Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Role Playing (Games) Wii Entertainment Games

New Final Fantasy Game Coming To Wii and DS 61

Eurogamer reports on some good news for fans of the Final Fantasy series: a new game is in development for the Nintendo Wii and DS systems. "It's said to be titled Final Fantasy Crystal Chronicles: Echoes of Time. ... the game will apparently be playable on both machines at once, thanks to the spiffing new Pollux engine. So, while whoever is the best negotiator/fighter/Wii owner is playing on the big screen, another lucky adventurer can wade in on the DS, presumably following around and summoning Ifrit on their elder siblings. This harks back to the series' origins on DS, with the first CC game enjoying the relative splendour of Gamecube/GBA link-up play."
This discussion has been archived. No new comments can be posted.

New Final Fantasy Game Coming To Wii and DS

Comments Filter:
  • Re:No more (Score:4, Insightful)

    by Sabz5150 ( 1230938 ) on Wednesday October 01, 2008 @09:29PM (#25227799)

    Crystal Chronicles was good *IF* you had the necessary hardware to play the game the way it was meant to be played. This meant 4 GBAs and 4 link cables... not something the average gamer owned (even finding three friends with link cables was a task).

    Nintendo at times has this thing for insanely ridiculous hardware requirements for their console games, but if you manage to gather the hardware, it's definitely a worthy gaming experience.

  • Re:No more (Score:3, Insightful)

    by AKAImBatman ( 238306 ) * <akaimbatman@gmaYEATSil.com minus poet> on Wednesday October 01, 2008 @09:41PM (#25227925) Homepage Journal

    This meant 4 GBAs and 4 link cables... not something the average gamer owned (even finding three friends with link cables was a task).

    So, it's a lot like Four Swords [wikipedia.org] and Four Swords Adventures [wikipedia.org], then? Well, save for the fact that Adventures required four GameBoy Advances, four GameCube/GBA link cables, AND a copy of the GameCube game.

    Methinks the current (Nintendo DS) solution of downloading stubs of games over WiFi works a lot better than the hardware-junkie scheme Nintendo tried to sell before. One would have thought that after the four player cabling for the original GameBoy failed to take off, Nintendo would have learned about all this extra hardware. Guess not.

  • by loupgarou21 ( 597877 ) on Wednesday October 01, 2008 @10:55PM (#25228493)

    Yay!!! Beat that fucking horse, it might actually crawl an extra foot or two.

    loupgarou21 bought a wii on speculation that the new controller would bring new, innovative games.

    loupgarou21 is disappointed that the new games that take advantage of the new controller are crap, and all halfway decent games for the wii are just rehashing the same nintendo big sellers that have come out for the last 30 years, only they make you shake the the damned controller to do simple things that shouldn't require shaking a controller.

  • Re:No more (Score:3, Insightful)

    by Valacosa ( 863657 ) on Thursday October 02, 2008 @10:26AM (#25232673)
    I'm glad I'm not alone.

    I bought Final Fantasy: Crystal Chronicles, Ring of Fates and had the same "WTF is THIS?" reaction.

    The real-time combat isn't entirely unprecedented, Final Fantasy Adventure [wikipedia.org] for the original Game Boy was like that. But FFA didn't have three companions with piss-poor AI, a broken magic system, bad voice acting, and an expectation that I use the stylus and control pad at the same time.

    I wish someone would port Final Fantasy 7 to the DS, rather than making another crappy FF:CC game.
  • by RogueyWon ( 735973 ) * on Thursday October 02, 2008 @12:59PM (#25234895) Journal

    The big problem I have with Mario Kart is that they have surgically excised both skill and fun from the game. There are too many racers on the track at once now... too many weapons being fired off constantly on every side. Moreover, the way the game penalises players for driving well by giving players behind them super-powered weapons that are impossible to evade means that the only way to win on 100cc setting is to deliberately drive badly until the second half of the final lap.

    Not my idea of fun. Double Dash wasn't perfect, but it was vastly better than this.

    Super Smash Brothers, on the other hand, added a fairly engaging storyline mode (which is a first for the series) and looked and sounded better than pretty much anything else on the Wii. Yes, some of the game mechanics feel a bit dated and the platforming sections occasionally feel rushed, but there is still the nucleus of a very good game in there.

"Here's something to think about: How come you never see a headline like `Psychic Wins Lottery.'" -- Comedian Jay Leno

Working...