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PC Games (Games) Entertainment Games

First Deus Ex 3 Details Emerge 157

Ostracus writes "Deus Ex 3, the third entry in the influential FPS/RPG series, was confirmed to be in development by Eidos Montreal nearly a year ago — and now the first solid details on the game have finally emerged. UK magazine PC Zone has a cover story on Deus Ex 3 for their 200th issue (which has reportedly just begun reaching subscribers), and CVG has relayed a number of interesting tidbits from the preview: '... this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons," and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons. What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.'"
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First Deus Ex 3 Details Emerge

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  • by babalouies ( 1050410 ) on Monday October 06, 2008 @02:29AM (#25270297)

    ...and here I thought I was kidding. An excerpt from TFA in PCZ:

    "Stealth is also receiving a major revamp and will now utilise cover rather than shadow as its primary function, with a Metal Gear Solid-style cone of vision mechanic (available only through augmentation) used to ascertain an enemy's field of view."

  • Re:No No No (Score:4, Informative)

    by LarsWestergren ( 9033 ) on Monday October 06, 2008 @03:25AM (#25270521) Homepage Journal

    What are they thinking with Call of Duty style regenerating health? Seriously... Deus Ex is not a run and gun game, it's a game that rewards resourcefulness and steathiness.

    I had a brief fit of nerd-rage when I read this article. It occasionally sounded like they were turning it into a lame console shooter...even more than DX:IW. But It has the head writer from the first game back, and the community representative have allayed some of my fears.

    When they said a "cover system" many people have taken that to mean it is going to be something like Gears of War, but apparently it is still a sneaky game. The sneak mechanics uses line of sight instead than light/shadow. Having only light/shadow could be a bit silly sometimes when you were crouching in a shadow spot in the middle of a open lawn just meters away from someone and they didn't see you. Personally I'd like a combination of the two mechanics, but maybe that is difficult/time consuming to implement.

    They have also promised an open non-linear world this time, choice and consequences, good dialogue and characters. Also XP/upgrades, and that "Deus Ex 3 is an RPG. An action/RPG like the first one".

  • by Chyeld ( 713439 ) <chyeld@gma i l . c om> on Monday October 06, 2008 @06:10AM (#25271127)

    You may already be aware of it, but there is an on going project being worked on to retexture, model, and animate Deux Ex 1. The High Definition Texture Project [offtopicproductions.com]. I haven't seen the latest stuff, but it's been going for years.

  • Re:!$%* third person (Score:3, Informative)

    by Fweeky ( 41046 ) on Monday October 06, 2008 @09:12AM (#25272139) Homepage

    I never played GRAW on a console, but the PC version was entirely first person [wikipedia.org].

  • by Anonymous Coward on Monday October 06, 2008 @09:13AM (#25272165)

    Remember where you start off at the dock in DX1, and you get berated for choosing the GEP-gun?

    No, because Paul berates you if you choose the Sniper Rifle. "These are real people you're shooting at here, JC." If you pick the GEP gun, he warns you that there's a security bot on patrol.

    (And really, who doesn't pick the GEP gun? You can pick up the first two weapons in the Liberty Island mission, and the GEP gun helps you deal with those menacing locked doors.)

    Obviously, you sir need to play through this game again.

  • by Wordplay ( 54438 ) <geo@snarksoft.com> on Monday October 06, 2008 @07:10PM (#25278773)

    He was the designer of 2, and gave many interviews at the time supporting all design decisions.

    From your posted Wiki link:

    Deus Ex: Invisible War (2003), Ion Storm Austin

    From http://en.wikipedia.org/wiki/Deus_Ex:_Invisible_War [wikipedia.org] :

    Designer(s) Warren Spector, Harvey Smith

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

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