Forgot your password?
typodupeerror
Games Entertainment

Vendetta Online Lets Users Create New Game Content 54

Posted by Soulskill
from the sounds-like-a-familiar-system dept.
Incarnate-VO writes "Multi-platform space MMO Vendetta Online is now allowing users to create missions and submit other content for use in the game via their new 'Player Contribution Corps' system. Any game subscriber can join the PCC and gain access to a web-based mission editor, permitting them to build and test new missions on Vendetta's test-server. Once the player believes the mission is ready for prime-time, they submit it to the greater PCC community for testing and feedback. The community may then sign off on the mission and push it up to the developer staff for final oversight and propagation into the game."
This discussion has been archived. No new comments can be posted.

Vendetta Online Lets Users Create New Game Content

Comments Filter:
  • by SupremoMan (912191) on Sunday October 19, 2008 @01:54PM (#25432517)
    Seriously, cause when I tried the game there was maybe 20 people online. Only a game with a very small fan base can do this. Imagine if WoW tried something like this.... Not only would they get crazy amount of submissions, but people would end up getting angry their submissions were not accepted.
  • Ok. (Score:2, Insightful)

    by Creepy Crawler (680178) on Sunday October 19, 2008 @02:04PM (#25432615)

    Lets see...

    You create the content.
    THEY approve the content.
    You and your friends play the content.

    They only have to wait for YOU to create it.

    So you're paying to PLAY your game.

    Smart.

  • Re:Finally (Score:2, Insightful)

    by Anonymous Coward on Sunday October 19, 2008 @02:48PM (#25433017)

    MMO's still have the problem that the developers cannot keep up with the players. Players consume content at a rate MUCH MUCH higher than any development team can hope to match in terms of creation.

    This has been a problem for EverQuest for the last 8 years, and for WoW to a lesser degree. Hard-core players simply devour content and no amount of development staff on payroll can hope to stay ahead. This change will really help to alleviate the issue, and give MMO's a greater amount of potential.

    Speaking from experience, I've designed or conceived of multiple zones and encounters for EverQuest, and of at least a couple of really good (I thought) battleground ideas for World of Warcraft, so with tools for this kind of thing I could have created the zones, and given the development team a really solid idea of what I was proposing. Better, at least, than I was able to convey with a crappy Paint image and a page-long email.

    It's a good thing. Feed your creative spirit AND get to play a cool MMO. WoW needs to do this soonest.

  • Re:Ok. (Score:4, Insightful)

    by mikkelm (1000451) on Sunday October 19, 2008 @02:56PM (#25433069)

    You aren't paying to play your -game-, you're paying to play your -content-, in the same way that you don't pay to drive your car when you go to a race track, but you pay to drive your car on their track.

  • Um... so? (Score:2, Insightful)

    by OpenYourEyes (563714) on Sunday October 19, 2008 @04:00PM (#25433655)

    Am I missing the point? Granted, I don't play Vendetta, but it seems to me that any modern game where the users aren't creating the real interesting content is... um... lame.

    I mean... even the late VMK allowed (even encouraged) its players to create quests, many of which were better than the quests provided by staff and the developers. There were player created games for prizes since the beginning of VMK.

    So... can someone actually explain what the big deal here is?

You are in a maze of little twisting passages, all different.

Working...