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PC Games (Games) Science

Evolutionary Scientists Test-Drive Spore, Gripe 252

ahab_2001 writes "The computer game Spore has been marketed partly as an experience that makes evolutionary biology come alive in a game setting. But does that claim hold water? To find out, John Bohannon, a correspondent for Science Magazine (writing as 'The Gonzo Scientist'), sat four card-carrying scientists, ranging from evolutionary biologist Niles Eldredge to JPL astrophysicist Miles Smith, down in front of a terminal to play the game. The upshot, says Bohannon: Spore flunks basic science, getting 'most of biology badly, needlessly, and often bizarrely wrong.'"
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Evolutionary Scientists Test-Drive Spore, Gripe

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  • Reminds me... (Score:5, Insightful)

    by Moraelin ( 679338 ) on Thursday October 23, 2008 @05:55PM (#25489307) Journal

    Reminds me of some decade ago or so, when someone warned that the stone age wasn't like in The Flintstones. I never would have guessed ;)

  • by MozeeToby ( 1163751 ) on Thursday October 23, 2008 @05:56PM (#25489329)

    Doesn't spore teach much much more about the idea of creationism (under the form of 'guided evolution') than it does about true evolution?

    If you want to teach about evolution, make an RTS where everyone starts out with the same units, but depending on how you use them (and which units come back alive) they change over time. Still guided evolution I guess, since you could put your units in situations that would produce traits that you desire, but at least a few steps up the ladder of scientific validity.

  • by Gat0r30y ( 957941 ) on Thursday October 23, 2008 @05:56PM (#25489337) Homepage Journal
    But it is a user driven game, and natural selection takes too long. Its more fun to let the user make a creature which is not even remotely adapted to its environment and just pretend that selection pressures don't exist. Otherwise the likelyhood of getting a creature to the "tribe" level, or even just past the "cell" level aren't very good.
  • by Khashishi ( 775369 ) on Thursday October 23, 2008 @05:57PM (#25489345) Journal
    what do you expect?
  • by euxneks ( 516538 ) on Thursday October 23, 2008 @06:18PM (#25489687)
    The problem with an evolution game is that it's completely non-interactive. At most you might be able to design the environment and maybe tweak a couple of universal constants but I doubt that there is really any game that could make evolution an engaging experience.
  • Re:Um, no duh. (Score:5, Insightful)

    by vivin ( 671928 ) <vivin.paliath@g[ ]l.com ['mai' in gap]> on Thursday October 23, 2008 @06:21PM (#25489723) Homepage Journal

    Well, I think the main point is that "Evolution" in spore is not driven by Natural Selection at all, but rather by the whims of the user, or at least changes are made in way that the user perceives will help them be successful in the game.

    If anything, Spore gets right (in a very broad definition of the term) the different possible eras of evolution. Cell to pack to tribe to city to space-faring civiliation. And that only parallels advanced intelligent civilizations.

    Some species have evolved so well to fit a niche (like Honeybees) that they haven't evolved that much.

    If anything, I would say that Spore is part of an experience that makes "Intelligent Design" come alive in a game setting! After all, it's the user who's "designing" the creature! ;)

    I wonder how that would be for marketingspeak!

  • by Jeff DeMaagd ( 2015 ) on Thursday October 23, 2008 @06:22PM (#25489747) Homepage Journal

    I think it was an unreasonable expectation. I don't even know how one can make a game about natural selection / evolution. Once you put interactivity into it, either by changing the environment or changing the creature, it plays right into the hands of the principles of ID.

  • by yttrstein ( 891553 ) on Thursday October 23, 2008 @06:29PM (#25489859) Homepage
    Only too true. Evolution, strictly (and even not so strictly) speaking does not exist in the game. Yes, it is possible to go through "versions" of a creature, but there is no motivation whatsoever--and in fact it makes the game harder, if you alter your beast with its environment in mind.

    It feels as you're playing it that it *wants* you to assume intelligent design. You're "designing" it, aren't you? And your designs are utterly unscientific and impractical, though terribly cute. And there's no explanation for why this is anywhere. Summed, it really is very much like any modern religious creation theory.
  • Re:Really? (Score:1, Insightful)

    by Anonymous Coward on Thursday October 23, 2008 @06:53PM (#25490189)

    God forbid those scientists should get a hold of Super Mario Brothers.

    That comment would be appropriate if Nintendo's marketers were shooting their mouth off claiming that Super Mario Brothers was an actual plumbing simulator that was being used in plumber courses to teach the students the glorious life of a plumber.

  • by Peaker ( 72084 ) <gnupeaker @ y a h oo.com> on Thursday October 23, 2008 @06:58PM (#25490259) Homepage

    Not everyone who believes in a higher power (and by extension, that life has value)

    Huh?
    Why does NOT having a higher power deprive life of value?
    And if life has no value intrinsically, then why does a higher power "give" it any value at all?

  • Re:Um, no duh. (Score:5, Insightful)

    by Yvan256 ( 722131 ) on Thursday October 23, 2008 @07:01PM (#25490289) Homepage Journal
  • Where are the ads? (Score:3, Insightful)

    by IronChef ( 164482 ) on Thursday October 23, 2008 @07:12PM (#25490447)

    The only Spore ads I saw were on TV and I don't remember them saying anything about its accuracy or educational value.

    So where exactly are the marketing materials that claim Spore is accurate and educational? If they exist, then yes, shame on EA.

    If they don't, then shame on whoever is trying to pick a fight.

  • by jweller13 ( 1148823 ) on Thursday October 23, 2008 @08:05PM (#25491095)
    This game didn't live up to the years of incredible hype. It is really a very simple-minded game that I finished within a few hours. And it has virtually no replay value. Also it has not much to do with evolution. A decision to add two eyes on my ass or 5 eyes on long stalks on my head have absolutely no ramification on my survivability. And the character creator is interesting for about 5 minutes. Don't bother with this game, well maybe buy it for your 9 year old.
  • by SmallFurryCreature ( 593017 ) on Thursday October 23, 2008 @08:10PM (#25491151) Journal

    I get the feeling that Spore originally was meant to be more but Maxis has always had trouble delivering. SimCity of course were amazing games. For their time. It is the reason the francise died. Because as it aged, the graphics improved but the quality of the simulation didn't and we as players became aware that more was needed. More paths, more options, more choice. Instead SimCity and the likes have always had a rather narrow path to victory and if veered of that path, the game model couldn't cope.

    Spore is perhaps the greatest failure. It seems originally to have been a game about evolution or at least to use evolution.

    There have been games in this nature before, so it can be done. I remember an ancient game that used clay-motion animation for its creatures that allowed you to breed creatures and cull them to get the ones best suited to their enviroment.

    But there is NOTHING of that in this game. As the article mentions, antlers on your back help you charge skill. You charge backwards?

    There is just one TINY hint at the slightest possibilty of evolution, fruits. If you are small, you can only reach fallen fruit, if you are tall, you can get the highest fruits. There is no difference in the fruits but it is the one and only time the build of your creature seems to matter.

    The rest of the time, it just don't matter. You can't even make a monster eater with a dozen mouths that devours everything in its path, or a super defensive creature because multiple items don't stack their bonusses.

    The game just completly failed to live up to its early promises. I get the feeling Will Wright is following in Molyneux's footsteps. Once a person who made innovative and fun game but one who increasingly just can't deliver on his promises.

    To bad because a game that uses evolution to judge your creationism could be a lot of fun.

  • by complete loony ( 663508 ) <Jeremy.Lakeman@g ... .com minus punct> on Thursday October 23, 2008 @08:45PM (#25491529)

    They're probably in disbelief that you managed to guess the code to the atmospheric shield.

    I have the same combination on my luggage!

  • by BitZtream ( 692029 ) on Thursday October 23, 2008 @08:46PM (#25491531)

    Are you serious?

    You guys have taken a game ... thats it, nothing more than a game, that no one in their right mind would consider to be based on anything scientific or religous and turned it into an evolution versus intelligent design thing?

    For fucks sake, not everything is about advancing some agenda that you don't agree with. Put your damn tin foil hats back on and crawl back into your fucked up world of conspiracies instead of talking to those of us in the normal world.

    Its just a damn game, nothing more.

  • by T-Bone-T ( 1048702 ) on Thursday October 23, 2008 @09:02PM (#25491665)

    You are overgeneralizing. It isn't just a game, it is a game about evolution thus the arguement of evolution vs ID.

  • by Pharmboy ( 216950 ) on Thursday October 23, 2008 @09:14PM (#25491795) Journal

    Finally, someone who can see that it is CLEARLY CREATIONISM.

    Everything Will Wright is creationism, that is the idea. God games, and you get to be god. Simcity 1/2/3/4, Simearth, The Sims, now Spore. You can be an evil god (In sims, put someone in a room, remove the door, they die eventually. Better yet, in the kitchen and catch it on fire.) or be a good god (yawn). But it is all creationism. That this game is too really isn't a revelation. You are just starting a few million years earlier.

  • by LrdDimwit ( 1133419 ) on Thursday October 23, 2008 @09:35PM (#25491963)
    (A implies B) does not imply (not-A implies not-B). The original poster was saying IF there is a god (of any sort, THEN life has value. This seems like a fairly reasonable thing to say. There is of course the possibility that God exists, but couldn't care less about puny mortals, but the consensus among most religions is that they do.

    The statement DOES imply "If life has no value, then it's likely there is no god", but it says nothing about what might be true if there is no god.
  • by Peaker ( 72084 ) <gnupeaker @ y a h oo.com> on Thursday October 23, 2008 @10:12PM (#25492325) Homepage

    I don't understand. If god exists, and cares about puny mortals, why does that give them value?

    Why does god and his cares have intrinsic value any more than life itself?

  • The point is, it's been /marketed/ as sketching evolutionary law, which is not the case.
    This is not a case of bad game design (although it might be) but a case of misleading marketing.

  • Re:Um, no duh. (Score:3, Insightful)

    by MindlessAutomata ( 1282944 ) on Thursday October 23, 2008 @11:13PM (#25492823)

    Ah, and you don't understand evolution, either, because evolution has nothing to do with a hierarchy of progress. It's ridiculous to claim that we are "more evolved than honeybees"; it shows that you don't understand evolution.

    Evolution has no stages like "tribe" or "civilization". These are parts of human creation. Perhaps intelligent life forms may undergo similar stages. Perhaps they'll form differently based upon their behavioral characteristics. Either way, though, evolution has nothing to do with advancement or progress.

  • Re:ID (Score:4, Insightful)

    by MindlessAutomata ( 1282944 ) on Thursday October 23, 2008 @11:15PM (#25492843)

    In seriousness, however, the reason it's not ID to Behe is probably because Jesus Christ himself isn't directly each and every creature in Spore.

    In true seriousness, why would sending something to Behe have to do with "fair"? That implies Behe's side deserves fair representation. In my books, cranks do not deserve representation until they have actual science to back their claims up.

  • 2 things here:

    #1, I've lived in Kansas and know many people there. 90% of the plains area are backwards rednecks who deny evolution. I had to work for years to overcome prejudices I learned growing up there... and I'm embarassed every time it slips through. I thank my wife for getting me the hell out of that state before the damage was even more perminant. A lot of them are nice people (if you're straight, white, and faithful), however, they are backwards rednecks who deny evolution.

    #2, Yes, everyone knows that not every religious person belives in young earth... however nearly half do acording to studys. Just because these religions have split to the point where commenting on their stupidy is akin to playing whack-a-mole doesn't change the fact that you are defined by the company kept by the majority of a group. If you don't want called stupid for being part of the group don't bitch at the people calling you stupid, bitch at the people making you look stupid.
  • Well if you believe that God himself actually wanted the Crusades to happen, I could understand that comment.

    What God's followers do in his name is not the same as what it is he wants done by his followers.

    Reading the Bible helps clear a lot of these misunderstandings up.

  • by Peaker ( 72084 ) <gnupeaker @ y a h oo.com> on Friday October 24, 2008 @06:31AM (#25495647) Homepage

    Saying its the "ultimate authority on morals" is not enough to explain why they should care about what he thinks. Why should they accept, rather than reject morals?

    Its not enough to have a god that cares about life so that life would have value. You have to accept that god's values as your own, to inherit the view that life has value.

    So why not skip the god part, and accept the view life has value without all the god mumbo jumbo?

  • by yttrstein ( 891553 ) on Friday October 24, 2008 @09:14AM (#25496691) Homepage
    I managed to get through your response despite its combativeness.

    I'd like to school you on "science" and "science fiction", because you've made an error in your assessment, a fairly major one.

    There's a difference in literary terms between "hard science fiction" and "soft science fiction". Star Trek falls under the category of "hard science fiction", as does almost everything by Isaac Asimov. Hard science fiction is science fiction that is as heavily based in science FACT as is possible. While Star Trek may be a little "softer" than Foundation, it still falls squarely in the genre of "hard science fiction" and deserves to be treated as such.

    That said, "soft science fiction" is just as valuble in literary terms--its simply a slightly different genre. Soft science fiction includes authors like Phillip K. Dick (Blade Runner, A Scanner Darkly, Ubik) and Ray Bradbury (The Martian Chronicles, Dandelion Wine). Soft science fiction sacrifices scientific fact for much weightier raw speculation, and generally uses this speculation to spawn plots and plot devices. _Dune_ is an excellent example of soft science fiction in this manner.

    All of THAT said, the game is neither soft nor hard science fiction, it's just intelligent design masquerading as fun (and not very well at that). The reason that it's very important to understand this is that currently a very small number of very, very loud people are actually getting laws passed in the United States (and elsewhere) which are rooted firmly in the ethic of "ID". This is horrifying to me and all free-thinking people, and must be stopped at once. Shining a very clear light on suspicions of ID prattle in video games (and elsewhere) is important to start a dialog about it.

    But you're not taking part of a dialog. In your assessment of some of our arguments as "blah blah bla whine whine whine", you yourself have become the biggest whiner of all.

    But thanks for the irony.

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