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Comments: 27 +-   LittleBigPlanet Sequel Already In the Works on Tuesday October 28 2008, @01:20AM

Posted by Soulskill on Tuesday October 28 2008, @01:20AM
from the optimistic-or-cocky dept.
games
entertainment
Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well: "With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
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  • Yes but! (Score:3, Funny)

    by SupremoMan (912191) on Tuesday October 28 2008, @01:30AM (#25538017)
    Will it contain a music composition set to the excerpts of the Old Testament? The Torah? The Vedas? Come on the suspense is killing me!
    • by somersault (912633) on Tuesday October 28 2008, @03:54AM (#25538565) Homepage Journal

      I'm surprised. ' I thought the whole point of this game was to have paying customers do that for them

      Cynical much? The point of the game is freedom and creativity. Did you complain when they started to include level editors in Worms? Do you complain when id and Valve release SDKs for their first person shooters? I mean sure it is a way of making their game more popular, but not in a lazy way. It's a lot more work for them to make the game that flexible. Can you imagine all the extra polishing and testing that would be required? Probably not, otherwise you wouldn't be so sarcastic.

      We never would have had Team Fortress or Counter-Strike had it not been for mods for Quake and Half-Life respectively. In LittleBigPlanet's case it seems like it will be more just a level editor than an ability to make actual mods, but it has already enabled users to create some awesome stuff. If they add in user scripting (if it isn't already there) then mods will be possible.

      • It's scripting, Jim, but not as we know it. The "scripting" in LBP is all physics-based.
        • This is true. I meant more scripting to be able to directly attach flags and behaviours to objects, spawn objects as a result of certain actions, make characters fly etc. If they have stuff like wormholes, and pressure pads that cause other actions to happen in there then you could possibly build a capture the flag or football type game though, with a mechanical scoring system. Will be interesting to see what is possible :)

          • You can do most of what you suggest in the current version of the game that you can buy today. Really. The only missing element is portals.

        • No, actually there is single player content too, I just think that the level editing and creativity involved is meant to be as much of what makes the game fun as the actual playing through the levels.

          Why do you think Garry's Mod for HL2 ever got popular? It's because people enjoy messing about with cool physics engines. I didn't bother much with Garry's mod beyond trying it out and shooting a few watermelons, but with LittleBigPlanet the level editing is meant to be pretty good fun, and it will be much easi

  • I wonder if I'll ever heard about littlebigplanet again.
  • Critics are maybe raving about it but it doesn't seem gamers are all too excited or interested in the game. Could it be a future commercial flop? Any numbers yet, sales or pre-orders?
    • I'll be buying it. (Score:4, Interesting)

      by Dr. Manhattan (29720) <sorceror171 AT gmail DOT com> on Tuesday October 28 2008, @07:14AM (#25539579) Homepage
      It looks like a fun game I can play with my kids, and let them get creative about it. The graphics look very nice, almost everything I've heard about the gameplay itself sounds good, and the level editor sounds really interesting. I'm not a big gamer, but this looks like a very cool package. As Penny Arcade put it, "Duke came with an editor called Build that changed a) what was possible, 2) the time it took to complete a project, and 3) the set of people who could come to grips with level creation. As Duke stalwarts long after Quake was delivered, we would routinely jump online, grab twenty levels, and then spend the rest of the night devouring them" [penny-arcade.com]... "and there's already more [LittleBigPlanet] levels than you could ever play." [penny-arcade.com].

      I'm not picking it up immediately, of course. I'll be getting it for xmas. That may not inflate their early sales figures, but they've got a sale lined up.

    • Re: (Score:3, Interesting)

      I pre-ordered it months ago. It's one of a few games I've been eagerly anticipating for ANY game platform. It's the first group play game I've been interested in, actually. Sony has always had trouble in the "party game" dept and this seems to be a step forward.

      Nintendo always had Mario Kart, Super Smash Bros, etc and recently Rock Band and Guitar Hero have come out in this "genre." I never liked The Guitar Band games and the Wii is too much of a Fad (and the controller seems sluggish at best to me; I do
    • Re: (Score:3, Interesting)

      I can't speak for the rest of the gamers out there, but I got the game over a week ago (my roommate bought it from some store that broke the street date... we got it about 5 days before the original release date) and I have to say that the game is absolutely amazing. Several of my other friends also got their mits on it and they love it. It's practically worth buying a PS3 for, assuming you get the $150 credit from sonystyle.com when you sign up for a sony creditcard, since it doesn't really have any big re

        • by deek (22697) on Tuesday October 28 2008, @08:41PM (#25550033) Homepage Journal

          Oh please. It's a side-scroller with a level editor.

          Where have I heard that before? Oh, right, a DECADE AGO when such games were released on the PC.

          Spoken like someone who hasn't actually played the game. Well done for speaking so knowledgeably about something you've had no experience with.

          There has been no sidescroller game that has had 3 levels of depth. None have had such realistic 2D physics (it's 2D, because objects cannot fall toward or away from the screen). None have had such realistic material behaviour. Well, ignoring the dark matter material. ;)

          Sure, LBP is a sidescroller, but it's a fair few generations ahead of the games back in 1984. Sure, Abuse allows you to create new objects, but you have to be a programmer to do so. LBP allows anyone to create levels, without having any programming experience. LBP allows you to create things and test them right away. LBP will soon allow you to have multiplayer editing sessions on the same console. Soon, it will allow that via the network. That's just amazing stuff. Never seen before, as far as I know.

    • Re: (Score:1, Insightful)

      by Anonymous Coward
      Or you could get a brain and learn that you can disable any particular section with stories you are not interested in.
    • Gaming is life.

      Video Games have expanded the Entertainment Industry successfully. Video games have become so successful that even the Motion Picture industry is becoming jealous.
  • Network Lag (Score:3, Informative)

    by AsnFkr (545033) on Tuesday October 28 2008, @07:22AM (#25539637) Homepage Journal
    Hopefully next time they can get a launch out the door without horrid unusable network lag like this one is having. I wouldn't mind if it didn't actually effect the single player mode or have an option in the game to shut off network access. In order to play the game I have to shutoff the network access for the entire PS3. Otherwise, the game is fun!
  • I got the game last Saturday, and when I'm not playing it, I'm thinking about it. If you have any creative juices flowing through you whatsoever, you'll get a kick out of this game. Even if you make a crap design, the physics engine and amazing graphics make up for your lack of skill. There are a few annoying quirks with the editor, primarily dealing with attaching/detaching objects to one another and some camera issues, but once you learn how to work around them (just like any game editor) you can come up
  • by Anonymous Coward

    How about some mouse support for the in-game editor? Or perhaps some sort of Windows-based client that allows you to template out a level and export it to a LBP format.

    Personally, I was part of the beta and I found the in-game tools and options to be quite robust, but not that easy to manipulate with a joystick.

Decision maker, n.: The person in your office who was unable to form a task force before the music stopped.