Bioshock 2 Trailer Released, Platform Information Revealed 85
arcticstoat writes "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live. Your choice even affects whether you're given one of three possible endings of the game, and their story will now continue to be told in the sequel. 2K Games has just released a trailer for the new game, showing what appears to be a grown up Little Sister, still clutching a toy, while the city structure of Rapture springs up around her. No gameplay is shown, but it does give a hint as to what the game will be about, and it looks as though the game may take you onto dry land."
Gamespot initially confirmed the trailer's authenticity after it was leaked last week. A representative from 2K Games also mentioned Bioshock 2 was "destined for the PlayStation 3, Xbox 360 and Windows PC platforms."
What's the point of these teasers? (Score:5, Insightful)
Re:What's the point of these teasers? (Score:5, Insightful)
It's a useful marketing tool. They aren't supposed to tell you anything about the game. They're supposed to arouse your curiosity and make you wait avidly for the next little tidbit of information. Hitchcock was great at marketing...wait, that's suspense.
Great Story (Score:4, Insightful)
If most games that came out today had a story half as good as the one in Bioshock gamers would be really spoiled. At least for me, Bioshock was the most fun game to come out in a long, long time and 80% of that was due to immersion factor. The gameplay itself was really nothing revolutionary at all. It was the great story and the feeling that you were actually influencing things (which ironically you were not!) that sucked you in.
I can't wait for the new one!
Re:What's the point of these teasers? (Score:4, Insightful)
It's called subtlety. Here are some suggestions:
- It's about 12-15 years in the future (age of the girl who we are assuming is a little sister)
- The title that appears at the end if covered in sea crap, suggesting that Rapture has decayed
- The butterfly springs out of a friggin barnacle, suggesting that something weird has gone on with the sea-life
- We can make the assumption that the game will be similar; a run around, shoot things, gain powers, follow a story of some sort.
I thought it was quite an elegant teaser.
Re:Great Story (Score:3, Insightful)
Well, it was the gameplay that killed it for me. I'm certainly not an ace gamer, but I can finish most shooters on "Normal" difficulty without too much of a problem. Every time I tried to take on a Big Daddy (which the game heavily implied you needed to do, shortly after demonstrating what badasses they are and how you should avoid them), I'd just end up wasting most of my ammo, and end up with a drill planted in my intestines.
Naturally, if I wanted to, I could just keep respawning and beat the damn thing to death with a wrench, but it felt like game was horribly balanced, and the designers reacted by removing any death penalty. One thing I really hated was the notion that you had to kill Big Daddies to get the Adam so you could... what? The game never told me. Kill more big daddies? Because I was doing just fine against all the other peons.
About the point that Ryan poisoned all the trees, and I got sent on some fetch quest, I got bored / irritated with the game and quit. It's too bad, I really wanted to like it. Shooters and RPGs are my two favorite genres, so it seemed like an instant winner to me.
Glad others enjoyed it, though. It certainly had great production values and a unique story, but it was just too annoying to play.
To save or not to save? (Score:5, Insightful)
"If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live."
It wasn't that tough a choice.
Eh, you say a LOT about yourself (Score:3, Insightful)
The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child. You on the other hand with no further info automatically seem to conclude that either the person killed a child for a minor reward OR that someone who does NOT kill a child for a minor reward needs to be taken into care.
How bad will the DRM be in this game? better or ju (Score:5, Insightful)
How bad will the DRM be in this game? better or just as bad?
You just are unimaginative. (Score:4, Insightful)
I beat the first Big Daddy without dying. I realized that what I had to do was NOT try to go up against him in melee. Shoot, dodge, stay WELL away, and all was fine. If you run at him like a lemming, sure you're going to end up with a drill planted in your ass: that's what he does.
Take a moment and use that grey matter between your ears. YOUR solution was to be like a lemming because you could just respawn. Some of us prefer to play intelligently instead.