Steam To Begin Hosting Game Mods 81
Valve made a brief announcement on Friday that they will be allowing the download of user-created game mods directly from Steam. "Once installed, these MODs will appear in your 'My Games' list and will receive automatic updates just like other games on Steam. Also, these MODs now take advantage of Steamworks, which provides stat tracking and tighter integration with the Steam community." Mods will be available for five different games to start, and more in the future.
Very nice! (Score:1, Insightful)
It's about god damn time!
Steam is a good example (Score:5, Insightful)
Re:Steam is a good example (Score:3, Insightful)
Steam's the only DRM I'll ever accept, because in exchange for requiring me to inconvenience myself to use a product I OWN they offer me great services while still leaving it pathetically easy to get to my product without using their system.
I don't think it's an accident that it's so easy to run legitimately bought games with steam-free hacks.
Dystopia Please! (Score:3, Insightful)
http://www.dystopia-game.com [dystopia-game.com]
Far far better than the other mods. Nuff said.
Re:Steam is a good example (Score:2, Insightful)
The DRM in Steam exists to protect the game content from unscrupulous people pre-launch. For the non-Steam users: when games are launched on Steam, you can usually preload them (ie download the game content) before the release date, so on release day, all you have to do is open the game and away you go!
The DRM in Steam is not there to say, "Hey, you already installed this 3 times? Too bad! No game for you!" In fact, it works in the opposite way: all your purchased games are available for download all the time, everywhere. I have Steam installed on my laptop and my desktop PC, and I can login to Steam on both (not simultaneously) and play whatever games I've bought. It's awesome.
Re:Steam is a good example (Score:4, Insightful)
Nonetheless, it's still the sort of DRM where:
Re:Steam is a good example (Score:3, Insightful)
I'm going to have to slightly disagree with you there - as someone else said, "Steam is easier than piracy". It's not cheaper, but it is way easier to click on the game, type my credit card number, and blammo, as fast as I can download it, it's there. New computer? Just login and all my games are downloaded again, for free. Staying at my cousin's house for a month? All my games come with me. It's actually easier then jumping on TPB or DC++ and looking for a seeded copy that a) works! b) isn't full of keyloggers/viruses/etc.
Steam doesn't prevent me from doing anything except using the same copy of the game on two computers at the same time, which is not something I legitimately want to do. Other copy protection schemes require me to lug around a physical disk (this is loads of fun when you have 30+ games), or install system drivers that screw up my system.
I think Valve really designed Steam as a way to sell products first and foremost, which means they thought about what the customer wants, then worried about copy protection. At least it feels that way. Most DRM systems assume you're buying and try to screw you over when you try to actually *use* the product; Steam provides a nice alternative way to buy.
BTW, If you legitimately own the product, there's also an offline mode built in, no hacks required. It might require reactivation if you move to a new computer, I don't remember.