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Upgrades Entertainment Games

Steam To Begin Hosting Game Mods 81

Valve made a brief announcement on Friday that they will be allowing the download of user-created game mods directly from Steam. "Once installed, these MODs will appear in your 'My Games' list and will receive automatic updates just like other games on Steam. Also, these MODs now take advantage of Steamworks, which provides stat tracking and tighter integration with the Steam community." Mods will be available for five different games to start, and more in the future.
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Steam To Begin Hosting Game Mods

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  • Very nice! (Score:1, Insightful)

    by CRiMSON ( 3495 ) <crimson AT unspeakable DOT org> on Monday September 29, 2008 @08:21PM (#25199931) Homepage

    It's about god damn time!

  • by jer2eydevil88 ( 960866 ) on Monday September 29, 2008 @08:37PM (#25200081)
    Valve Games sold through Steam are a good example of what can go right with PC gaming. I am sure they are going to do great things for the modding community as well. Oddly I initially hated Steam when they launched HL2 thanks to the bugs and speed of that product but since that time they have really improved the system. With companies like EA putting more and more DRM into games like Spore I am glad that Valve released Team Fortress with the same lax licensing that accompanied all their previous launches. I also look forward to what http://www.gog.com/ [gog.com] will be bringing to the table in terms of competition for Valve older release title bundles.
  • by Shadow of Eternity ( 795165 ) on Monday September 29, 2008 @08:40PM (#25200109)

    Steam's the only DRM I'll ever accept, because in exchange for requiring me to inconvenience myself to use a product I OWN they offer me great services while still leaving it pathetically easy to get to my product without using their system.

    I don't think it's an accident that it's so easy to run legitimately bought games with steam-free hacks.

  • Dystopia Please! (Score:3, Insightful)

    by Kneo24 ( 688412 ) on Monday September 29, 2008 @08:43PM (#25200135)

    http://www.dystopia-game.com [dystopia-game.com]

    Far far better than the other mods. Nuff said.

  • by Anonymous Coward on Monday September 29, 2008 @08:58PM (#25200221)

    The DRM in Steam exists to protect the game content from unscrupulous people pre-launch. For the non-Steam users: when games are launched on Steam, you can usually preload them (ie download the game content) before the release date, so on release day, all you have to do is open the game and away you go!

    The DRM in Steam is not there to say, "Hey, you already installed this 3 times? Too bad! No game for you!" In fact, it works in the opposite way: all your purchased games are available for download all the time, everywhere. I have Steam installed on my laptop and my desktop PC, and I can login to Steam on both (not simultaneously) and play whatever games I've bought. It's awesome.

  • by gehrehmee ( 16338 ) on Monday September 29, 2008 @09:29PM (#25200399) Homepage

    Nonetheless, it's still the sort of DRM where:

    • The owner gets to know when, where, and how you use the product
    • If the owner dissapears or goes bankrupt, you'll be unable to use your purchased content
  • by hab136 ( 30884 ) on Tuesday September 30, 2008 @05:09AM (#25202459) Journal

    Steam's the only DRM I'll ever accept, because in exchange for requiring me to inconvenience myself to use a product I OWN they offer me great services while still leaving it pathetically easy to get to my product without using their system.

    I'm going to have to slightly disagree with you there - as someone else said, "Steam is easier than piracy". It's not cheaper, but it is way easier to click on the game, type my credit card number, and blammo, as fast as I can download it, it's there. New computer? Just login and all my games are downloaded again, for free. Staying at my cousin's house for a month? All my games come with me. It's actually easier then jumping on TPB or DC++ and looking for a seeded copy that a) works! b) isn't full of keyloggers/viruses/etc.

    Steam doesn't prevent me from doing anything except using the same copy of the game on two computers at the same time, which is not something I legitimately want to do. Other copy protection schemes require me to lug around a physical disk (this is loads of fun when you have 30+ games), or install system drivers that screw up my system.

    I don't think it's an accident that it's so easy to run legitimately bought games with steam-free hacks.

    I think Valve really designed Steam as a way to sell products first and foremost, which means they thought about what the customer wants, then worried about copy protection. At least it feels that way. Most DRM systems assume you're buying and try to screw you over when you try to actually *use* the product; Steam provides a nice alternative way to buy.

    BTW, If you legitimately own the product, there's also an offline mode built in, no hacks required. It might require reactivation if you move to a new computer, I don't remember.

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