Four Add-ons Planned For Sins of a Solar Empire 68
With the first add-on pack for Sins of a Solar Empire arriving in just under a month, publisher Kalypso Media has announced that three more add-ons are on their way as well. Gamespot has an early look at the first add-on, Entrenchment, and a couple of additional screenshots are available at Shacknews. The game's creative director, Craig Frazer, also explained their reasoning for making small expansions rather than large ones: "If PC gaming is to survive, the industry will need to be open to change. We went out on a limb with our anti-DRM stance and it paid off really well. We tried an unusually long beta period and that worked as well. Micro-expansions are just another experiment we are trying out to improve the market. These small expansions give us the opportunity to provide highly focused, high quality content within a reasonable time frame. Micro-expansions also reduce the development risk associated with 1-3 year cycles. With lower risk, we can be far more progressive in terms of gameplay and content."
Re:Don't tell EA (Score:1, Informative)
RTFA,
$9.95.. not "approx"
Re:Don't tell EA (Score:2, Informative)
Re:Periodic add-ons can be great (Score:3, Informative)
Re:Micro-price? (Score:4, Informative)
According to the preview at IGN [ign.com]: "The first micro-expansion is called Entrenchment, and Ironclad plans on selling it for about $10, which is a third of what a typical expansion costs."
So four expansions for fourty dollars sounds fairly inline to me at least.
Re:You can't knock Kalypso Media (Score:4, Informative)
Re:You can't knock Kalypso Media (Score:3, Informative)
What DRM?
They are (Score:3, Informative)
$10 is the price I see for it on Impulse. Given the normal expansion price of $30-40 (for example Wrath of the Lich King is $40) that seems pretty reasonable.
Re:Don't tell EA (Score:3, Informative)
OK as I said before Stardock is a US company and all transactions are in USD. 8 British pounds are an approximate conversion of $10 USD. Please refer to the Stardock [stardock.com] store for more details.
Re:You can't knock Kalypso Media (Score:1, Informative)
I copied the Sins folder from my desktop to my laptop so my friend could try it out with a 2 play LAN game. It worked just fine and nothing asked me to reactivate. Perhaps the sig.bin file is some sort of ID, but it certainly doesn't care what hardware it's on.
Re:Micro Expansions (Score:3, Informative)
Sounds like an attempt to milk the cash cow to me.
"Sins of a Solar Empire", while moderately successful, is hardly a "cash cow". I believe you've mistaken this article for the one in which EA is selling an expansion to Spore almost immediately after its launch, with another shortly to follow. [slashdot.org]
I suspect the only way these micro expansions will work out is if they also come with a micro price.
$9.95 micro enough for you?
Re:You can't knock Kalypso Media (Score:5, Informative)
For the absolute last time, Gal Civ and Sins do not have DRM, they can be run, moved and installed independently of Impulse. The activations programs are called up by Impulse (Stardock Central) when updating and not by the game and if it queries to see what hardware it runs on before the game runs then that is a serious failure because I've moved a GalCiv installation from my Gaming rig (AMD X2) to my laptop (Intel Pentium M) and shock horror, it didn't stop me from starting the game (as DRM would). The only problem I had was that my laptop did not have the 1600x1200 resolution I was playing it at on my gaming box. Did you consider that it has the hardware information written a less nefarious purpose? perhaps to let the game know the maximum resolution of my monitor is perhaps? As sceptical as EA and their ilk have made me about PC gaming I cant find what Stardock are doing wrong here?
Also I can install Gal Civ and Sins from the optical media without installing StarDock Central or Impulse and play them, I just cant update the games.