Bandwidth Use In MMOs 188
Massively is running a story about bandwidth costs for MMOs and other virtual worlds. It's based on a post at the BBC on the same subject which references a traffic analysis (PDF) done for World of Warcraft. Quoting:
"If you're an average user on capped access, the odds are you have roughly 20Gbytes per month to allocate among all of your Internet usage (it varies depending on just where you are). For you, sucking back (for example) a 2GB World of Warcraft patch isn't something you can just do. It's something you have to plan for — and quite often you have to plan for in the following month. Even a 500MB download has to be handled with caution. MMOGs as a rule don't use a whole lot of bandwidth in actual operation. However, the quantity definitely rises in busy areas with lots of players, where there are large numbers of mobs, or on raids, and takes quite a much larger jump if you're using voice as well."
Re:Offline patches? (Score:5, Informative)
WTH? (Score:2, Informative)
It's possible that you live in one of the four or five countries (out of roughly 195) in the world where you have access to uncapped Internet access at acceptable speeds and monthly costs...
United States, Canada, Finland, Norway, Sweden, Denmark, Japan, Korea, Singapore. That's 9 countries off the top of my head that I know of which offer uncapped downloads.
Re:Offline patches? (Score:4, Informative)
There are standalone patches available.
http://www.strategyinformer.com/pc/patches/worldofwarcraft/patch.html
Re:Specifics? (Score:4, Informative)
TFA gives the size of a patch or a game download. But that information is easily found. What would actually be useful is the information on how much bandwidth gameplay actually consumes, perhaps in Kbps, for a few of the more common MMOs like WoW.
Such information is also easily found: http://www.google.com/search?q=wow+bandwidth [google.com]
Re:WTH? (Score:3, Informative)
Both major services in British Columbia Canada are capped. Telus is 40gb/month, Shaw was 30 a few years ago but may have increased. Telus also seems to cap total transfer speed around 250kb/sec, torrents, PS3 updates, itunes, and regular downloads noticeably slow down web page loads.
Re:WTH? (Score:3, Informative)
Re:WTH? (Score:3, Informative)
Abusive bandwidth count (Score:3, Informative)
I've been a WoW raider for years and always used 2-3 gig a month for 15-20 hours of raid with vent, plus a few more hours of solo play. That's patch and surfing included.
I know, because I'm using a cheap metered connection and I have to pay extra when I bust the 2 gig/month cap. I don't see why I should pay 50-80$ a month for bandwidth I won't use.
Re:Offline patches? (Score:5, Informative)
Stand-alone download installers for WoW patches are indeed available, albeit not always easily so. Certainly, Fileplanet makes them available, but with heavy priority for subscribers. That said, there's often a bit of a wait for the stand-alone downloads to appear, particularly for the non-US versions.
The best piece of advice that I can give about getting WoW patches is to not use the Blizzard torrent client to get it. Let the update start using the default client, then cancel it immediately. You can then grab the .torrent file from a temporary directory within your WoW folder and feed it to a "proper" bittorrent client, which has actual connection configuration options. The default client likes to max out my upstream (and can't be disuaded from doing so easily), with the result that my connection become near-unusable and my downstream speed suffers horribly. By using a proper client and capping the upstream 10k/sec below maximum (which still allows for a decent upload speed and maintains my status as a good citizen), I was able to achieve almost 10 times the download speed I was getting from the official client (going from 60k/sec to 550k/sec), while also keeping my connection vaguely usable for other things.
On an unrelated note, Blizzard are absolutely horrible at rolling out patches. I used to be a hardcore Final Fantasy XI player and since then I've had short bursts in Lord of the Rings Online. FFXI patch-day bugs would be things like "some obscure fight in the Den of Rancor which nobody's done for weeks now has a bit of a pathing-bug, which we'll fix overnight". LotRO patch day was a bit bumpier, but that's understandable given it was a new game at the time and even then, stuff was fixed quite quickly. Any major patch from Blizzard effectively means at least a week (sometimes more) of seriously disrupted play, through server instability and massively disruptive bugs. The most recent patch has resulted in innumerable server crashes and restarts, severe intermittent latency issues throughout the evenings, disconnects when zoning in and out of instances, and a number of graphical bugs affecting machines with SLI graphics cards (albeit bugs with workarounds). The previous patch (2.4) effectively made Heroic instances unplayable for a week, along with the usual latency and disconnection problems. All of this is despite Blizzard having one of the longest and most public testing cycles in the industry for new patches, via the PTR (test realm).
Re:Offline patches? (Score:3, Informative)
With City of Heroes/City of Villains you can just make a copy of your friend's installation and dump it on your machine when you get home. Easily fits on a DVD, and there's nothing that requires an actual installer (no registry munging, etc.).
Re:Offline patches? (Score:2, Informative)
"FFXI patch-day bugs would be things like "some obscure fight in the Den of Rancor which nobody's done for weeks now has a bit of a pathing-bug, which we'll fix overnight"."
I have to completely agree with you. Final Fantasy 11 patches have been the best deployed patches in any MMO, and they do it for Windows, Xbox360, and PS2/PS3. I still find it amazing that 5 years in they still have a perfect track record for their patches. If they know that something is not going to work perfectly on patch day then they will delay that feature instead of implementing some buggy shit.