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Games Entertainment

LittleBigPlanet Sequel Already In the Works 27

Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well: "With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
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LittleBigPlanet Sequel Already In the Works

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  • So much hype (Score:1, Insightful)

    by Kenoli ( 934612 ) on Tuesday October 28, 2008 @02:39AM (#25538057)
    I wonder if I'll ever heard about littlebigplanet again.
  • by FornaxChemica ( 968594 ) on Tuesday October 28, 2008 @04:38AM (#25538507) Homepage Journal
    Critics are maybe raving about it but it doesn't seem gamers are all too excited or interested in the game. Could it be a future commercial flop? Any numbers yet, sales or pre-orders?
  • by somersault ( 912633 ) on Tuesday October 28, 2008 @04:54AM (#25538565) Homepage Journal

    I'm surprised. ' I thought the whole point of this game was to have paying customers do that for them

    Cynical much? The point of the game is freedom and creativity. Did you complain when they started to include level editors in Worms? Do you complain when id and Valve release SDKs for their first person shooters? I mean sure it is a way of making their game more popular, but not in a lazy way. It's a lot more work for them to make the game that flexible. Can you imagine all the extra polishing and testing that would be required? Probably not, otherwise you wouldn't be so sarcastic.

    We never would have had Team Fortress or Counter-Strike had it not been for mods for Quake and Half-Life respectively. In LittleBigPlanet's case it seems like it will be more just a level editor than an ability to make actual mods, but it has already enabled users to create some awesome stuff. If they add in user scripting (if it isn't already there) then mods will be possible.

  • Re:Who cares (Score:1, Insightful)

    by Anonymous Coward on Tuesday October 28, 2008 @07:58AM (#25539473)
    Or you could get a brain and learn that you can disable any particular section with stories you are not interested in.
  • by deek ( 22697 ) on Tuesday October 28, 2008 @09:41PM (#25550033) Homepage Journal

    Oh please. It's a side-scroller with a level editor.

    Where have I heard that before? Oh, right, a DECADE AGO when such games were released on the PC.

    Spoken like someone who hasn't actually played the game. Well done for speaking so knowledgeably about something you've had no experience with.

    There has been no sidescroller game that has had 3 levels of depth. None have had such realistic 2D physics (it's 2D, because objects cannot fall toward or away from the screen). None have had such realistic material behaviour. Well, ignoring the dark matter material. ;)

    Sure, LBP is a sidescroller, but it's a fair few generations ahead of the games back in 1984. Sure, Abuse allows you to create new objects, but you have to be a programmer to do so. LBP allows anyone to create levels, without having any programming experience. LBP allows you to create things and test them right away. LBP will soon allow you to have multiplayer editing sessions on the same console. Soon, it will allow that via the network. That's just amazing stuff. Never seen before, as far as I know.

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