is really the exact opposite of advertising.

          • Re: (Score:3, Insightful)

            Mentioning that the game has Spore-like DRM on Slashdot is really the exact opposite of advertising.

            When you hide it deep inside 12 kilobytes of text, you can be pretty certain that very few will see it. People here can't be arsed to read five lines of text, so several hundred is more than just pushing it.

    • Re: (Score:3, Interesting)

      My thoughts exactly. It was very generic and arcadish. But you know what, I played it with a GeForce 6200 at the lowest settings, and I tend to think that the shiny graphics hypnotise people into believing it's a great game, when really it's just a shiny game.
      • I've recently played Crysis and just started playing Crysis Warhead (they just became available on Steam). I'm playing on Medium (low for Warhead) and I really liked both - obviously not so much for the graphics. I wish they had more physics-based opportunities to kill enemies though... I think even Far Cry had more of those!
        • Re: (Score:3, Interesting)

          Collapsing a shack full of enemies with a grenade or a melee attack in strength mode is always satisfying, and I think it qualifies as a physics-based opportunity to kill enemies.

          And while it wasn't unique to Crysis, I found lobbing a grenade under a moving vehicle awesomely satisfying. I must have it it just right, because it went off right as the truck was coming around a bend, prompting said truck to perform about three barrel rolls fifteen feet in the air sending it off the edge of the cliff. You can

      • How about you let people have their opinions without trying to belittle them? Just like you most people have good reasons for liking/disliking something.

        I loved Crysis and I've played it more than any other single player game I can remember in recent history. The multitude of ways you can approach any "mission" can keep me entertained for hours and hours.

        The gameplay may not appeal to everyone, but it sure as hell isn't the graphics that has me coming back to it again and again.

        • Re: (Score:3, Informative)

          How about you let people have their opinions without trying to belittle them? Just like you most people have good reasons for liking/disliking something.

          From what I can tell, the objection wasn't to people liking the game, but the claim that it was "known for excellent gameplay". If it's known for anything, it's wowing people with graphics. Whether you and others like the game or not is non sequitur.

    • That's what I said. I played the game up until just after that floating around level, and turned it off because the game was just awful.
      • I hated the floating level, as well... but it's not too long, and the game is great afterwards.
        • Yeah.. I went into it not expecting aliens to show up out of nowhere. It'd be like (but nowhere near as awesome) if Darth Vader showed up in the middle of We Were Soldiers. It would just make you go "WTF?"
    • Re:Huh? (Score:5, Interesting)

      by billcopc (196330) <vrillco@yahoo.com> on Friday September 26 2008, @01:14PM (#25169057) Homepage

      Whoever modded this insightful needs to go back to 4chan.

      Crysis, for those of us who actually have "Enthusiast" systems, was actually entertaining. The suit-power gimmick works really well to give you diverse playing styles. I remember playing it several different ways, the first time like a normal FPS, shooting and taking cover. The second time I played a stealth game, using strength-boosted jumps to reach high sniping spots. The third time, I just left it on speed mode and dashed past everyone at ludicrous speed.

      Most importantly, it was entertaining every time. Not only did I have to adapt my strategies to each event, but that freedom was available to me, not forced down my throat with fixed paths. Doom, Half-Life, Fear - they all suck at the freedom aspect. They have a detailed storyline that forces you to do follow their exact plan, kill specific bad guys, solve stupid switch puzzles... Crysis has none of that. You're a super-soldier, you do super-soldier missions like recovering intel and disabling enemy forces.

      It had its flaws, but overall, for a game company that's only made two games so far, both have been pretty freakin' awesome. Could they benefit from the genius designers at Valve ? Sure. But then again so could Sierra, and id, and even Bungie.

      • Re:Huh? (Score:5, Insightful)

        by Pulzar (81031) on Friday September 26 2008, @01:41PM (#25169533)

        I found it very entertaining until I entered the alien spaceship, and then it turned into Quake -- dark, closed quarters, just shoot at anything that moves, and shoot a lot. There was very little strategy at all in that part of the game, and the way it finished with a "boss" battle where you have to hit certain parts of the ship to destroy it was just totally boring -- that was basically the original Doom with better graphics.

        For me, it was two games in one, with the first one being awesome, and second being totally bad.

  • Could God create a game with such steep requirements that he, himself, could not run it?
  • Graphics? Meh. (Score:5, Insightful)

    by ivan256 (17499) on Friday September 26 2008, @12:27PM (#25168383)

    Honestly, I don't get what's so impressive about these graphics. Yeah, they're "improved", but they're still rough around the edges. Look at that first screenshot, for example. The spare tire rim on the back of the jeep has 10 sides. 10. You'd think they'd spend some time working on making round things *round*. There's got to be somebody at nVidia or ATI that can figure out how to accelerate more than just triangles... Hell, the math for curves is *easier* in some ways. Everything we see in these screens is still a flat surface with a picture slapped on it to give it "texture"... Sharp intersections, and the approximation of curves....

    The particle effects, etc, are fantastic, but I wouldn't call them "graphical" improvements. And the lighting effects are nice, but every game seems to overuse them.

    We need people to be pushing realistic graphics in the right direction, so I appreciate a game like this, but as things stand now I'd still rather play a game with stylized graphics than be constantly distracted by all the ways they got "realistic" wrong. I prefer PS2 graphics to these screens... I certainly won't be spending hundreds of dollars to get my hardware to run this.

    • Re: (Score:3, Informative)

      Those screenshots weren't taken at the maximum settings, for one thing -- at least, they don't look like it. Why they would do this, I have no idea, but they look decidedly worse than Crysis does on my machine at the highest settings.

      Also, the screens themselves don't do the game justice, says I. Did you play Crysis? Actually seeing this stuff in motion is pretty amazing, and makes a huge difference to the visual impact, which screenshots just can't convey.

      Even the textures you're deriding were aston
      • Re: (Score:3, Informative)

        You're right that the math is easier, but the rendering is significantly slower with the easier math. Triangles are easier to optimize because they can be represented almost purely by integers, as opposed to curves (well, curves can, but the math then becomes significantly harder) plus there's been a lot more time to optimize triangles. In the future we will have true curves, since it looks like ray tracing will be the next big jump (within 10 years from what I've heard) which does realistic rendering instead of hack rendering (i.e. Raster Graphics)

        Hmm.. Where to start...

        Yes. Triangles can be represented by integers. Except they're not. Modern GPUs use double precision floating point.

        Sure there has been a lot of time spent optimizing triangles, but the industry could have spent that time optimizing curved surfaces.

        Unfortunately, since 3dfx was purchased by nVidia, the industry has been stuck in neutral in terms of innovation. It's not that they don't have good ideas now and then... It's that the bean counters are afraid to pursue any technologies that

        • Curved Surfaces are harder to control, require more logic in the chip (the triangle can be rasterized just by using 3 half spaces), are a royal pain for collision detection, look awful for anything that does not fit nicely as a curved surface, and can be approximated nicely using many triangles anyway. This tire is just badly modeled, thats all. Oh, and putting multiple types of primitives in the hardware is insane, nobody will do it. Even wireframe edges are simulated using thin triangles in typical GPUs.

          I

  • by Duradin (1261418) on Friday September 26 2008, @12:28PM (#25168399)
    It's not really crysis unless you can use the mere fact your system can run it at 1+ fps on full "all the way to 11" settings to put down someone else's rig. Wasn't that the point of the game?
  • It doesn't matter (Score:5, Insightful)

    by JustNiz (692889) on Friday September 26 2008, @12:41PM (#25168551)

    It doesn't matter how good the game is, with the insultingly restrictive DRM and Securom malware it has, I won't be buying it.

    I hope enough people comment loudly in every forum and vote with their $$$ so much that EA will HAVE to notice how much they are losing in sales because of DRM.

  • by neostorm (462848) on Friday September 26 2008, @12:42PM (#25168569)

    I'm sorry, but I cleared this game within 3 hours the first night I turned it on. Length is not my only criticism though.
    Not only was the game shorter over all, but the level design was much poorer than the original; not nearly as much attention to detail. The cutscenes were overly long (one being almost 45 seconds of watching a character half-off camera fiddle with something also off camera, no dialogue, uninteresting shot, completely unnecessary cutscene entirely). The cutscenes in particular screamed the desire to superficially lengthen the game, and in some sequences were so absurd, or took themselves so seriously that they just felt more like dark comedy.
    What hit me the hardest was the complete lack of new content. Same bosses, same enemies, a few new environment models and situations, but overall this game felt like a massive cop-out, or a sub-par addition to an ongoing episodic series, both which make it completely not worth the price of purchase.
    As usual the imagery was beautiful, even at its lowest settings, which ran fluidly on my machine. Very nice that they seem to have streamlined some of the engine, but overall the most disappointing game I've played this year. I felt the first Crysis was "pretty okay", and not once did this sequel match the first in ANY category, with the sole exception of performance.
    It may have had it kept going and introduced new ideas, content and gameplay, but just as the game was wrapping up what I felt was a great ramp up intro-sequence, the credits rolled. Seriously, wtf?

    So yeah, just pass on this very disappointing pseudo-sequel. If Crytek wants to make sales, they need to do better than this, instead of just blaming things on piracy this time around.

  • Wouldn't that be considered a sequel?

  • by log0n (18224) on Friday September 26 2008, @12:50PM (#25168673)

    but the activation requirement is a deal breaker for me. DRM doesn't bother me - along the lines of the original Crysis - but having a limited number of activations is just WRONG.

    In the 'pirating spore' topic I brought up how I bought Spore and also downloaded in order to play it properly. In that post I also stated that in the future, I'm just going to do without the game, and EA can do without my money.

    Install/activation limitations are ultimately going to kill PC gaming. The few PC games that I'm interested in playing - Stalker CS, Crysis redux.. (I'm sure there will be a few others) I just don't trust buying now. From now on, my only real gaming consideration will be for the console.

    Apparently the Steam version also carries the same install activation/limitation, and apparently a lot of recently released Steam games are doing the same thing. I own no less than 5 copies of Half Life 2 (original PC, original Ep1, orange box, original xbox and now 360 orange box - kinda love the game - also the HL1: Source). But I'll be damned if I spend another dime on a boxed PC game or a Steam game. I bought all of those out of 1) my choice, and 2) the upgrades or additional playability provided. I will never buy another game simply because I ran out of installs and need to 'refresh'.

    RANT: Why don't activation schemes use MAC addresses, or CPU serial #s, or any of the completely unique identifiers (a la dongles)? Those I could live with. I've had too many failures/reformats/upgrades over the years, hell - over the months, to risk these crap activations.

    (just a little pissed at the state of things :) )

    • Just get the crack from gamefix or gamecopyworld. If EA wants to shell out cash to Securom, that's their problem. As long as there is crack AVAILABLE I'm ok for buying the game, since it also makes it future-proof (eg. even if activation server vanishes at some point, I can still play).

      Getting crack is standard procedure for me. Heck, with Civilization III getting rid of the CD-check also game me a new feature: Higher resolutions! Without the crack, even though I set 1280x960 in the .ini-file, it didn't wor

    • Re: (Score:3, Insightful)

      Answer to rant: They are all spoofable, hence security theater. Second answer: We should not be encouraging tying software to hardware.
  • by Entropius (188861) on Friday September 26 2008, @01:19PM (#25169137)

    After not having a desktop for a long time, I built one in August. The video card's a Geforce 8800 GS -- $75 USD. ... and yet it runs Crysis fine, at mid-high settings, 1440x900 (down from my panel's native 1680x1050).

  • My Review: (Score:3, Funny)

    by Sinbios (852437) on Friday September 26 2008, @01:21PM (#25169191) Homepage
    Too damned short. I finish the game in about 7 hours. $30's worth of crack would probably have lasted me longer.
    • Crysis is an older game, and thus is being priced like a full game that's been out for a year or so. Crysis Warhead is a standalone expansion, and thus is being priced as an expansion. The two just happen to work out to the same value.
    • Re: (Score:3, Insightful)

      by Anonymous Coward

      Aah, yes. The good ol' Slashdot way!

      "I disagree with your business model, but rather than just do without your product and deprive you of a sale, I'd rather stea... err, share your product at no cost to myself and therefore give you more justification to continue using that exact same business model with no incentive to change."

      Slashdot - where if it's digital, it's FREE!

      • Hey, Unreal Tournament never had a problem.

        Their DRM used to be 'require the CD' until they felt they had enough returns on the game. Then they release a patch to remove the CD requirement. Not this "You must have one online account per CD we release, and you can only install it 3 times without having to call tech support, where we will relucatantly permit you to install more. I suppose we'll loosen the restrictions in the event thousands of very public complaints are noticed enough for us to be in the
      • "I disagree with your business model, but rather than just do without your product and deprive you of a sale, I'd rather stea... err, share your product at no cost to myself"

        Same result. The producer doesn't get the money. If the end user ends up satisfying himself via other means, what does it matter?

        And it's not just a slight disagreement with some abstract business model, it's a matter of principle and practicality.

        I have bought plenty of games, I like few things in life better than shooting up stuff in a good looking game. I took the day off work when half-life 2 was released, for example, in order to spend a wonderful, WONDERFUL long weekend playing it through. That cost m

    • Well of course there is! Back in the day you had crosshairs. Now you don't have crosshairs anymore, for the sake of realism! That's pretty innovative!!
      • The Crysis AI was awful. There would be guys shooting you from half way across the freaking island and ran straight at you. That was probably my favorite part, when the guys just charged at me until they were all dead.
    • Re:Gameplay? (Score:5, Insightful)

      by Anonymous Coward on Friday September 26 2008, @12:37PM (#25168521)

      Glad to hear it, Captain Superior. Too bad you're a fucking retard.

      ---------------

      GameSpot awarded Crysis Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."

      PC Gamer awarded Crysis Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."

      Gamereactor â" who gave Crysis a perfect ten â" awarded Crysis Best Action Game of 2007, saying that "the action genre is forever changed."

      IGN awarded Crysis its Editor's Choice Award, saying that "the Halo 2 type ending...wasnâ(TM)t enough to deter me from heartily recommending action fans pick this one up."

      Sales

      As of June 27, 2008, Crysis has beaten EA's expectations and sold 1.5 million copies worldwide, according to a gamesradar article.

      • Welcome to the internet, where like talk radio, most time is spent arguing over subjective topics as if they were fact.

        GameSpot awarded Crysis Best Shooter in its Best of 2007 awards

        Most of these sites also gave GTA4 a perfect score. I thought the game was rehashed crap. But then again, that is only my opinion.

      • then you can probably add a $230 graphics card and play all the newest things very smoothly with graphics about ~4x more complex than a PS3 or 360 can handle.

        They call this diarrhea of the mouth.

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